
More Quests, More Power! An All New Bubble Bobble Experience! Go on an adventure through strange dungeons that change every time you step inside!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,677 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
【Update Details】
●Boost the fun with the Bonus Gates guided by Bob!
Bub's twin brother, Bob, makes an appearance to support Bub's adventure!
In Bob's Room within the Dungeon, you can choose your destination from 3 exciting Bonus Gates!
The 3 choices are the Item Room where you can obtain lots of treasure chests and items, the Combo Room where you can defeat enemies all at once to rack up combos, and the Skip Gate where you can skip multiple floors at once.
Enjoy your adventure while choosing the perfect bonus for you at that moment!
● Major boost to dropped items!
The variety and drop rates of items, including invincibility items, have been greatly increased!
Other powerful items that will help you on your adventure have also been added!
Click here for other detailed balance adjustments
More Quests, More Power! An All New Bubble Bobble Experience!
Explore sweet dungeons and castles that change each time you enter!
Use your mastery of bubbles to defeat enemies, explore, and gather treasure to learn new skills and journey even further!
Bub the bubble-blowing dragon's big adventure through shifting sweet dungeons and castles!
Blow bubbles to trap enemies, then use your horn or back spikes to pop and defeat them!
Bubbles are moved by the wind. Jump on top of them to access even higher places!
Gather treasure in ever-changing dungeons and conquer massive castles!
You can make Bub's abilities and skills stronger using the treasure you collect.
Grow stronger with Bub and explore even deeper into the dungeons and castles!
■Game features
-The first in the series to feature ""dungeons"" that change every time you step into them!
Each time you enter a dungeon, the shape of the stage, the platforms, the enemies that appear, and their placement change, so you can always enjoy a fresh level!
You don't necessarily have to beat all of the enemies in this game!
Simply trap them or defeat them your way, and move on to the next stage by passing through the donut-shaped gate!
In the dungeons, it is easy to get ""treasures"" that can be used to make Bub stronger, so dive back into dungeons repeatedly to collect treasures and build Bub's skills up!
Once you get used to the controls and familiar with leveling Bub up, we recommend challenging your limits and dive even deeper into the dungeon!
- Uncover the map as you traverse massive castles. Another series first!
Castles are massive stages filled with a labyrinth of rooms. Will you get lost in the maze, or will you use your wits to make it through?
Unique bosses also await you inside, so give Bub the proper training and equipment to aim for the deepest part.

- Master new and returning skills!
The Water Bubble is back in a new form!
You'll also find new skills that will help you along your journey, like Balloon Wig, which you can control mid-air, and Rolling Attack, which wipes enemies out.
Use skills to break through paths that were once inaccessible, and wipe out tough enemies all at once!
Master them and sweep away your enemies in one fell swoop!
- Find the skills and strategies that suit you!
The skills you have learned become items you can use.
The number of items you can take to a dungeon at once is fixed, so it's up to you to decide what kind of skill items and useful items you take and how many of them you take.
It is also up to you to decide in what order to strengthen Bub with the treasures you have collected.
Try to find the skills and strategies that suit you!
■The setting of the story
The setting of the new Bubble Bobble game is a world full of ""strange"" sweet treats!
Candy-shaped enemies start appearing in vibrant dungeons."
■The Story
Bub wakes up to find himself in a strange laboratory.
There, the mysterious Dolcen suddenly appears and gives him a
mission to gather untouched treasure that lies inside dungeons and castles.
Bub loves a good adventure, so how could he resist this talk of treasure?
