
C-RUSH is an old school Shooter, with HD graphics.A new threat is coming from the space; the plasma insects. Exterminate the vermin!!Beat your own score and compare it with the other players !Key Features:- One ship with different positions to use- Different Gameplay according to the positions and shoots- A Schmup where you need...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unable to skip long menu animations. No hints or instructions, which left me lost. the default key configuration was wierd beyond belief. Z=up. Gameplay was also felt like it was not tested. Blocky movement. There are several free alternatives that are far better than this one. "Wasn't fun"
There are a lot of bad shmups out there, but C-Rush manages to achieve a level of badness all of its own. There is one ship with one weapon. That's it. And it's honestly so boring that i deliberately started to fly into things just so it would be over more quickly.
Looks neat, but really plays like one of those illbalanced 16-bit Amiga shooters.
good game
This game is awful. I can not overstate this fact. Give this trash a wide berth. After me playing it once it doesn't even run anymore. Which is a good thing. I am GLAD it no longer runs! This is easily one of the worst games on Steam at the moment of writing this review. The audio: There is a loud, constant, static hissing noise which which plays for the entire duration of the game. It is much than anything in the game. You can barely hear other "sound effects", but those are also nothing but crackling, distorted static screeches that barely audible. I doubt they would have made much of a difference in the audio fidelity though. The game has no volume settings. I had to turn my system volume all the way down to 10% to make it bearable. To sum it up, the audio is about as pleasant as a root canal without anaesthetics while also getting your eardrums punctured. The graphics: They are... not awful. But I would not describe them as good either. The 3D-effect is okay but it is wasted on the uninspired, unimaginative level design. The ships are just rubbish. They look more like shiny dog turds with some lights on than futuristic spacecraft. They made better-looking SHMUPs in 90's. The Gameplay: The controls are touchy and finicky. Also the default controls are set up in an idiotic way. Z=up, F=up, S=Down... what? At least you can remap them. But it doesn't really matter. There is almost no feeling of control. You have one type of ship with 2 firing/flight modes, which are pointless. The enemies come at you in predictable waves and have fixed flight patterns. They also shoot at you from outside of the screen before they appear. Stability/game engine: None. The game stopped working after I played it once. Now when I try to start it up it blanks the primary screen and then flickers and flashes my secondary monitor like a jigsaw puzzle, flashing and flickering for a few minutes and then closing and restarting the game executable as soon as it manages to load the title screen on the primary monitor. Basically to get tnough play-time for this review I had to sit there watching my monitors flicker for several minutes, and listen to intermittent static noise. As I looked at my task manager I could not help but have giggle at the irony of the "A Super Schmup (32-bit)" entry flickering in and out of my task list. Yes. Schmup. Not a SHMUP. Try looking up "Schmup" on Urban Dictionary (nsfw). It's priceless. But also a fitting description for this game.
C-RUSH is a mediocre 2D side scrolling science-fiction shmup. The gameplay is pretty stale, resolution is fixed and the controls can't be remapped. It looks like a lot of work went into some aspects of the game and others were completely ignored, which still leaves the game a mess that I can't recommend.
거지같은 조작감과 노답 패턴들 패턴 자체가 어렵진 않다. 다만 컨트롤 할때 이동 범위가 개같아서 안맞아도 되는데 쳐맞는 경우가 종종 있다. 이따위로 만들어두다니 공짜로 받아도 하지말아야 할 게임.
hola, el juego para mi, esta bien , el control es normal, es decir,el mando funciona bien, y despues como todos los juegos, tiene su dificultad, que es de lo que se trata, entretiene y no es caro, lo recomiendo.
Con tutta la buona volontà, ma un po' troppo poco. C-RUSH è un mini-sparatutto con una navetta contro insetti robotici in un mondo alveare che si chiama Beehivus, e no, non è quello di Mirko e Licia. "Mini" nel senso che dura circa 10 minuti, c'è un livello solo diviso in 4 sezioni, un boss, fine. Certo, prima di riuscire a finirlo bisogna un attimo familiarizzare con la disposizione dei nemici e degli ostacoli per non crepare ripetutamente buttando via tutte le 9 vite, ma insomma, non ci vuole chissà quanto. Premendo un pulsante si passa dallo sparo singolo al doppio, durante il quale la navetta ha però lo svantaggio di occupare più spazio e quindi di non poter sgusciare tra i proiettili nemici e gli stretti tunnel. I controlli sono un po' imprecisi e spesso ci si schianta contro un pixel della parete senza particolare motivo, mentre i nemici sono carini e originali ma in alcune aree si prodigano in piogge di proiettili molto difficili da evitare, arrivando a sparare anche da fuori schermo e spuntandoci pure alle spalle, cosa che ho sempre odiato negli sparatutto. Il boss è disegnato bene ma rimane un po' frustrante finché non si capisce bene cosa fare, ma anche dopo. C'è giusto un'altra modalità Real in cui con un colpo si muore, che immagino siate tutti ansiosi di provare, ma è tutto qui. È il primo (e unico) titolo degli sviluppatori perciò ci può stare, ma a conti fatti non è molto più di una breve demo. Si sarebbe potuto fare molto di più, sfruttando meglio il concept dei nemici insettoidi che sono anche realizzati bene, invece niente.
Absolute Garbage. However a great Steam Community Market opener.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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