
Calamity Eliminator is an anime-styled roguelike single-player deck-building game.You play as a member of the Existence Management Company, using the Calamity Eliminator to lead pioneers and Valkyries to save the day on a planet that has been struck by disaster.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a boring concept and unfun execution. The jist of this game is that you have a party, and you click on different events on a side scrolling world map. Every event is a battle, or multiple choice scenario where you roll to see if you succeed and get something for free. During the battles you simply select from a set of random cards pulled from your small deck, with the cards representing the attacks of your party. After you play so many scenarios or battles you fight a main boss. The entire game is all or nothing. If you lose any battle the "run" is over, try again. It's just a stale formula at this point. The real problem is that the game is based on the gacha mechanic where the way you improve your party is to buy characters with more "stars" which correlates with overall improved stats and cards. The way the game gets more "difficult" is by simply UPing the base stats of the enemies until it is impossible to beat them. It's incredibly tiresome and not fun. Quite honestly, it's simply a free mobile game ported to PC, and that's about what it's worth, nothing. I wish I could have my $8.00 back.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td]欢迎来B站直播间825456:小蜗酱与讨厌君 的直播间聊天[/td][/table] [h1]讨厌君个人主观评分 7.5/10[/h1] 游戏得整体玩法设计方向很不错,结合了一些诸如星级角色选择,小队自动战斗增加能量使用卡牌,类似跑团的掷骰子抉择事件成功与否等独特设计,结合到了卡牌构筑肉鸽类型里体验还是挺新鲜的,美术很在线,不管是q版角色还是角色卡面都有进行Live2D的绘制,素质颇高,只是到游玩部分有些一言难尽了,玩法虽说都是借鉴完善的玩法系统所构筑在一起完成的,但是会有一种前期塞太满的感觉,上来全员2星角色满队伍+一堆技能让人初上手有种不知所措的感觉,且融合的太繁杂了,如果初期选择的勇者只带1人或者2人,其他稀有度角色半路慢慢获得扩充小队让玩家有个循序渐进接受的过程,整体游戏体验会好上不少,不过总体游戏素质不低,还是值得一玩的。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
二次元手游样板的类杀塔游戏 事件CG很棒[spoiler]不少都好涩哦[/spoiler],高级角色还有LIVE2D立绘和CV 乍玩的时候容易找不着北,玩久一点还是可以的 [hr][/hr] 特色系统:[spoiler]其实也没啥太特别的[/spoiler] 1.每个角色每回合开始都有至少一次自动攻击,还可能触发追击(具体视角色技能而定) 2.徽章系统(目前还不知道有啥用) 3.高级角色升星(获得属性和技能加成,部分角色满破后外观和技能会有改变) 4.角色天赋系统(紫色专属,金色优秀,蓝色普通,灰色负面)派遣远征可以洗天赋 5.事件时roll点数 6.战斗中角色受伤会损失生命上限(类似超时空方舟),每章节会重置(也可通过道具或事件恢复) 7.角色战意值系统(战意越高,技能效果越强) 8.三牌库系统(主角牌库,女神牌库,终极牌库) 前两个共用行动点但不共用抽牌数 终极牌库的牌不消耗行动点且不占用抽牌数,战斗中达到需求的回合数即可使用 缺点是只能用一次,使用后本局游戏内永久移除 [spoiler]最终战前手里攒一把终极指令,直接爆杀BOSS[/spoiler] 游戏可玩套路不少,但是平衡性不佳(比如毒系的華利弗明显比另外两个强) 另外,解锁项每次价格递增,只解锁角色就行,旁边的装备徽章解锁后不会出场自带,且不进行解锁也有几率在游戏轮次刷出 [hr][/hr] 考虑到目前价格,可以观望一波 [spoiler]那么多脑婆,还不赶紧给劳资冲[/spoiler] 顺便某些事件真的是太涩了
ゲーム内容は他で十分言われてるので日本語化について 公式日本語化はいつまでたっても続報がないので基本は非公式日本語化 unity製のためautotranslatorでの機械翻訳が可能なのを確認 だいぶひどい翻訳ではあるがゲームをやる分には十分 追記 クラウドセーブに対応していると表示されているしアップロードはされているのだが ダウンロードしても進行が共用されていないので実質未実装 また、アンロック式の別職も未実装なので今現在でやれることは非常に少ない 難易度としては最高難易度でも困るのは序盤だけで後半はこちらの無双が始まるので優しめ ただ序盤、特に開幕はなかなかシビアで 要素をアンロックしてユニークキャラを開幕選択できるようになるまでは厳しく感じるかも
So far it's really good for an incomplete game. Still needs a lot of improvement, The game still has many bugs though. But I'm really enjoying it. I can't wait what it'd be really looks like when the dev completed this game. Hope the dev makes great decision, so this game will turn into better game than most player expected.
作为卡牌游戏还是挺不错的,目前试了出血流、中毒流、脆化流,主角直接护盾+嘲讽抗伤。希望正式版本能改一下,把主角改成可以不用上战场,而是增加属性和可以放技能,这样玩法会更多样。
it is a ok deck builder game but as of this review no updates game is abandoned
圣辉的描述看不到,弄了半天都不行,我在外面找了个学习版的都没事!!!
肉鸽太舒服啦
I love these arts
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Players by region
Where this game's players are, estimated from review languages.
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