With that, Bub's sweet and silly journey begins.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 20reviews | 50% | — | $14.3K |
| $39.99 | 10ratings | 60% | — | not modelled | |
Engagement
Reviews
I've known of bubble bobble for quite some time and i thought the idea of a new game in the series could be fun. The game has cute characters, it's a fairly simple game loop and look and sound of games in the past is nice. this game started off kinda ok on most of those points, but very quickly showed other sides that were not very enjoyable. i'll start off with the good points. Character design is good, it keeps the same idea from past games and that's just fine. music is fine, could be more varied but it works gameplay mechanics, they are there, they are ok, but its nothing to write home about. if you have played a bubble bobble game you know how to play this.\ now the bad. first off, too much text, you spend a whole bunch of time reading the intro and tutorial boxes where it could be simplified down even further or given at least some cute vocal noises or animations to make it interesting. next is the tutorial itself, it's way too long. why do i have to have my hand held through so much of this? to make it worse, the tutorial missions take way too long to complete with what options you are given and it means that it will take almost an hour of playing THE SAME LEVEL over and over again in order to move on to the "real game" the last part is really just progression over all. it sucks. it takes too long, there isn't enough info as to how you progress, and there seems to be a difficulty wall that requires character progression, but the game doesn't tell you how to progress your character. you end up finally revealing another stage that is not a level based one like the main portion, but a dungeon of sorts where you look for exits and ultimately fight a boss. the boss, plus some crazy hit boxes, is a wall i think too many players will hit and give up. It makes you think that you need to upgrade your character to beat it, it shows you the benefit of having a potential upgrade tree, but you aren't able and do not know how to upgrade your character the first time you play against it. Even now i don't know if you unlock character upgrades for beating it because i too played this boss for over an hour and did not know if i was anywhere close to beating it but felt just that little bit under powered in order to actually do the job the entire time. there was no point in me playing the floor based game, i got that to allow me to dig down to level 30, but that wasn't getting me anything. i didn't want to bash my head against the wall fighting a boss that honestly took too long for it to do its open animation that i got bored and just stopped playing. this game could be fun, it would be better if it was a free to play game where you had payments for cosmetics or some items, but this just doesn't cut it. i will not come back to this game even if it's updated to fix any of the things i said. for a game that looks like its for kids and has that simple mobile game appearance, this should have been a slam dunk, but the whole thing of keeping you from progressing anything till you finish something and not telling you what it is or how to do it is just insane,
