
Bulwark blends casual and creative building elements with touches of strategy and exploration. It's an experimental mix of genres that can be enjoyed casually or as an epic conquest featuring naval units, air units, and fortresses.
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About


You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed.
Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities.
Bulwark - Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement.
Freebuild - Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits.
Total Conquest - War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build - now you must survive.
Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot.
The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat.
The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”.
But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Polish, Hungarian, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10 hours of playtime before I felt fully satisfied with the game. Three total scenarios but all of my hours were poured into the 2nd one, the Mercers, and it was good. It's a true city builder so no real ending outside of collecting Faction wonders, fully exploring the map, and developing scattered cities into bustling metropolises. Totally worth the $11 I bought it with on sale.
I love this game. The hours are funky cause most of my play time is offline. Tomas has captured a very special energy with this game that has me hooked. My biggest gripe is the big city's don't feel full. You build a bunch of settlements with 20 population and the narrator is talking about what the people are doing in the streets, grand walk ways span the settlement, connecting all these slightly unique towers built with the same tools. But no people walking about anywhere, all the streets are empty and silent. Everyone must move about some other way. There are people riding the birds and bugs and what not, but that's it. I get its a way to save graphics needs, its just something i notice after long play sessions. I do wish the steel tower build segment was more expansive as well.
The building in this game is organic, mesmerizing and totally unique. This, the economy and explorations kept me playing for 30+ hours.
Bulwark is a chill, open world citybuilder that is perfect for those who seek the grandeur and prestige of building massive fortresses, port cities, and grand capitals without the stressful min-maxing and micromanagement of typical strategy games. The game mechanics are carefully tailored to be simple yet effective in what it does. The perfect balance of procedural generation and player control on how the settlements take is shape gives great room for player creativity. Perfect game to chill after work. Highly recommended~
A game that is a project of love from its developer. When I tried the demo at a Steam fest, I was captivated by how city building works and since then, Tomas has added a lot of free updates. I bought the DLCs, which are really not needed, to support the developer. It’s amazing to see how they still get content and polish the game. He even made a ship creator that you can export to the game! (as a separate game). I’m looking forward to buying more projects from Tomas, since it shows that his passion is making video games and this is reflected in his works.
The game is absolutely insane—in a really good way! ...But please, Mr. Sala, add more turret repairers and more turrets of different sizes to make it even more perfect. 👌
Скучная и унылая поделка
It's a really fun sandbox, and once you get the hang of the building system, it can be easy to lose yourself trying to design the perfect island chain city. The battles can also look absolutely amazing, and the visual design and vibe are absolutely wonderful. The only problem is that once you have done that once, there isn't that much drawing you back. Regardless of which faction you lean towards, your city will look almost exactly the same, and the actual gameplay experience feels the same. I am happy I played it, and I definitely recommend it, but know that if you like it, you will end up wanting more from the end game.
Отличная медитативная стратегия. Красивая и очень приятная. Позволяет расслабиться или повоевать, если выбрать соответствующий сценарий (или настройки сценария). Конечно, она не для всех, т.к. является достаточно своеобразной игрой. Очень здорово, что разработчик на протяжении большого количества времени продолжает поддерживать данную игру - это сейчас большая редкость. Это вызывает уважение. Tomas, большое вам спасибо!
Visualmente es muy bonito, un planteamiento sencillo pero curioso y adictivo, espero que pronto pongan más escenarios
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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