
Experience a hilarious and adorable e-commerce game in a magical world where humans and monsters are at war. Help a humble rabbit fairy expand her online store selling homegrown carrots. Uncover hidden secrets while growing the business and becoming a successful entrepreneur.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文风和配音都太搞了,挺有生活气息,虽然还是不能让人让人觉得这是一个真实发生的故事,不过能让人会心一笑,对我来说就算值得了。 补充: 养成部分太恶心了,支线任务就给两周达成难度很高。必须开局就全力代购赚钱不搞别的。 补充二: 直接上Cheat E了,这养成的乐趣比起折磨差得太多了,任务提前两周的可预期的失败让人太过沮丧了。经营游戏全按攻略来也没意思。 补充三: 剧情打了大半了,现在推到35周。嗯,怎么说呢,我是先玩的贝果然后回来玩的电商,日常部分还好,但到了阴暗面部分,建政部分就......感觉差点意思。 不管是配音,还是文案,总有种非现实感。在阴暗里展现出的美好的部分,总觉得太过artificial,不自然的,人工打磨的感觉在这美好里太过显眼,让人很难不转移注意力,脱离故事中的世界。 补充四: 嗯,打到40周了,人工味虽然还是能嗅到,不过还是让我有些泪目了。 补充五: 嗯,见到??了。 补充六: 嗯,打完了,值得一玩,不后悔的选择。最后bgm一响有些泪目。
剧情没啥深度包饺子 配音跟ui很舒服 但哥们先被经营玩法气昏了 1.行动点没有补给的情况限制玩家自由度 2.配上卡的很死的支线任务多周目跑不了 3.非常耗钱 且进货日不同货物不同 只建议考虑完入坑 有意见以你为主
...第11周信誉不够,打个差评先,因为没长期存档,导致得从头再玩 感觉第一周全点宣传扣了太多信誉,结果提前2周才告知要150,中间还要强制处理售后,点满宣传也拉不上去信誉,最后139结局了 喜死我了,自以为玩的挺好,把库存的任务给忽略了,觉得库存一直超出也没啥惩罚就去研发和外出了,贪贪贪贪了半天给我贪死了,你出个花钱买信誉也行啊,这贪的24W也没出花啊,气死了,闹麻了,还在外出反复读档刷事件,到最后2周的信誉给我整死档了,早知道就不覆盖存档了,这游戏难度就抽象玩意,150是人啊,150你最起码得留3周吧 ---------------------------------------------------------------------------------------------------------- 售后拒绝某些是可以+3声望的,同意只有+2,也算是能救下声望 ---------------------------------------------一周目完改了个好评------------------------------------------------------------ 游戏还是有每周自动存档的,新开一周目,前期不总想着贪少外出还是很容易达成目标的(但一周目体验真的糟糕,也不知道声誉有这么重要,以为不掉到0就行,结果是要往高里攒,也是先入为主了) ---------------------------------------------------------------------------------------------------------- 正打算全成就,目前四个周目87/89差两个商品成就,不得不说规划好4个多周目能拿全成就还是感觉不错的(商品四周目打完也只差7颗星的了,就是不知道雕像在不在里面,应该在吧,都拿到塑料雕像了) 估计之后就全成就了(大概30+h吧) 雕像竟然在批发市场里......难道这还是个运气事件? 给村子通网才能继续刷商品也是又给我拖了半个周目才全成就(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
发现这游戏一直没写评价补一个。 剧情忘的差不多了,肝度倒是记忆犹新。玩完没愤怒到长篇差评的都是瑕不掩瑜,但没立刻好评一般都是对不上电波。
diao!太™好玩了
玩法其实算不上非常优秀,剧情我还蛮喜欢的,dlc仁者见仁智者见智吧
非常优秀的国产游戏,配音非常出色,画风很棒的视觉小说➕模拟经营游戏,但经营的平衡性堪忧,基本扩充仓库加无脑抽奖加 OK了 还有恋爱剧情和主线剧情有点不太行,最后剧情有些强行救场的感觉,虽然前期有所铺垫但还是过于突兀,配音是亮点,配的非常有感情,完全没有捧读的感觉,每位配音都非常棒,男主配音很接地气,但总是想吐槽男主的立绘与他的配音的违和感… dlc 难评,都写夫妻店了,结果恋爱情节少的可怜,男主是光撩不负责,最后就一张婚纱照敷衍了事,后日谈是一点都没 但总体还是非常优秀的游戏
人物形象丰满,创意天马行空
挺有意思的游戏
是好玩的,剧情塑造和配音方面都很棒,但是经营方面还是有很多瑕疵,如果是为了经营而来还是看看其他游戏。为了收集齐见到白月光的入场券已经不知道打了多少个结局了,但是每个结局都很精彩。只是到现在还没见到,我加油继续肝,但其实这个经营还是蛮有趣新颖的,还能解锁很多影藏剧情
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.6M | 4K | 85% | $19.99 | |
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| $2.6M | 7.3K | 76% | $14.99 |