
A fast-paced brick-breaking roguelite starring Buster Ball. Build wild ball synergies, smuggle in powerful contraband, defeat the 5 prison wardens, and climb to freedom.
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About

Use your paddle to help Buster escape his prison in this brick-breaker meets rougelite adventure. Escaping will require a combination of skill and luck.

Earn money as you clear each floor, and get bonus cash by exceeding the goal. Discover new builds by combining 40+ upgrades of different rarities, and choose from over a dozen powerful Contraband boss rewards. Earn multipliers, advantages, and brick variants by purchasing items at the Vending Machine.

Climb 25 floors and defeat the 5 wardens along the way.
Fill out your Ballpedia™ with over 60 different balls, and track your stats between games.
Unlock 4 additional characters, each with a unique play style.
Use over a dozen items to overcome challenges.
Continue on in endless mode to see how far you can push the limits of your block-breaking abilities.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
It's actually very fun, i love balls
updated review in version 2.0 this game has so much content now and is much more polished, very very good game
perfect
This game may not look like much, and the runs have a tencendy to either be very fun or very frustrating, but for 5 bucks, I already got my moneys worth out of this and I am 100% sure I will get atleast another 20 hours before I am done with it.
A pretty fun take on a breakout-style game. Clearing a floor injects dopamine into my veins.
BUY THIS GAME, THE DEVELOPER HAS PUT AN INSANE AMOUNT OF TIME TO MAKE IT THE MOST FUN BRICK BREAKER/ROGUELIKE POSSIBLE
Fun game. Wish it had upgrades of some kind
Buster Breaks Out is a roguelite spin on the classic Breakout arcade game with unfortunately flawed core mechanics. Rather than losing your ball if it goes through the bottom as in most Breakout-style games, your ball has a 10 health that decreases any time it hits any edge of the screen. This means that comboing off the top or sides is actually the worst thing that could happen, rather than the goal. Thus, the game becomes more about trying to keep the ball bouncing mostly straight up and down until you can get a shot that can ricochet around between bricks. However, the base speed is quite high, so accuracy is difficult, and being a little bit off can mean you lose the entire life in one bad bounce. This is made worse by the fact that you can easily get trapped in a corner -- you can't move any of your paddle out of the play area, so if the ball is moving vertically by an edge, you can't angle to get out and will frequently send yourself into a death combo with the ceiling. The net effect is that you spend your time trying to avoid frustration, rather shooting for an exciting combo. It’s simply less fun than the normal Breakout mechanics. Once you get some powerups, the story does change. There are various options that can you help you not combo yourself to death, and the game is actually quite fun once you get those running. You can get paddles on the top, chances for a side-hit to not count against you, and the ability for your ball to pass through the wall and come out on the opposite side of the screen without taking damage among other possibilities. That's not to mention a plethora of other enjoyable mechanics that can combine multiplicatively to give you that big number dopamine hit. I did genuinely enjoy my mutliball run that maxed out survival mode and had some goofy-big numbers. I also had a few runs that struggled, but I was able to eek out a win, which were also eventually enjoyable -- just not from the start. That's the thing, though. With a run based game, you really need to be fun from the start and Buster simply isn't due to its core mechanics.
really fun! but crashes often for me
big sweaty balls
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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