
Become a tiny ZX8000 robot and begin your journey through a beautiful, pixel-art world inspired by games iconic to the platformer genre. Follow a cute story, upgrade your skills, beat challenging levels, and compete with other players for the fastest speedrun!
Modeled estimate, not a reported figure. How we estimate →

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Polish, Portuguese - Brazil, French, Italian, Spanish - Spain, German, Swedish, Turkish, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Before I fell in love with console gaming, I was obsessed with Flash web games. Planted to the chair in the computer room, Diner Dash and Bloxorz were always on an Internet Explorer tab on the chunky Dell monitor. Even now, I look back on this era with nostalgia, the quirks and poor design choices of these titles not subject to the criticism I’d give a contemporary AAA title. Still, no one had as much personality as Nitrome. The house style of their library of pixel platformers and puzzlers was recognizable at a glance. The way these looked, sounded, and played were all part of Nitrome’s brand identity. Bzzzt feels like the spiritual successor to these Nitrome games. From its short, stocky pixel art and bouncy visual effects to its tight controls. Everything here is a whimsical treat. It’s fun to look at, so it can come at a surprise with how difficult this game can be. If you take damage, you’ll return to the start of the level. While realizing you’re going to be replaying a level for a while can be brutal, it’s underscored in the game’s UI at the end, which detracts and insults: if you don’t finish a level within a certain amount of time or obtain all of the collectibles in a level, the game lets you know immediately that you didn’t actually finish. In the design of the UI, your shortcomings stand out more than your successes. “You have all these other tasks,” the game seems to say, so I walked away from almost every level feeling guilty or inadequate. If the goal is to get players to replay levels, the game should instead 1) congratulate the player for finishing and upon congratulation 2) show off these other challenges, in a more tempting and inviting away. Perfection should be an optional choice for the player trying to master their skills, not the default. Getting to the end of a level but feeling like I didn’t really finish it made me feel as if Bzzzt had contempt for how I was playing. I look back on my childhood of video games for how good it felt to play them and eventually them. But I don’t think I could say I was ever made to feel bad for not getting 100% completion.
This was a phenomenal little platformer! I usually am not into these type of games but this has def made its way to one of my top platformers. For the most part it has a great difficulty ramp, and enemy designs making it very easy to understand what they can and cannot do. The art design in this games beautiful too, it genuinely surprised me how amazing everything is animated. Its fairly short, being 2 hours to get to the credits but I honestly like that, I am glad that it doesn't go on for too long and if you really want there is about 25 bonus levels to unlock through completing perfect runs of levels. The criticisms I do have are very sparse, but one is some very select enemy placement/designs. There is a new enemy type that appears in a fairly long level near the end and it doesn't give you time to understand what he does before he kills you. The other example is there is a mode you acquire that turns certain enemies blue, which means that cant harm you, except for one that for some reason does. Its the only time that blue trick happens in the entire game so its a tiny complaint.
A pretty great game for people who like arcade style platformers. It's has like a second of story before it throws you in, like even when you get a new ability, you get a brief description in the corner and that's it. No un-needed fluff or baby-ing. The soundtrack is nice and has so much character (Sunset Cassette is my #1), and the sprite art is pretty and as clean as the platforming. I really liked finding optimizations for each Flawless Run. 10/10
Un gameplay remarquable, des musiques grandioses et une jouabilité impeccable : un jeu exceptionnel.
Nevhodné pro lidi s vysokým krevním tlakem. BZZZT má roztomilou pixel artovou grafiku, povedenou chiptune hudbu a precizní design úrovní, kde každé úmrtí je jen a jen vaší chybou. Před 15 lety jsem si tento typ staromilské "pokus-omyl"/"git gud" hratelnosti užíval u prvotřídní plošinovky Super Meat Boy. Její dohrání mi přineslo radost, jakou jsem u pokoření hry už dlouho nezažil. BZZZT je výrazně jednodušší hrou. Přesto jsem si na konci snížil obtížnost na tu úplně nejjednodušší. Abych to už měl konečně za sebou. Hry jsou pro mě v součastnosti jedním z prostředků, jak se zbavit stresu. BZZZT mi hladinu stresu zvyšoval. I proto mi dohrání trvalo dlouhé 4 měsíce, přestože hra samotná má pouze 3 hodiny - nevracel jsem se do ní rád. Tento typ hratelnosti už není pro mě.
