
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Aug 12 → 141.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.
Modern Warfare® III celebrates the 20th anniversary of Call of Duty® with one of the greatest collections of Multiplayer maps ever assembled - both fan favorites and all new ones. This includes all 16 launch maps from the original Modern Warfare® 2 (2009), modernized with new modes and gameplay features, as well as multiple new core 6v6 maps.
For the first time, team up with other squads to survive and fight massive hordes of the undead. Modern Warfare® Zombies (MWZ) tells a new Treyarch Zombies story with missions, core Zombies features, and secrets to discover.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23Kreviews | 47% | — | $34.2M |
| $69.99 | 32.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2695 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the only fun call of duty game
good
Mükemel bir oyun ama campaign ♥♥♥ kisa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #35, worst CN #98 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +3 more
| Free |
| 6.5Kratings |
| 56% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zombies isn't the same as Black ops (Which I never played before) I was hoping it would be the same but it's not
только ради мультиплеера минус один русскоязычных людей будто вообще нет в игре это странно
好玩 好玩
good
THE BEST SHOOTER GAME NOT BORING AT ALL! They still aren't fully developed years later and they keep making games when they shouldn't. I don't get it. I mean, look at other titles like Battlefield, they manage to innovate all the time. Seems like the player base is getting smaller and smaller, doesn’t it? Call of Duty keeps cranking out new installments every few years. But I love this game, it has that addictive CoD DNA! But like, if you're gonna put out a new title every couple years, at least make it really different than the last one. Otherwise it just gets cringey. The multiplayer is really amazing – the movement is really tight and frenetic – but honestly, it seems like they are reusing maps from MW2. And don't even get me started on Zombies. The DMZ extraction style is a decent attempt at keeping things interesting instead of just running rounds but it still feels like glorified content meant just to push us into unlocking more guns for MP. If you can't innovate on the core gameplay loop or the maps then what are we really paying for? Now it’s nostalgia bashing! What I really love is how CoD really leans into being an arcade shooter rather than a tactical one like CS2. Those competitive games require absolute precision and meticulous team strategy, which is great in its own way, but CoD is all about the sheer fun. It’s much more about personal skill cutting through the massive explosions and constant action, which makes it feel less like a rigid esports simulation and more like pure, exhilarating entertainment!
神作
很好玩的游戏,大家也快买来玩玩吧!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 23K | 87% | $34.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1M | 45.6K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $28.9M | 14.1K | 44% | $69.99 | |
| $18.9K | 23 | 78% | $29.99 | |
| $433 | 7 | 29% | $2.99 | |
| $0 | 0 | — | $69.99 |