
A bus trip is a journey not a destination. You bought your first boat with your savings of the last 5 years and you find yourself stranded on an island in the Bermuda sea. You must take a very scary bus ride to get off the island ... but will the bus take you off the island?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Spielbewertung von TrophyHunter[/h1] Vor ein paar Tagen habe ich mal wieder meine Bibliothek durchforstet und dabei ist mir dieses Exemplar ins Auge gesprungen. Das Spiel schien zunächst einen interessanten Ansatz zu verfolgen, doch meine Erfahrungen damit waren eher schlecht als recht. Als Kurator habe ich das Spiel ausführlich getestet, um euch mal wieder eine Bewertung geben zu können. Das Spiel "Bus Stop in the Fog" wurde vom Entwicklerstudio "Etienne Andlau" entwickelt und fällt mit seinem sehr dürftigen Design direkt auf. Grafisch sind die Texturen zwar okay, wirken jedoch teils eher zufällig in die Umgebung rein geschmissen. Die Map an sich wirkt sehr trostlos und weist eher wenige Details auf. Am Rand der Map kann man jederzeit runterfallen, da dort keine Barrieren oder ähnliches zu finden sind. Die Soundeffekte sind akzeptabel, aber definitiv nicht hochwertig. Ganz zu schweige von dem eher lachhaften emotionslosen Intro. Die Steuerung ist sehr einfach gehalten, bietet jedoch dadurch nur wenige Funktionen und hat in Verbindung mit den Physikalischen Gesetzten einige schwerwiegende Mängel vorzuweisen. Zum Beispiel bleibt man oft an Kanten hängen oder steckt sogar ganz fest, was häufig einen Neustart des Spiels erforderlich gemacht hatte. An sich wäre es nicht so ärgerlich und man könnte es noch verkraften, dass man das Spiel neustarten muss, aber dadurch verliert man auch den gesamten Fortschritt im Spiel, was wirklich nervig ist. Hier und da wurden noch kleine Horrorelemente eingebaut sowie Schriftstücke welche einem die Story erzählen bzw. einem sagen was man tun muss. Die Schriftstücke werden leider nicht als separater Text angezeigt, weshalb das lesen dieser etwas anstrengend sein kann. Zudem gibt es keine Übersetzungen. Die Spielzeit beträgt maximal 15 Minuten, wenn man alle Dialoge durchlesen tut. Zudem ist das Spiel inhaltlich recht dürftig und besitzt auch keine Errungenschaften. Mit einem Preis von rund 1 Euro könnte man meinen, dass "Bus Stop in the Fog" ein gutes Schnäppchen ist. Jedoch bieten selbst für diesen geringen Betrag andere Spiele mehr Inhalt und besseren Spielspaß. Für Gelegenheitsspieler oder diejenigen, die einfach nur kurz die Langeweile vertreiben wollen, mag das Spiel gerade noch akzeptabel sein. Insgesamt fällt meine Bewertung jedoch negativ aus, da die vielen technischen Mängel, die Anzahl an Abstürzen und der geringe Inhalt des Spiels den Spielspaß stark beeinträchtigen. Macht euch am besten ein eigenes Bild davon. 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
UPDATE: The dev made an extended version and it is awesome. The first part is the same, but the second part is completely different and much better. It got a small open world a little backstory through notes, riddles and lots of new object. The lenght of the game is now around 30 minutes. I like it very much. OUTDATED REVIEW: Strange, weird, good but very short walking simulator. I liked the playthrough, it was a good experience, but the lenght of 4 minutes is a bit sad. I would like an extended version of it. Visuals, sound and voice acting are great for a little indiegame. Video walkthrough: https://youtu.be/UX_FVyals_s
No offence to the creators of this game, they have created a curious dreamscape to walk around in, but the total content of the game is less than 5 minutes, and perhaps even less than 2 minutes.
Terrible. It's a walking sim in a very barren world. Once you get on the bus some wood creature comes after you from the back and you have a choice of 9 levers to pull to open the main door and the levers are barely responsive while it takes a few seconds before the creature kills you and once you die you QUIT the game just to relaunch and go through everything again.
Bus stop in the fog is a small, introspective horror experience that leans more toward abstract storytelling than conventional gameplay, offering something that feels closer to a playable dream than a structured adventure. Created by Etienne Andlau and released under Pencilgun, the game opens with a simple but evocative setup: a boat struck by lightning, a lone survivor stranded on an isolated island, and a thick fog that seems to swallow not only the environment but also any sense of normal reality. From the outset, it is clear that this is not a game concerned with guiding the player through objectives or systems, but rather one that invites quiet observation and interpretation. The island itself is the true centerpiece. Movement is slow and deliberate, and there is a persistent feeling that something is wrong beneath the surface. The environment is sparse yet strangely detailed in its own unsettling way, featuring oddly shaped trees, broken terrain, and subtle visual cues that suggest an unnatural presence. The fog plays a critical role, not just as a visual limitation but as a psychological tool, constantly restricting your view and forcing you to focus on what is immediately in front of you. This creates a lingering tension that never quite resolves, as you are never fully certain whether what you are seeing is real, symbolic, or something in between. What makes the experience stand out is its reliance on ambiguity. Rather than delivering a clear narrative or defined objectives, the game communicates through atmosphere and suggestion. The central image of the bus emerging from the mist is both striking and disorienting, acting as a focal point for the game’s themes without ever fully explaining itself. It feels like a metaphor waiting to be understood, though the game deliberately avoids confirming any single interpretation. This approach can be intriguing for players who enjoy piecing together meaning from fragments, but it also risks alienating those who prefer more grounded storytelling or a sense of closure. The simplicity of the gameplay is both a strength and a limitation. On one hand, the lack of complex mechanics allows the atmosphere to take center stage, making every moment feel intentional and uncluttered. On the other hand, the experience is extremely short and offers very little interaction beyond basic exploration. There are no significant puzzles, no real challenges to overcome, and no evolving systems to keep engagement high over time. As a result, the game can feel less like a complete product and more like a concept piece or prototype that hints at something larger. Technically, the game performs adequately for its scope. The use of lighting and environmental effects helps establish a consistent mood, and the sound design is effective in reinforcing the sense of isolation. Ambient noises and subtle audio cues add depth to the otherwise quiet world, making the emptiness feel intentional rather than lacking. However, the overall presentation remains minimal, with limited variation in assets and interactions, which may leave some players wanting more substance. In the end, Bus stop in the fog succeeds in creating a memorable atmosphere and a distinct identity, even if it does not fully develop its ideas. It is the kind of experience that will resonate most with players who appreciate experimental design, slow pacing, and open-ended interpretation. For others, its brevity and lack of traditional gameplay may feel underwhelming. It stands as an interesting but incomplete piece of interactive art, one that hints at deeper potential but stops short of fully exploring it. Rating: 5/10
idk
...almost an engine test Sorry not recommending it
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