
Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I only have 12 hours because I got to the end of boot camp and decided I wasn't ready to be responsible for the inevitable deaths from my platoon. It's a good game.
Really engaging leadership RPG, do note that everything that happens in game cannot be undone. If one of your lieutenants is killed, that's it. You cannot reload saves. Which is a good thing in this game, as it puts real weight on your tactical choices.
Puts the "real" in realistic, while still being a fun and manageable game. And it does so for everything, combat, events, personal dynamics, the real history of the war. I'm a WW2 historian by trade, and no game I have ever seen, and I've seen plenty, has come this close to depicting the real thing.
I'm very surprised by this experience ("experience" because Burden of Command is more than a classic game). It seems to combine a tactical wargame genre and the Band Of Brothers series. And you play the role of Winters. There have been such attempts, but this is excellent. For context: I'm a wargame player, and for the past few years I've mostly played Gary Grigsby's War in The East 2, as well as Gates Of Hell.
Throwback to old hexagon boardgames with fun mechanics, story, decisions.
5 hours of tutorials and still don't understand how things work. UX is bad. Explanations are weak. It's disappointing because I like the premise a lot and could tell I would like the game if I could get over the controls and understanding. The concepts are simple. Indirect fire+flanking fire to cover for a direct assault. Getting it to actually execute is painful, unintuitive, and poorly taught.
I *LOVED* this game! As a person who consumes more WW2 media than is probably healthy, I found this game to be wonderfully informative as well as narratively engaging. You learn a lot about the exploits of a very specific US division (namely the 7th Infantry Regiment of the 3rd Infantry Division) who saw a bit of every campaign against the Germans and Italians, many of which don't get as much spotlight in historical media as the more popular invasion of Normandy and the Battle of the Bulge in Belgium. The game does a very good job of setting you up against what are sometimes very tough decisions throughout the narrative, without the benefit of save scumming (believe me, I tried haha). Sometimes things go very wrong, despite your best intentions and figuring out how to navigate the fallout of some of the things that happen ends up being some of the best game narrative I've encountered in a long time. You get a lot of opportunity to get close to many named characters for whom survival is not always going to be guaranteed. When you get someone you liked killed, and there is no going back, it has a cascading effect on the narrative drama, as well as effects on the outcome of some of your gameplay battles. The hex-based combat sections are solid, if a little repetitive. The meat of the game is in the dialogue story sections but a lot of time gets spent in these battles, which can sometimes be a bit frustrating with the limited number of tactical options available to you. The game hammers on the real life 4 F's of infantry squad tactics (Find, Fix, Flank, Finish), and for the most part succeeds at getting you to at least appreciate the methodology of a real life firefight. To bottom line this before I ramble on too long, I highly recommend this game if you're a serious military history nerd. The earnest attempt at making an authentic narrative combined with a plethora of era photos, documents, and countless numbers of quotes from various resource books was, to me, a great way to feel that little bit closer to history. If you're looking specifically for a turn-based tactics game, it's pretty good, but you might want to watch a few videos of how it plays first, just to make sure it's beefy enough for what you're looking for. Wrapping yourself in the narrative is clearly the objective for these developers.
The game has a very steep learning curve, as promised, but is well worth the invested time and effort. The graphics are mediocre as games go, but the gameplay is well worth that minor sacrifice. What has been achieved here is a thoughtful balance of company and squad level combat like Battle Academy, the role of leaders and smart tactics like Squad Leader, and planning and management studies. The added bonus is the story that is created by your choices, akin to Band of Brothers in feeling. The backstory enhances gameplay as well as the feeling of being inside the game. It's hard not to find yourself rooting for each persona that comes your way during the campaigns. The only real drawback is the somewhat clunky save interface, but that is trivial once you understand it. The game has a delightful degree of unpredictable outcomes to decisions and actions, as does life itself. I find myself so engrossed in this game that I get lost in the experience of planning a capture of an objective or trying to pull my scattered company together. I am anxiously awaiting a hoped-for sequel for a Pacifc/Marines version of this game. Great, great experience.
This is something special. If you like hex strategic wargames and youre tired of the same formula ad nauseum, this has very original twist and it really feels like hex rpg, so be prepared to read a lot of text, which is as important as well known hex element. Your award will be a military adventure with strong emphasis on human relations. im glad that the developers are so bold and willing to take the risk swimming in this small niche pond of original strategy games.
I love playing: and Burden of Command 2025 because it gives immersive ww2 gameplay! Such astonishing game stood on a level with Blitzkrieg 2003 and Soldiers of arena 2004 for me. This game is striking and mind-blowing. That's all. I have to complete next mission. So, see you comrade on the battlefield.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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