
A mystery adventure set at the collapse site of a live survival audition show. Trapped contestants communicate with each other—and the outside world through social media—as they wait for rescue. But as unexpected events unfold, trust begins to crack, and survival becomes far more complicated.
Modeled estimate, not a reported figure. How we estimate →
About
A brutal murder inside a collapsed broadcast studio.
Uncover the hidden truth through Communication x Survival x Adventure.

Buried Stars is a mystery adventure game from Studio LARGO—the creators of the beloved Korean titles Panic Room and City of Mist—in collaboration with LINE Games.
During a live broadcast of a survival audition show, the studio building suddenly collapses.
Trapped beneath the rubble, the remaining contestants and crew face something even more terrifying: a murder among them.
Who is the culprit? Why did this happen? And how?
Dynamic 2D character illustrations are blended into detailed 3D environments
to create an atmospheric and cinematic visual experience.

Keep track of real-time public reactions via the in-game “Social Media” and “Timeline.”
These systems not only deepen the immersion but also provide crucial hints to help uncover the truth.

Your dialogue choices and actions shape the story.
With multiple routes, endings, and hidden stories, each playthrough reveals new truths—and new fates for the survivors.
Dive into the emotional intensity of the story with an original soundtrack, environmental sound design, and the gripping main theme, “Be Honest.”
Featuring passionate performances by seasoned voice talent from both Korea and Japan:
Korean Cast
Park Sungtae, Ryu Seunggon, Nam Dohyoung, Kim Yeonwoo, Kim Haru, Lee Kyoungtae, Lim Yoonsun, and more
Japanese Cast
Tetsuya Kakihara, Takuya Eguchi, Hiro Shimono, Yoko Hikasa, Rina Sato, Soichiro Hoshi, Eri Kitamura, and more
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1회차가 5-6시간 걸리는데 그게 구조대가 걸린다는 시간이랑 비슷해서 좀 묘했음 나머지 엔딩이랑 컬렉션은 공략 보고 진행했고 100%까지 총 19시간 걸림 도전과제만 모을 사람은 통화나 일러스트까지 모을 필요 없음 추리x 스토리 몰입게임
d
규혁도윤규혁이 나라다
검은 방, 회색 도시 시리즈를 재밌게 했었는데 이 게임은 정말 많이 실망했습니다. 게임의 대부분이 일러스트 + 캐릭터들과의 단서 얘기 뿐입니다. 이걸로 게임 플레이 시간을 억지로 늘린 느낌이에요.. 재밌다는 생각은 하나도 안 들고요.
劲爆基佬,人人叫好
갓겜
뭐지 왜 재밌지
太好玩了太好玩了凭我自己18h打到了真结局啊啊(不过据说这个是a线)。我还是史低11.6入手真的太值了好吧啊啊啊啊!好玩得不行。废寝忘食地玩了我也是......悬疑推理类,有点像弹丸论破但没有处刑,稍微有一点点小恐怖吧(因为会有发现尸体)但我也觉得还好。总之好好玩......live 2d也很好~~
I always liked mystery games and this one is amazing. Love the relationships between characters.
My review is going to go into more specifics about the scenario than the steam page, so if you want to go in fully blind you should skip reading this. But these were the details that got me interested in the game in the first place. Buried Stars takes my favorite parts of games like Danganronpa and the Nonary Game - the character drama and tense mystery - but combines it with a grounded, adult cast and tighter pacing and themes to deliver an outstanding narrative. I had some doubts about how engaging the conversation system would be, but the mechanical investment in how characters would react to different conversation topics really let the writing shine. Throughout the game, I found myself torn between whether I wanted to continue to ask the characters questions or move on with the story, weighing how I thought characters would react to certain topics instead of just deciding based on my own curiosity vs impatience. Other choices made throughout the story were similarly engaging, with usually no obvious "correct" answer as I felt like I had to balance everyone's drive to find answers versus the need to keep the peace to survive. Unfortunately, the choices for going into different routes are less well sign posted than I'm used to with the Nonary Games or AITSF. I really enjoyed the Korean dub, but the English translate was clunky at best. This would range from minor word choices that seemed to come from a misguided translate (eg. characters will describe their feelings as ambivalent when that feels too passive for the moment described) to choosing between options that didn't make sense to me until after I picked one and saw how the conversation went. Still really enjoyed the experience, even if a lot of it was spent fast-forwarding and following a guide after the first few runs to make sure I got all the endings. The well-realized characters made it worth it to me. Excited to see what's next from the director now that he has the backing of studio8!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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