
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the iconic Operators of Task Force 141.
Modeled estimate, not a reported figure. How we estimate →
About
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141. From small-scale, high-stakes infiltration tactical ops to highly classified missions, players will deploy alongside friends in a truly immersive experience.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 887 reviews with recorded playtime.
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
멀티플레이를 그다지 즐기지 않기에, 콜오브듀티 시리즈에 기대하는 건 캠페인의 흥미진진한 스토리와 정신없는 전장에서 총질하는 재미입니다. 전작은 그런 재미를 충분히 주었구요. 그래서 2편도 기대했는데, 좀 실망스럽네요. 개인적으로 소음기와 저격총을 그다지 좋아하질 않습니다. 헤드샷보다 몸통에 탄을 쏟아붓는 플레이를 선호하구요. 모던워페어가 추구하는 게 텍티컬함이라는 건 알고 있지만, 그래도 기존작들을 했던 경험으로 총질하며 적들을 소탕하는 재미도 기대할 법했는데, 이번작은 그런 부분에서 상당히 실망스러웠습니다. 플레이 내내 제대로 총질을 한 게 몇 번이나 됐나 싶은데, 대부분이 잠입과 저격, 기믹 활용으로 채워져 있었습니다. 탄 쏟아내고 새로 무기 주워 탄을 소진하는 플레이를 좋아하는데, 내가 가진 무기 탄이 남아도는 상황이 너무 많았습니다. 미션 끝까지 탄 보급 없어도 되겠다 싶을 정도. 중간중간 양껏 총질할 수 있는 미션도 있긴 했지만, 그래도 이 정도로 엉금엉금 숨어다니는 플레이만 시킬 줄은 몰랐네요. 심지어 게임의 마지막을 귀찮기만 한 숨바꼭질 크래프팅 게임으로 만든 건 화가 날 정도였습니다. 스토리도 불만이었는데, 악역들도 이게 게네한테 득이 될 게 뭔가 싶은 납득되지 않는 행동을 하는 데다 주역들 행동도 뭔가 가볍게만 느껴졌습니다. 상황이 만들어진 원인도 어처구니가 없어서 헛웃음만 나왔구요. 그리고 제일 큰 불만은, 이야기 전개는 그러려니 치더라도, 캐릭터성 강조하겠다고 등장인물들이 죄다 손 흔들며 날 좀 보소 하고 있다는 점이었습니다. 바로 전작에서 보였던 묵묵히 자기 임무를 수행하며 한 번씩 날이 선 대사를 던지던 프로페셔널한 모습은 어디 가고, 죄다 자기PR에 목마른 무명배우의 상황극 같아요. 내가 좀 멋있지? 멋있지? 하고 있는데, 좀 재수없었습니다. 그리고 고스트가 구작에서 짧은 활약기간에도 인기 있던 건 그 외관과 묵묵히 자기 역할 수행하던 모습, 그리고 허망한 최후 때문 아니었나요? 왜 이렇게 관심에 굶주렸지만 티는 내기 싫은 중학생 같은 모습이 된 거죠? 주변인물들은 또 거기에 열심히 어울려 주구요. 고스트팀이라고 가면 다같이 쓸 때는 내가 뭘 보고 있나 싶었습니다. 기대했던 게 전부 어긋난 게임이었습니다. 바로 전작에서 왜 이렇게 달라졌는지 모르겠네요.
Is just boring, always you must be logged in to play even the campaing. Everytime there's an update. Is annoying. And sometimes you're playing an there's a message saying "Server disconnected" and you have only one option "Go back to desktop".
全是死蹲比,难怪酒神认证
虽然cod19是最差的一代但是游玩下来还可以
很好的游戏,让我的战术意识疯狂上升
无语
Phenomenal gunplay and cinematic presentation completely bogged down by a nightmarish launcher and endless technical headaches. On a purely mechanical level, Call of Duty: Modern Warfare II features some of the best first-person shooting in the modern era. Infinity Ward masterfully tuned the weapon audio and recoil physics, making every burst from an assault rifle or headshot with a sniper rifle feel incredibly crisp, weighty, and satisfying. The single-player campaign is a visually stunning, globe-trotting thriller—highlighted by tense room-clearing sequences, impressive stealth missions, and great banter between Ghost and Soap. Paired with dynamic 6v6 multiplayer modes and high-tier sound design, the core gameplay loop delivers the exact high-octane rush that fans expect from the franchise. However, the entire experience is severely hampered by Activision's atrocious, mandatory "COD HQ" launcher ecosystem. Rather than launching cleanly as a standalone game, opening MWII forces you through a confusing launcher that often requires rebooting the app just to switch between multiplayer and the campaign. For a long time, trying to access the single-player mode or adjust your graphics settings within the campaign menu would crash the game entirely or lock users out of their resolution options. Compounding these issues are a bloated, mobile-style user interface that makes basic party navigation feel like a chore, alongside lingering stability bugs and unmoderated lobbies that frequently drive its Steam rating into "Mixed" territory. Ultimately, Modern Warfare II is a brilliant tactical shooter trapped inside a deeply anti-consumer, frustrating technical shell. When a match is running smoothly and you are sliding through corridors or executing a flank with a perfectly customized Gunsmith build, it feels like peak FPS design. But the constant friction of fighting launcher errors, navigating clunky menus, and dealing with massive storage footprints means you have to endure a fair bit of patience just to get to the fun. It is a solid pickup if you catch it on a deep sale for the campaign and casual multiplayer, but be prepared to wrestle with its annoying launcher setup. 7/10 — The gunplay feels like a 10/10 masterclass, but I had to restart the app three times and fight through a terrible corporate launcher just to change my graphics settings and play the campaign.
44值了
not stable so slow to load
Cheaters everywhre! It´s sxcks!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Call of Duty® | — | 777.8K | 59% | — |
| Call of Duty®: Modern Warfare® | $49.3M | 44K | 79% | $59.99 |
| Call of Duty®: Modern Warfare® III | $25.3M | 19.5K | 44% | $69.99 |
| Tom Clancy's Ghost Recon® Breakpoint | $48.7M | 43.5K | 74% | $59.99 |
| Call of Duty®: Black Ops 6 | $22.8M | 15.7K | 44% | $69.99 |
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