
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Aug 12 → 141.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.
Modern Warfare® III celebrates the 20th anniversary of Call of Duty® with one of the greatest collections of Multiplayer maps ever assembled - both fan favorites and all new ones. This includes all 16 launch maps from the original Modern Warfare® 2 (2009), modernized with new modes and gameplay features, as well as multiple new core 6v6 maps.
For the first time, team up with other squads to survive and fight massive hordes of the undead. Modern Warfare® Zombies (MWZ) tells a new Treyarch Zombies story with missions, core Zombies features, and secrets to discover.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 23.1Kreviews | 47% | — | $34.2M |
| $69.99 | 32.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2771 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Esse call of duty com certeza, é um jogo que é divididos entre opiniões. Mas para mim em questão de multiplayer e zombies, ele é uma obra de arte subestimada. Mas vamos falar por partes de como esse cod foi! Campanha: Com certeza a campanha...... não foi uma das melhores! Quando introduziram a missão "no russian", estava esperando a terceira guerra mundial chegar no novo universo unificado de call of duty (como foi no modern warfare 2 original), e teríamos uma nova aventura com os personagens juntos lutando contra os países agressores.... Mas não foi o que aconteceu. o jeito que trataram a campanha foi de uma maneira tão triste, que eu não senti o peso da história como foi nos modern wafare's atuais. Pra mim a campanha é um 4/10 Multiplayer: Agora quando falamos de multiplayer.... QUE OBRA PRIMA!!!! Foi um dos únicos multiplayers que me diverti nos jogos de call of duty, porque todo mês e toda semana era conteúdo novo tanto para o Multiplayer e tanto para o Warzone 2. O hype não passava, tinha mapas novos, introduziram para nós o novo kit de conversão. E mesmo com o jogo sem conteúdo novo hoje em dia, sempre arranjo um jeito de reinstalar o jogo no pc e aproveitar um tempinho livre nele. Pra mim, com certeza um Multiplayer subestimado que merece um 10/10! Zombies: É..... Ao passar do tempo, eu passei a gostar dele. Não me entendam mal, nunca se compara aos mapas de round based. Mas quando mistura "extraction shooter" com pve..... Eu passei mais a aceitar a ideia! Porque no meu ponto de vista, um extraction shooter sempre deveria unir players, não todos jogarem contra si num mapa gigantesco tentando sair do mapa após pegar um bom loot. Pra mim esse modo merece um 8/10 Mas vale a pena comprar o jogo? Pela minha experiência, ele é um ótimo call of duty! Mas claro que a experiência pode ser diferente para outros players. Então quando puderem deem uma chance para o jogo (o bom é que tá disponível na playstation plus).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #35, worst CN #98 · 8 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +3 more
| Free |
| 6.5Kratings |
| 56% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级喜欢使命召唤游戏
FOR I LOVE
I love this game and think that every person needs to play this at least once
好玩
top 3 cod multiplayers
还行
Recommended Honestly, this one actually fixed a lot of the annoying design choices from the previous year. The movement feels amazing again—faster, fluid sliding that finally lets you rush and play aggressively. Plus, having all the iconic nostalgic maps back is an incredible trip down memory lane, and the gunplay is still top-tier. That said, your experience is entirely a coin flip depending on who you queue into. Between the lobbies full of absolute tryhards and the endless plague of cheaters, some matches turn completely miserable out of nowhere. Throw in a completely phoned-in, garbage campaign and the fact that it originally felt like an overpriced DLC, and it’s a bumpy ride. It's totally worth it just for the movement and those classic nostalgic maps, but definitely expect to run into some hackers and sweaty lobbies along the way.
Game is solid, I have a lot to say about the game. before I start though, this review is negative because this game feels like crap to run. I have a 6800XT and I get crashes from time to time along with alot of random stuttering. Luckily the issue isnt nearly as bad as it was in Cold War for me. The Good: I do enjoy the gunplay for this game, it feels very fluid which also works against itself in some ways. Lots of camos to pick even if some are just unobtainable now, so there is a lot of gun customization. I do enjoy that you can just get any weapon from DMZ, but it eliminates the natural progression of unlocks that have been around since CoD 4. Last good thing is that I personally do like the maps that come from MW(2019) up to this game, not much of a praise IMHO. The Bad: Multiplayer: There is a lot of bad just being honest. SBMM is a disaster, I understand that cod should be more all inclusive and that there are certain brackets for certain players (this is why ranked play existed). But why does every match have to feel like a sweat-fest. By no means am I bad at this game (i have dropped a nuke before), but every match I play when I try to level guns and unlock just stuff, I have to go against people who are max rank using some meta choice and never bother trying anything else. Gunsmith feels pointless, besides the Jak conversions which are a really cool idea. What I mean is there are so many attachments ingame, but every single build based on best attachments for stats use the same muzzles, sights, lasers, foregrips, and grips (any version of an AK for example), so ~30-40 attachments out of hundreds (including duplicates due to some weapon types requiring you to re-unlock the same muzzle/foregrip). The available maps make me question my sanity. From what I can recall from 2008-2012, NOBODY wants to play Derail, these old MW2 original maps do not mesh well with this game at all. I loved Wasteland, Karachi and Favela back then but I struggle to find people like im playing CoD Ghosts again all these years later. Some maps do make a return but only in DMZ which came from Warzone, for instance Sub Base from MW2 and Seatown from MW3, both being great maps. Lastly, weapon balancing: I know it is a CoD staple to argue over how powerful different weapon archetypes are, "snipers are too fast", "shotguns have too much range", etc. This game definitely prioritizes automatic firearms, in fact it made SMGs more powerful than a good 70% of the game's other weapon choices. Added to that, this game added MW2 weapons and operators to this game which is nice ,but all MW3 guns are widely considered better than the MW2 weapons. DMZ: DMZ feels like a shell of its past self, there isn't much to do besides go into the Dark Aether and just generally mess around in tier 3 while trying to complete campaign missions to unlock new recipes. Feels like a waste of time compared to older zombies besides. Another thing, trying to do any steps to unlock Dark Aether sigils before getting access to print scorcher cases is torture. It is an actual uphill battle if >3 people rush tier 3 with scorches at the start of the match. Last thing about DMZ, just like before- if steam servers go down, your game randomly crashes, or you disconnect from the match randomly. ALL OF YOUR OPERATOR GEAR VANISHES. I can't count on two hands how much one of these three things has happened to either me or a friend and made us waste another match hunting down gear again Campaign is just not it, pretty well known. I don't really have much to add. There is a bunch more negative stuff but I would be yapping too long beyond this review. Stuff like how recoil means nothing anymore, and how the slower TTK doesn't feel as good. I'll just end it off here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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