
Byte Lynx is a fast-paced RTS with no units. Build defenses, dismantle your enemy, and steal their buildings in this deeply tactical building combat-based strategy game. Expand your arsenal across a series of diverse levels!
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About
Byte Lynx is a fast-paced RTS with no units! Build defenses, then dismantle your enemy and steal their buildings! Byte Lynx centers around tactical combat between networks as you battle across a mysterious mechanical planet.
Design massive war platforms to demolish entrenched enemies.
Build a sprawling base that extends to dominate the local resources and crush your enemies, or find the flaws in your enemy's defenses and steal their hard work.
Unlock powerful new constructions and upgrade existing ones. You'll need them to face what lies ahead. You and the aggressively helpful AI, Byte, will have to battle through all kinds of dangers and face enemies with strange powers if you want to find out what's happening on this mysterious planet and find a way back home.
20 Mission campaign
3 Campaign difficulty levels
Powerful Map Editor with Steam Workshop integration
5 Custom Map Packs and many more on the workshop
Artful Games is a two-person studio aiming to create innovative gameplay experiences. Byte Lynx, our first title, features unique construction-based combat.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun original RTS concept, but not much content for now
Innovative and fun, an RTS without any troops!
A very interesting spin on the RTS genre
Interesting little RTS... But that particular definition is misleading. First of all there are 3 difficulties in the game and they all play differently. On easy enemies barely act, so you are almost free to do as you wish. On medium, it plays more like a puzzle game, where you try and take over weak points to get to the center as quick as possible. On hard the enemies constantly attack and force you to actually build defenses, and choose where to attack, meaning it actually plays like a RTS. Resources and resource management, work.... errr... "you built too many structures too fast, you need to wait a minute before building more"..... Mostly they are there, they have a use, but you don't really care about them. You get 4 offensive buildings. You get shield buildings, which I found to be mostly useless (short range, high cost, vulnerable), you get tesla towers, annoying to attack against, but mostly not very useful to build for a player (too expensive for defense, to slow for attack). Leaving you with a "truck" that can carry your buildings, which is a novel and fun concept and a "lance".... "Lance" is basically your main weapon (building). The building can attack 2 tiles to whichever direction it is looking at, and you can rotate it.... Rotating each of your lances (anywhere between 10-20 while you are attacking, and a similar amount while you are defending) every time you defend or attack, ends up to be the main game loop. I found that particular loop extremely annoying and useless.... BOTTOMLINE; Overall, the game is very interesting, has a few novel and fun ideas, the "lance" is annoying to say the least. I would recommend it as a fun and short (less than 20 hours, with 2 campaign playthroughs and 100% achivos) distraction to anyone that enjoys strategy games and/or clicking puzzles with a timer.
Neat concept, I don't like it enough to continue playing but appreciate what the devs are going for here. There's a good bit of jank, the UI/Tutorial is a bit bleh but the gameplay is intuitive enough that it doesn't really matter. I'm almost curious if it would work better as a turn-based game (with an Action Points-like system) as it feels hard to make a strategy as the game is very fast-paced.
Fun but quite quick to complete, especially as the gameplay rewards constant aggression. Turtling is much harder. Definitely worth it when on sale.
Byte Lynx is a nice little indie game, but it lacks polish. Definitely worth buying if on special, and I'm looking forward to what else Artful Games will produce.
This a great game, completely worth the price.
Byte Lynx is a tower defence real time strategy game with aspects of ground control and base building. Towers can be built as static defences or placed on platforms for dynamic attacks on the opponent. All buildings must be linked to be controlled, giving a unique take on real time strategy games, in that you can cut off and assimilate chucks of the opponent’s defences and attack force. The story is interesting although minimal, with dialogue as text on screen, and forms all of the playthrough; there are no skirmishes or multiplayer options. There is a map editor with workshop support but it's not what you'd expect to quickly jump into a map as with other strategy games. Really enjoyable as a single player for a few hours.
Великолепная игра на пару вечеров
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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