
Burst Squad. online multiplayer fps game. earn points by killing enemies. be the best you!
Modeled estimate, not a reported figure. How we estimate →
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Stats
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Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is worth playing. An asset flip or not, it is rare modern indie FPS that runs well. The menu RAM consumption was only 0.3 GB, which is barely 10 % of what most UE5 projects require nowadays just to reach the main menu. The fact that it uses assets makes it more impressive because those games are minimum effort and even less optimized. If you set it to low-details, it runs like that too. Bonus points for not making me reload the game for 15 minutes every time I change a detail setting like Blackwake did. It even has the Low-Ultra detail level presets. This game is technically competent. The shooting is a bit arcade-like, though it works. It could preload the game a bit more before spawning you to die before you can even control yourself, though that issue is common in even acclaimed FPS games such as Half-Life. The shooting physics are not realistic, though they work. If aim at the head, it will go there and do extra damage. That is pretty good already. Because the game has bots, it has a lot of single-player uses. The bots are a bit short-sighted and dumb af. There is no godlike reflexes or all-seeing-eye stuff to ruin the fun. I'd say playing against bots is worth it. It probably won't occupy you for long, though it is quick to get into. It does have multiplayer, though you probably would have to coordinate and schedule that stuff if you really wanted to try it out. Because the game is pretty simple, the interest to the game probably will not last long enough to make organizing multiplayer worth it.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $78.5K | 390 | 78% | $7.99 | |
| $59.7K | 455 | 39% | $4.99 | |
| $8.9K | 148 | 47% | $2.99 | |
| $3.2K | 18 | 56% | $5.99 |
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| $3.7K | 92 | 90% | $3.99 |