
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the iconic Operators of Task Force 141.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 44.71/day in the week to Sep 4 → 53.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141. From small-scale, high-stakes infiltration tactical ops to highly classified missions, players will deploy alongside friends in a truly immersive experience.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 30Kreviews | 47% | — | $41.1M |
| Free | 5.5Kratings | 58% | Top 100 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏 队友跟脑瘫一样指挥BB下指令 敌人各个跟开挂了一样枪枪爆头 玩尼玛
2026年还能玩到如此“返祖”的3A大作,真是活久见!画质无法调节,ESC设置菜单进不去,PC玩家的尊严被按在地上摩擦。更绝的是,打个剧情还得切客户端,您这游戏是分模块卖的吗?难度曲线比过山车还刺激,AI队友眼瞎耳聋,引导系统约等于无,玩家全程自生自灭。这种设计水平,怕不是用脚做的策划,用膝盖想的逻辑。年货就这诚意?动视,你们是来搞笑的还是来收智商税的?趁早退款,别脏了硬盘!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #89, worst PL #95 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
260718 着色器,重启,续关,普通初见10h、 这代不太推荐全成就,即使是战役部分、 虽然也有可圈的点的地方,但是瑜不掩瑕,光晕透视bug太严重了,有些还随机触发,都4年了还不修、 更别说什么画质设置不能单独设置,游戏中点设置彩蛋卡屏、 所谓的香,和16一样,通一边基本差不多了够了、 Bloody ♥♥♥♥♥♥♥ hell. Choices have consequences.
画面、射击效果 、剧情,都非常不错,就是玩个单机模式,强迫你注册账号,强迫你邮箱验证,进入游戏之后选择战役模式 还得退出游戏重新进,游戏内也充斥着各种BUG,不过40块,也值了。
드라이버 다시 다운하기도하고 별짓을 다해봤지만 충돌 원인 못찾겠어서 결국 환불함
他的剧情模式完全没法正常设置键位和修改画面设置,而且有极其糟糕的光污染bug,比战地六的核爆太阳还要严重上数百倍,不能在这里发图真的太糟糕了;
可以,非常好玩
-90%入手都覺得虧了 改個滑鼠靈敏度叫你重開遊戲 改個遊戲音量叫你重開遊戲 切個劇情模式叫你重開遊戲 第一次見到這麼爛的設計 如果你是為了玩單人劇情的玩家可以先跳過了 AI又準又硬可以接受 但某章節的惡性BUG就是把你關起來當靶 叫你到點撤離 旁邊隊友AI卡住不讓你過 讓你卡在路上吃子彈 突破隊友封鎖後到點準備撤離 無法判定撤離區 讓留在原地吃子彈 清光敵人再撤離? 熱成像往目標一照 裝飾用的黑窗沒有敵人讓你清除 只有子彈特效往你身上飛 黑槍洗臉不給撤離 死了整個段落就重打 超浪費時間 附洗臉卡關AI攻略: [spoiler] 如果你是玩老兵(Veteran)或真實難度,由於系統判定在「防守該區域」,你一離開高塔就會被隱形狙擊手瞬間秒殺。 1. 躲入高塔等待 AI 先降落來到外牆後,不要急著跑到繩索旁。 先躲進旁邊的防禦高塔(小碉堡)左側,利用掩體躲避狙擊手。 耐心等待所有 AI 隊友(除了 Price 隊長)都一個接一個自己爬下繩索。 當大家都下去了,原本沒反應的繩索就會重新出現互動(Interact)圖示。 此時再丟煙霧彈衝過去瘋狂連按互動鍵撤離即可。 [/spoiler]
这游戏现在除了货场,其他随便一个模式,匹配时长不低于5分钟,本来冲着剧情来的,结果剧情也一般
Осторожнее с доверием, сержант. Близкие ранят больнее всего. ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀© Гоуст
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 23 | 78% | — | |
| — | 782.2K | 59% | — | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $45 | 2 | 0% | $0.99 | |
| $9.6M | 48.2K | 73% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 74.6K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $40.7M | 35.7K | 88% | $44.99 | |
| $40.5M | 35.9K | 54% | $49.99 | |
| $41.7M | 46.9K | 88% | $39.99 | |
| $41.7M | 56.4K | 90% | $29.99 |