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 20 reviews with recorded playtime.
I can see why people might not like this game, but I am having a good time. My patience for games might be higher than most... its a solid 7 for me.
La repetición aburridisima de los dungeons "aleatorios" de la primera hora de juego en pos de cumplir con ciertos objetivos lo vuelven un juego que no vale el precio que tiene en la actualidad. Quizás le de una oportunidad cuando esté en descuento.
Bub kicks all the elden ring babygirls in the a$$ and shows them what real terror is. "PAYONPA" does he shout, he - bub the drill instructor, which can be roughly translated to "THERE IS NO PLACE FOR WEAKNESS - HUMAN". These are the last words you will hear, before your eyes go dark out of exhaustion... and the grind continues.
本作についてレビューを書くつもりはなかったのですが、最近の日本のプレイヤーによるレビューを見ていて、少し心配になってきました。 このままだと、タイトーが「日本のプレイヤーに向けて新しいことをするのは難しい」と感じてしまわないだろうか、と。 そこで、せっかく子供が楽しんでプレイしているので、子供の感想も聞きながら、あえてレビューを書いてみることにしました。 まず、私(nanao)自身は、本作をほとんどプレイしていません。Switchで子供が遊んでいるのを見たり、少し触らせてもらった程度です。 そのため、以下は本格的にやり込んだプレイヤーとしての評価ではなく、実際にこのゲームを楽しんでいる子供の反応も含めた感想になります。 [h2]「即死ゲー」という評価について[/h2] まず最初に、目立っているレビューにある「即死ゲー」という表現について。 モードによる違いはあるかもしれませんが、少なくとも私が確認した最初のダンジョンでは、初期状態で残機が3あります。 また、アイテム(クッキー)を使うことで残機を増やすこともできます。 このレビューは多くの票を集めて目立っているため、あえて最初にこの点について触れておきます。 [h2]旧作とはかなり違う[/h2] 私がこれまでプレイしたことがあるシリーズ作品は、初代『バブルボブル』と『バブルボブル4』です。 そのため、本作をプレイして最初に感じたのは、「旧作とはかなり違うな」ということでした。 前作『バブルボブル4』は、複雑なステージで敵をどう倒していくかを考えたり、ボスをどう攻略するか工夫したり、協力プレイを活用したり……という、パズル的な要素が強かった印象があります。 一方、本作はもっと「とにかくどんどん先へ進んでいく」という感覚が強いです。 例えば、敵をすべて倒さなくてもステージをクリアできるため、「このステージの敵をどう処理するか」ということよりも、「どうやって先へ進むか」ということに意識が向きやすいように感じます。 また、すかるもんすたの出現条件も旧作とは異なっていて、連鎖割りで倒すなど、これまでの『バブルボブル』とは違ったテクニックも必要になります。 こうした部分も含めて、単に新しいステージが追加されたというより、ゲームそのものがかなり別物になっている、というのが私の印象です。 そして、子供のプレイを見ていると、その違いがかなりよく分かります。 子供はアイテムを活用してステージを飛ばし、できるだけ先のステージへ進むことを目指しているようです。 本人に聞いてみると、 「ダンジョンはアイテムとかを集めるのによい。終わりがないから。」 「アイテムがけっこう強いのが良いと思った。」 とのことでした。 [h2] アイテムを集めて作る楽しさ[/h2] 素材を集め、それを使ってアイテムを生成する「カフェテリア」のような要素もあります。 中年の自分はこういうシステムを見ると、どうしても『モンスターハンター』などを思い出しますが、今のゲームでは比較的よくあるシステムですし、『バブルボブル』シリーズでは新鮮な要素だと思います。 そして何より面白いのが、子供がその生成手順をものすごいスピードでこなしていくこと。 親の自分は「そんなに早く操作できるのか」と感心してしまいます。 若い子供たちと、自分たち中年では、ゲームに求めるテンポや操作のスピード感そのものが違うのかもしれません。 [h2]「難しい」と「簡単」は誰にとって?[/h2] 本作について「難しい」というレビューも目立ちます。 ところが、うちの子供に聞くと、 「簡単。」 とのこと。 特に「ボスを倒すのが簡単」だそうです。 ここは非常に興味深いところです。 もちろん、プレイヤーの年齢やゲーム経験によって難易度の感じ方が違うのは当然です。 しかし、「難しい」というレビューが並んだからといって、本作の難易度を判断してしまうのは少し危険なのではないかと思います。 [h2]これからの『バブルボブル』に期待したいこと[/h2] タイトーは、これまでのファンをかなり大切にしているように感じます。 それ自体はもちろん悪いことではありません。 ただ、日本のゲームレビューを見ていると、「自分が上手くできないゲームは、難しいゲームだ」と、低評価をつけるプレイヤーも少なくありません。 そうした既存のプレイヤーに合わせることを優先しすぎると、新しいゲーム性に挑戦することが難しくなってしまうのではないか、と私は心配しています。 『バブルボブル』は長い歴史を持つシリーズです。 だからこそ、今遊んでいる子供たちが、将来「昔のゲーム」としてではなく、「自分たちのゲーム」として思い出せるような作品を作っていってほしい。 今回、少なくとも我が家では、本作は子供ウケがかなり良かったです。 大人のシリーズファンだけではなく、今の子供たちにも楽しんでもらえるゲームをもっと積極的に作っていくことが、長い目で見れば『バブルボブル』シリーズの未来を明るくするのではないでしょうか。 私は、タイトーにはこれからも、既存ファンだけに縛られず、新しいプレイヤーに向けた挑戦も続けてほしいと思っています。
前期过于难了 等8.20日的大规模更新 这版本 现在地下迷宫20层+软糖城堡50% 已经是我技术的极限了 正常的玩家如果到达我的程度可以先暂时不玩了 玩下去性价比极低 老老实实等2026.8.20大规模更新就好了 建议增加血条 增加容错 增加地下迷宫奖励时间 你奖励那0.5秒有毛意思啊 降低所有怪的速度 增加吐出泡泡的速度 全面降低游戏难度 前中后期 现在这游戏根本不是人玩的
[h1][b]《泡泡龙:白糖地下迷宫》:一场即将大更新的巴比龙奥德赛[/b][/h1] [hr][/hr] 在1980年代末,由阿列克谢·帕基特诺夫发明的《俄罗斯方块》开始风靡全球,填满一行,消除得分,让喜爱秩序感,尤其是有涤除一切感受到[b]空前归纳感[/b]的玩家其乐无穷,早期益智游戏有关消除的游戏,莫不以之为滥觞;[b]1994年,日本游戏大厂TAITO(太东)决定打破常规。他们将旗下1986年经典的动作关卡游戏《泡泡龙》,尤其是两只可爱小恐龙(巴比和波比)单拎出来,做了一款衍生益智游戏,这就是消除版《泡泡龙》,向上吐泡,在压板压下之前,清楚所有色块,消除益智的风潮再度席卷。[/b] 在当时,其弹道射击消除是全新玩法,更是三消的鼻祖之一,在游戏历史上,都画着浓墨重彩的一笔。 都说衣锦还乡,时隔三十年,太东再次让定点爆破的龙弹发射台回到动作关卡之中,于是一款复古街机[b]《泡泡龙:白糖地下迷宫》[/b]以长线益智闯关的横板样态再次回归,画风介于《爆钻小英雄》与《桃太郎电铁》之间,有一种简单的高清感。 [b]游戏以“著名IP”的奥德赛化作为特点,这类奥德赛化的游戏最著名且成功的便是比如《马里奥:奥德赛》,除此之外[/b]《爆钻小英雄爆钻乐园》就是将需氧限时的著名GBA主角挖掘切换进不同玩法进行下地三尺、《Ace Angler》同样,是万代将钓鱼的街机玩法进行融合,玩家像在主题乐园一样花费游戏币进行捞各种异鱼,本作则是在不同的地下城中,[b]利用巴比龙的吐泡泡特性进行动辄百十关的限时闯关,并且利用关卡掉落的道具进行应变破局[/b]。 [h2][b]接水泡!我造![/b][/h2] 横板闯关的目标在于快速抵达洞穴出口,而不同行迹的怪物会成为玩家的阻碍,想要清剿他们,玩家需要像是娜美的Q一样,[b]用水泡包裹他们,然后利用头顶的锥刺,将之顶爆[/b],而且,为了鼓励玩家进行连锁爆破,越是用水泡将他们驱赶成一块,顶爆时的连锁爆炸也就越能带来高分。 当然,在时间不够的时候,选择直接钻入目标甜甜圈点才是上策,只是如果想要完美通关,就必须将每一关[b]吃干抹净[/b]。当然,很多时候,泡泡并不只是进攻手段,他们会循着一定移动轨迹进行攀移,玩家对其进行登踏,可以越过本来过不去的方块。 游戏的智斗一般还是出现在[b]看似死局的场面[/b]中,比如说一动不动的怪物堵住了必经之路,此时玩家最好使用收纳包中的物件(如果不用手柄使用键鼠,LK分别对应两侧肩键进行道具施放),对怪物进行平A之外的技能施展,比如说此时,我们变成了[b]火男的火柱,将敌人燃烧殆尽后得以通关[/b]。 道具的获取一般是像材料一样,通过宝箱获取,或者是地图之中会天降赐福,将其作为解题的必要一环,交由玩家进行破局。 当然,除了我们会用得上主动技能,有时候大招像是被动一样,[b]一触即展——此时又变成了大美的大招,求破即召来滚滚浪潮,迅速便可清屏过关。[/b] [h2][b]子供向的游戏也需更丰富的更新[/b][/h2] 像是《闪电十一人》一样,其通过适时的更新,将不同篇章的故事免费注入本体(豪华版)中,虽然很多都是数值上的替换,但是确实成千上百的英雄球员加入,让人热血不已。本作同样处于一段瓶颈期中,虽然游戏中已经用极其厚重的闯层关卡、以及复合的道具解题做了吸引,但是其仍然需要不断的更新,才能支撑起巴比龙的不朽冒险。 [b]这不,在下个月,即将引来免费大更新,加入更多内容之外,泡泡龙兄弟即将重逢,[/b]对于想要重温旧游情怀的盒油而言,不妨观望等待,如八月的更新,让着随机地下迷城的探险更加丰富有趣,不妨一起以萌龙的姿态重温上世纪那泡击无双的爽利。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h1]看似休闲,实则“受苦”的泡泡龙[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] “泡泡龙”系列一直以横版平台闯关为核心,围绕着巴比与波比两只小龙的奇幻冒险故事展开,凭借独特的吐泡泡能力架构起系列整个游戏。而《泡泡龙:白糖地下迷宫》作为系列全新作品,在保留经典泡泡玩法基础上,以全新的随机地下迷宫、RPG强化养成为这个IP带来了全新的游玩体验,虽然游戏目前在内容与设计上或多或少有些影响体验的问题,但8月20日即将到来的免费更新“强化版”将会进一步优化游戏体验,或许到那时才能成为大家心目中满意的作品。 [h2]游戏体验[/h2] 其实在数小时的试玩体验中,我个人认为这款平台闯关游戏在难度设计上呈现出两极分化的失衡问题,首先游戏上手十分容易,玩家主要控制小龙巴比躲避平台中的敌人,利用口中吐出的泡泡束缚敌人并将泡泡戳破击杀敌人,也要合理利用有着特殊能力的泡泡和道具应对不同情况,结合难度不算高的平台跳跃,所以这部作品无论从上手门槛还是体验上应当是十分休闲的。 