
You'll take on the role of John T. Carter, a brilliant young astronomer, piecing together the puzzling history of the village and its cryptic inhabitants. Incredibly realistic action and supernatural chaos intertwine to draw players deep into the puzzling mysteries within the Shadow of the Comet.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is one of the hardest and unforgiving adventure games I saw. So hard in fact that I first really enjoyed it on my second playtrough. If you look over the high difficulty demands this game puts on you you will find a brilliant adaption of the famous Lovecraft Story "Shadow over Innsmouth". This is from the same guys that were responsible for the first Alone in The Dark Games which are considered as one of the most influential genre changers in the world of survival horror.
Hard to recommend this game in this day and age. If Shadow of the Comet is known as dear classic of the 90's point & click era, it is definitely a product of its time, complete with tiresome mechanics asking a pixel-perfect placement to interact with objects, cryptic puzzles with no rhyme nor reason, nonsensical plot points and an intrigue that devolves ultimately into a Lovecraftian boss rush. This "port" being a simple ISO emulated (poorly) under DOSBox doesn't do the game any favor either. As it stands, this Shadow of the Comet is a piece of video game history that only the most nostalgic or curious retro-gamers would want to (re)discover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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What an absolutely insane experience it is playing 30+ year old horror adventure games. The tone swings wildly from truly disturbing to absolutely stupid, the voice acting ranges from surprisingly competent to "your jerkiest friend shouting and breathing into his microphone to annoy you," and much of the game feels like some developers had a huge budget for the era and others were given a cassette tape of spooky Halloween noises and told to do their best. But that said, oh boy did I have a great time playing through it--with the usual caveat that I absolutely just followed a walkthrough the entire time. Look, it is one thing to do that with a modern game, but this was the era when developers had no problem letting a mistake you made two hours ago render the game unwinnable, and I just cannot accept that level of backtracking even if it might have meant I got more out of the incidental gameplay and worldbuilding details had I played it a little more blind. Definitely something to check out for all Call of Cthulhu fans, especially given how relatively few games the setting has ever had despite its immense popularity and influence.
"Есть многое на свете, друг Горацио, что и не снилось нашим мудрецам." Забавный фанфик по мотивам Говарда Филлиповича, сомневаюсь что кто либо из смертных в здравом уме способен пройти этот квест без подглядывания в прохождение, здешние головоломки воистину непостижимы и ужасающи, всё по канону. Тем не менее, атмосфера, стилистика и музыка задают отличный тон повествованию сравнимый с просмотром винтажных фильмов ужасов начала 20ого века, и как интерактивное кино на любителя вполне сойдёт.
"Shadow of the Comet" - квест, который, возможно, в 1993 году игрался и проходился нормально (нет), но в 2025 году играть в него невыносимо сложно. Во-первых, тут очень неудобное и не интуитивное управление. Банальным пиксельхантингом тут не позанимаешься. Необходимо подходить героем к той или иной области на экране и проверять, может ли он с чем-нибудь рядом взаимодействовать или применить какой-нибудь предмет из инвентаря. Благо, что большинство предметов, которые можно взять, указаны пунктирной линией (типа направление взгляда героя). Во-вторых, тут очень много всего непонятного. Лично я без гайдов этот квест не осилил. Например, я так и не понял, как должен был сам догадаться, какие реактивы нужно использовать, чтобы проявить пленку. Или в каком порядке нужно произносить слова заклинаний. Или что главный герой в определенном месте может превратиться в птичку... Список можно продолжать бесконечно. Неспроста в 1994 году по этой игре написали отдельную книгу "Shadow of the Comet: The Official Strategy Guide"! Причем, если бесконечные внезапные смерти (а их тут очень много) меня даже забавляли, то вот неработающие скрипты - бесили. Например, в гайде написано "подойдите к пню и используйте перо". Я подхожу к пню, использую перо, и ничего не происходит. Вообще никак. Загружаю более раннее сохранение, перепрохожу часть игры до этого момента, и все работает. Или был момент с кодом от сейфа. Я ввожу очевидную, но неправильную комбинацию, и ничего не происходит. Потом узнаю правильную комбинацию, ввожу ее, и меня ловит полицейский. Проигрыш. Почему так? Я загружаю более раннее сохранение, сразу ввожу правильную комбинацию (без первой ошибки), и все получается. Короче, сохраняться тут нужно почаще и на разные сохранения, иначе придется переигрывать все заново. Такие моменты прям раздражали. Что хорошо в игре, так это музыка и сюжетный винегрет из разных произведений Лавкрафта, таких как "Ужас Данвича" (общая фабула и персонажи) и "Тень над Инсмутом" (городок в игре называется Иллсмут). В общем, рекомендовать я эту игру не могу.
Reviewing games I played a long time ago: This one brings me good memories from a time I was obsessed with point & click adventures and was really into Lovecraft. It's nice, but word of warning, its a bit frustrating. You'll most likely need a walkthrough and there's absolutely no hand holding. Runs flawlessly on the Steam Deck through DOSBox of course.
Excellent point'n'click dans l'univers de HP Lovecraft, le pixel art est magnifique mais le rythme entre les phrases des personnages est catastrophique (mais c'est peut-être uniquement ma version).
Lovecraftian Chaos The whole concept of this mess is illogical - you do not have a clue what to do when, where, why. Even a walkthrough may not help, as even the map is confusing. On top of that, there are a lot of (literally) dead ends. Avoid.
Pour Bruno Bonnell et H.P. Lovecraft - La République En Marche!
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