Great platformer with tight controls and awesome level design I’m a big fan of Super Meat Boy and platformers like Mario and Rayman, so BZZZT was an easy pick for me—and it hasn’t disappointed. So far I’ve completed around 18 levels and managed to grab all the quick times and chips, which has been really satisfying. The level design is excellent—challenging but fair—and keeps you hooked. The music is top-notch and fits the pace perfectly. I’ve played it both handheld on the Steam Deck and docked to the TV, and it runs smoothly in both modes. If you enjoy precise platformers with tight jumping mechanics and a solid challenge, this is definitely worth checking out.
是一款完成度很高的平台跳躍遊戲。 如果只是想通關,其實難度不算高,操作手感也很舒服;真正的挑戰主要集中在想拿全成就的玩家身上。 遊戲中最有趣的是 Bonus 關卡。每關幾乎都有自己的創意機制,不只是單純把操作變得更難,而是真的讓人有「原來還能這樣玩」的感覺。我反而覺得 Bonus 關卡的設計比不少正規關卡還讓人印象深刻。 最困難的成就是 Insane 模式。雖然不是傳統的一命通關,而是整輪只有七條命,但因為死亡次數有限,整個遊戲節奏都會完全改變。原本敢衝的地方都會變得保守,每一步都得穩穩地打,最後成功通關時的成就感非常高。 比較可惜的是正規關卡的 Perfect Clear 時限設定得有點太緊了。如果要在時限內抵達終點並收集全部道具,很多關卡幾乎只有不到一秒的容錯空間,玩起來更像是在和計時器奮戰。反倒是 Bonus 關卡的時間限制相當寬鬆,大多數情況第一次完美過關就能順便拿到時間成就,兩者之間的難度落差有點大。 整體而言,是一款值得推薦的平台跳躍遊戲。基本通關不會太勸退新手,而喜歡挑戰的玩家又能從全收集、Perfect Clear 和 Insane 模式找到足夠的挑戰。我最後花了約7小時完成全成就,過程雖然偶爾會被時間限制[spoiler]和自己手殘[/spoiler]氣到,但整體仍然玩得很開心。 P.S. 如果你和我一樣喜歡《Celeste》、《Super Meat Boy》這類精確平台遊戲,這款很值得一試;如果只是想輕鬆通關,其實也不用太擔心難度,真正折磨人的都是玩家自己決定去挑戰的部分。 :3
jogo muito bonito e muito divertido, gostei muito da experiência
2D platformer arayanlar bakabilir
普通模式完美通关,中规中矩的一款精确平台游戏,美术和手感优秀,机制很常规缺少创意,整体难度偏简单
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Trapper's Delight | $61.2K | 311 | 94% | $7.99 |
| Wild Animals - Animated Jigsaws | $61.2K | 172 | 88% | $9.99 |
| Glowing Stones : Heroes' Awakening | $61.2K | 263 | 92% | $11.99 |
| AI: Art Impostor | $61.2K | 466 | 65% | $4.99 |
| Freight Tycoon Inc. | $61.2K | 492 | 51% | $4.99 |
| Makai Kingdom: Reclaimed and Rebound | $61.2K | 157 | 87% | $19.99 |
Related
| Super Meat Boy | $1.9M | 38.8K | 94% | $2.24 |
| Pepper Grinder | $406.8K | 1.3K | 86% | $14.99 |
| Electronic Super Joy | $692.2K | 3.3K | 90% | $7.99 |
| Bread & Fred | $678.4K | 5.2K | 78% | $14.99 |
| Bloody Trapland | $478K | 4K | 82% | $4.99 |
| Kaze and the Wild Masks | $408.9K | 1.9K | 94% | $9.99 |