只不过由于一触即死和地下迷宫的时间限制设计,让玩家在探索时不仅要十分小心谨慎,也要尽可能连续击败敌人依靠得分增加时间,虽说可以靠道具“巴比饼干”抵挡一次死亡,但总归这也只是一次容错的道具,实际上是这类机制并不太适合应用在随机性质的探索中,而且道具栏位也不太够用;同时如果多玩几次也会发现所谓的随机布局变化不多,实在是缺乏太多新意,玩家主要也是依靠在各种迷宫中取得丰富多样的素材用于局外的“绒绒咖啡店”与“魔法图书馆”的养成当中,当然这方面会随着任务进行解锁更多以及需求量也会大幅提高,不过这些任务也是人物成长必须要完成的内容。 反观游戏另一个模式“城堡”既没有什么变化,也没有时间限制,玩家完全能慢慢探索城堡中的每个一角落,所以如果一触即死应用在这里确实还算合理,但另一方面就是当玩家深入探索后会发现城堡难度会骤然提升,不仅怪物的分布十分密集,一些场景下给予玩家的操作空间也十分有限,这就导致这部作品的难度十分之高,没有什么休闲游戏的影子,就像评论区所说:“普通玩家关卡过不了,高手玩家又要反复刷才能持续推进”,多少会有不少令人遗憾的游戏体验。 [h2]总结[/h2] 综上所述,《泡泡龙:白糖地下迷宫》当前表现并不完美,不仅动画方面无法跳过略显拖沓,最主要的还是在核心设定实在有些强人所难,制作组完全能提高角色容错率以便应对后续各种复杂关卡,依靠反复刷取的RPG提高游戏寿命也未尝不可,当然也有一些其他影响游玩体验的问题,评论区也有不少玩家反馈提出,这里不过多赘述了。好在8月20日即将迎来重大更新,在丰富游戏内容的同时又将会优化不少体验上的缺憾,这款经典IP之作只能期待后续的更新会不会让玩家满意了。 [quote] [h3] 优点 [/h3] + 经典玩法十分容易上手 + 养成内容丰富 + 8 月 20 日将上线免费强化版更新,有望不足现有缺陷 [h3] 缺点 [/h3] - 迷宫探索近乎没有容错率 - 随机迷宫缺乏新意 - 游戏难度两极分化失衡 - 仍需大量刷刷刷 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
I feel terrible whenever I'm forced to give a negative review to a franchise I love, but here we are. The overall feel, difficulty, and crafting leaves me feeling that this was a game originally intended for mobile where you could either grind or pay your way through, but was then decided near the end of the development cycle to just put it on PC as a premium game instead all while forgetting to remove the mobile trappings. You're given 1 life where you're only 1 hit to complete each area, power-ups ([i]especially the coveted single use extra life cookies[/i]) require grinding extensively for a ridiculous amount of crafting materials, and any meaningful upgrade is only possible very late into the game where you won't really need it anymore. The dungeons have very little pattern variation and also a very strict timer that takes more time and effort to refill by any meaningful amount than you'll most likely be able to replenish unless you get a room that makes it fast and easy to create a large chain. I do appreciate that it tries to reinvent itself with rogue-like gameplay elements and encouraging you to pick and choose your battles by making combat optional, encouraging you to only fight when you see a possibility to create a large enough chain to be worth it - but these opportunities are seldom and overall the game just doesn't feel fun or fair in comparison to Bub's past adventures. The real treat here was the inclusion of the arcade game, Bubble Symphony, which is easily my favorite game in the series besides the NES Bubble Bobble Part 2, and in my opinion, would've been worth the price of admission alone. However, Taito dropped the ball here as well and the game is littered with a handful of noticeable and annoying visual artifacts that aren't present in other ports of that game such as Taito Memories for the PS2. Hopefully Taito revisits this title to fix where this game went wrong so I can change my review.
ボクもぱよんぱしたいなぁ
Players by region
Where this game's players are, estimated from review languages.
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