
Bulwark blends casual and creative building elements with touches of strategy and exploration. It's an experimental mix of genres that can be enjoyed casually or as an epic conquest featuring naval units, air units, and fortresses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed.
Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities.
Bulwark - Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement.
Freebuild - Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits.
Total Conquest - War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build - now you must survive.
Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot.
The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat.
The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”.
But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!

Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. The hours are funky cause most of my play time is offline. Tomas has captured a very special energy with this game that has me hooked. My biggest gripe is the big city's don't feel full. You build a bunch of settlements with 20 population and the narrator is talking about what the people are doing in the streets, grand walk ways span the settlement, connecting all these slightly unique towers built with the same tools. But no people walking about anywhere, all the streets are empty and silent. Everyone must move about some other way. There are people riding the birds and bugs and what not, but that's it. I get its a way to save graphics needs, its just something i notice after long play sessions. I do wish the steel tower build segment was more expansive as well.
Gets boring rather fast.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Polish, Hungarian, Russian*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I very fun, simple and easy strategy and building game. It has a decent soundtrack, pretty visuals and a somewhat easy control scheme. However, while it simplicity gives a lot of room to build things the way you want to, it dose leave little room for depth. I enjoyed this game, but it not worth the full £15. Get it on sale when it under £10, as i believe that what it should be valued at. For achievement hunters, it took me around 18 hours to get all achievements, it dose require any dlc to get an achievements (from what i can tell).
I've played now for 9 hours and I'm still not sure what is a bug and what is an instance of me not understanding the controls. Let me explain. Bulwark: Falconeer Chronicles is trying to be minimalistic and elegant in its design. I think it succeeds at this, but I can only say that with a smile on my face after 9 hours of trying to learn to play the game. I was confused most of that time, and I still am. But for better or worse I am one of the individuals who like the game rather than hate it. It's an unconventional game. It claims to be by a solo dev, but I am not sure if I trust that claim. Like, how much of a game do you get to out-source before you can no longer say you are a solo dev. But again, this is not a problem for me. If saying "solo dev" gets the guy more money, then more power to him. As for a serious review: give this title a try. It's unusual, both in the larger context of games but also within its genre. I like the game. It's curious, streamlined, and fun to learn. EDIT: I have received information that the claim of solo dev is legit. It seems the developer has been stacking skills, as well as assets, for a number of years. They described this game as built atop others. It's fascinating to read about. I'd like to thank the developer for their kind indulgence in responding to my review, and of course I'd like to apologize for any offense given by my other comments in this review. I'm much obliged, sorry.
In the shadowed vastness of the Great Ursee, Bulwark: Falconeer Chronicles does not invite one to administer resources but to sculpt necessity itself from cliff and wave. Towers rise not from calculation but from a patient will that paints connection across the abyss; trade routes become threads in a living tapestry, and the distance between strongholds reveals itself as the true measure of a civilization’s courage. Here the builder discovers that every bulwark is already a ruin in waiting—an act of defiant beauty against the indifferent sea. Yet the chronicle cannot be written in solitude. Factions arrive like half-remembered dreams from their Soultrees, their Splinters the fragile coin of alliance and betrayal. To grow is to court the other, and thus to court the storm; when airships and hulls clash beneath stylized skies, one feels not the thrill of conquest but the melancholy recognition that every refuge exacts its price in vigilance. The game understands what the builder often forgets: peace is merely the interval in which one prepares the next inscription upon the waters. What endures is not victory but the quiet question the player poses to their own creation. In its generous freedom and stylized restraint, Bulwark affirms that the highest art of play lies in the affirmation of form against formlessness. One does not master the Ursee; one consents to become its chronicler, raising spires that will one day stand as testimony: I was here, and I chose to make this endure. In such games the will to build reveals itself as the oldest and most human of philosophies.
chill.
Então...tu começa simples e tranquilo, em um worldbuild e manuseio de recurso que a princípio vc jogaria 1 hora ou um pou...6 HORAS SE PASSARAM DO NADA, 6 HORAS. É ESSE TIPO DE JOGO E EU AMO ELE POR ISSO. E É LEVE, BEM OTIMIZADO, se eu consigo jogar na minha ALL MIGHTY CARROÇA, vc consegue. Recomendo ontem, hoje, amanhã...OBRIGADO Tomas Sala, OBRIGADO <3
Fun casual game if you like Townscapers with a small bit of strategy, though I do think it is missing some features. For one I'd like to be able to save Freebuild creations.
if you can get past the awkward controls at times, how your own airships can obstruct your view while building; and past the ruthless resource supply for tower deployment and development...way past the time killing wait for more splinters(currency) and the near constant obnoxious reminders when you make an honest mistake or with diplomacy...and aren't looking for an hardcore atmospheric RTS; this is a city builder(that'd be a cool rts/td dlc)...this is great and addicting game the you'll be up all night playing not even noticing the time fly by
自闭症神游
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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