
Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
By all means a historians game
Fun game, enjoyed it. Do recommend it for people who like leadership rpg games
Damn. I really wanted to like this game. I really really really wanted too. I mean I'm a big WW2 buff and love movies, games tv shows about this time frame. Just recently finished watching "The Pacific" and then watched "Band of Brothers". Loved the idea of this.. HOWEVER This game has probably one of the worst tutorials ever and the devs had to make it far more complicated than it had any right to be in it's gameplay. A tutorial is effective when you can actually play and learn at the same time. But instead, this dev thought it was a brilliant idea to interupt your tutorial every 20 seconds for a 60 second long video where he "breaks the fourth wall" and won't stop talking. HE'S PLAYING THE TUTORIAL FOR YOU!!!! Guess what that means? It means YOU'RE NOT PLAYING THE TUTORIAL. Which means it's harder to fricken learn how to do anything. And they do the tutorial in 2 completely different ways which just serves to confuse the crap out of you. One way is the damn video of the guy playing the tutorial for you. And then, in the same box with the same text and the same damn font as the story and dialogue, the tutorial is there randomly mixed in with the dialogue and story narrative. So half the time you don't know if your reading a tutorial or a dialogue narration. As for the gameplay, it's needlessly complicated. I came here for the roleplaying a leader, the dialogue and narration stuff. I didn't come here for a tactical game otherwise I'd just go play any of the other thousands out there. I wanted a WW2 leadership simulation game which is what this seemed to be. And instead the devs decided to make this gameplay super annoying. You can't just click a squad to move them. No no no. That'd be too easy. Instead you gotta have a leader "activate" a squad FIRST. Why? I have no fricken idea. A lot of stuff here just didn't make any sense and honestly I could keep ranting and raging but I'm done and severely disappointed. I had been looking at this game for months waiting for the money to enjoy it and then when I finally get in I'm constantly bombarded by some guy who keeps "breaking the fourth wall" in my damn tutorial thus effectively STOPPING me from learning or getting immersed into the game and my character.
I have no doubt that many people enjoy this game. I found it a complete disappointment, particularly because I stuck it out long enough to not be eligible for a refund. It's too abstract for my taste. I'm not going to trudge through the long, drawn out, not-able-to-skip-to-next-screen tutorial to get the exact quote, but somewhere in there they explain their abstract system by claiming that you cant really shoot and eliminate units in WW2 combat, that's unrealistic. You have to get them to either run away or surrender (these aren't divisions, they are squads and leaders). I dont think I've ever facepalmed so hard, it was that ridiculous. The tutorial is decent at showing you the various movement/activation/command aspects of the game, but get ready for lots of story, videos you cant skip past and are just flavor, and just a long and convoluted process (the 2.2 hours of my play time) to show you a few basic things to get you started (maybe 15 minutes worth of ACTUAL learning). I didnt waste my time starting the single campaign choice again but I suspect you have to go through the tutorial again, considering I never selected tutorial just campaign and it went straight to the tutorial. I hope not, for the sake of those who enjoy the game. It's just too abstract. I was hoping for something more like a turn-based version of close combat, where command matters and between battles you can customize your units with weapon upgrades and add replacements. Something along those lines. Instead it's more like a board game like Risk or Diplomacy or even Chess (Undaunted comes to mind as well). These require thought and strategy and complex movement rules and choices, but they arent really combat or war games. They are move-your-game-pieces boardgames and we call the pieces combat units for flavor. Disappointed.
Failed in bootcamp, went home in disgrace. Parents kicked me out and I became the town drunk. Look if you're [i]incredibly[/i] patient it might be fun, but I never got there. Four tutorial missions in bootcamp with constant pauses, talking, and esoteric rules was quite enough. Wish there was a neutral option.
Been supporting this game since it came out. Every once and awhile I would try this game again over and over again. Watched the developers interviews , try to check out the books the game is based on. But can't get through these frustrating tutorials. Im a avid John Tiller player. It should be super easy for me. But nope once i miss understand a direction I have to start all over again.
yes.
Good game can’t stop playing hopefully will be more toys added in the future
Wenn man weiss auf was man sich einlässt (sich etwas informiert hat) und dem Spiel anfangs etwas Zeit gibt ist das ein sehr einzigartiges Erlebnis! Leider keine Deutsche Version aber naja
Juego pausado, de leer y pensar antes de actuar. Muy documentado y con textos para situarte en la misión, el escenario y la guerra. Continuas interacciones con tu tropa y tus superiores donde lo táctico es una parte más del conjunto. Puedes superar el escenario, pero a costa de perder hombres. Quizá ese último objetivo es simplemente innecesario y ya has exigido demasiado a tus soldados...o no Es un juego complejo que no está pensado para ser jugado con prisas. Vas creciendo con la historia, con tu dominio de los controles, de las posibles tácticas. Igual que lo hace tu personaje. Me queda mucho camino por delante. Una pequeña joya que me parece muy interesante para los amantes de la estrategia por turnos y de la historia militar.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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