
More Quests, More Power! An All New Bubble Bobble Experience! Go on an adventure through strange dungeons that change every time you step inside!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,677 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
【Update Details】
●Boost the fun with the Bonus Gates guided by Bob!
Bub's twin brother, Bob, makes an appearance to support Bub's adventure!
In Bob's Room within the Dungeon, you can choose your destination from 3 exciting Bonus Gates!
The 3 choices are the Item Room where you can obtain lots of treasure chests and items, the Combo Room where you can defeat enemies all at once to rack up combos, and the Skip Gate where you can skip multiple floors at once.
Enjoy your adventure while choosing the perfect bonus for you at that moment!
● Major boost to dropped items!
The variety and drop rates of items, including invincibility items, have been greatly increased!
Other powerful items that will help you on your adventure have also been added!
Click here for other detailed balance adjustments
More Quests, More Power! An All New Bubble Bobble Experience!
Explore sweet dungeons and castles that change each time you enter!
Use your mastery of bubbles to defeat enemies, explore, and gather treasure to learn new skills and journey even further!
Bub the bubble-blowing dragon's big adventure through shifting sweet dungeons and castles!
Blow bubbles to trap enemies, then use your horn or back spikes to pop and defeat them!
Bubbles are moved by the wind. Jump on top of them to access even higher places!
Gather treasure in ever-changing dungeons and conquer massive castles!
You can make Bub's abilities and skills stronger using the treasure you collect.
Grow stronger with Bub and explore even deeper into the dungeons and castles!
■Game features
-The first in the series to feature ""dungeons"" that change every time you step into them!
Each time you enter a dungeon, the shape of the stage, the platforms, the enemies that appear, and their placement change, so you can always enjoy a fresh level!
You don't necessarily have to beat all of the enemies in this game!
Simply trap them or defeat them your way, and move on to the next stage by passing through the donut-shaped gate!
In the dungeons, it is easy to get ""treasures"" that can be used to make Bub stronger, so dive back into dungeons repeatedly to collect treasures and build Bub's skills up!
Once you get used to the controls and familiar with leveling Bub up, we recommend challenging your limits and dive even deeper into the dungeon!
- Uncover the map as you traverse massive castles. Another series first!
Castles are massive stages filled with a labyrinth of rooms. Will you get lost in the maze, or will you use your wits to make it through?
Unique bosses also await you inside, so give Bub the proper training and equipment to aim for the deepest part.

- Master new and returning skills!
The Water Bubble is back in a new form!
You'll also find new skills that will help you along your journey, like Balloon Wig, which you can control mid-air, and Rolling Attack, which wipes enemies out.
Use skills to break through paths that were once inaccessible, and wipe out tough enemies all at once!
Master them and sweep away your enemies in one fell swoop!
- Find the skills and strategies that suit you!
The skills you have learned become items you can use.
The number of items you can take to a dungeon at once is fixed, so it's up to you to decide what kind of skill items and useful items you take and how many of them you take.
It is also up to you to decide in what order to strengthen Bub with the treasures you have collected.
Try to find the skills and strategies that suit you!
■The setting of the story
The setting of the new Bubble Bobble game is a world full of ""strange"" sweet treats!
Candy-shaped enemies start appearing in vibrant dungeons."
■The Story
Bub wakes up to find himself in a strange laboratory.
There, the mysterious Dolcen suddenly appears and gives him a
mission to gather untouched treasure that lies inside dungeons and castles.
Bub loves a good adventure, so how could he resist this talk of treasure?
With that, Bub's sweet and silly journey begins.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 20reviews | 50% | — | $14.3K |
| $39.99 | 10ratings | 60% | — | not modelled | |
Engagement
Reviews
Begrudgingly, I'm going to have to say 'no' on this one. I really tried to enjoy it, but the irritants outweigh the positives! It ended up at a point where I ended up thinking "Ah, I really don't want to play this again, I'm just wasting my own time. Doing these same annoying level patterns over and over kinda sucks, even if they are in a random order." The core idea of the game has merit, but the way it's implemented is painful. "You can use treasure to upgrade your abilities!" - Not until you can beat 40 stages without ever getting hit in 100 seconds. The whole upgrade thing is post-game mechanic. Unless you can play 40 rounds of the original Bubble Bobble without being hit a single time, it's unlikely you'll reach this point. "Complete missions to earn things!" - You earn currencies like gems which you can't actually use. Again, it's for the post-game. "There's dungeons!" - There's two dungeons, and they're kind of annoying to play. It's based around slowly clearing out enemies with powerups you obtain before you start the dungeon. "You can take items to help you!" - The items you 'take' are limited use consumable bubbles or items that let you skip floors. The skip-floor items would be nice for, say, reaching that 40th round without getting hit, but you can only take four items with you. "The levels are random!" - It's the same handful of layouts in a random order with minor differences, like thesame layout being horizontally flipped, or a couple of enemies being slightly harder versions. It has severe difficulty/balancing issues. Normal players won't even reach the point of character upgrades, and experts will be turned off by having to grind for items before being allowed to play further. Here's hoping they balance it in some way in the future, but I'm not too hopeful - it seems like an abandoned proof of concept game that they decided to ditch and just release what they had made so far.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 20 reviews with recorded playtime.
The idea of a rogue-lite Bubble Bobble is, admittedly, a solid one in theory. Bubble Bobble Sugar Dungeons has cute graphics and is fun enough to play, but is unfortunately pretty much ruined by odd design choices. There are two dungeons and two castles to pick from. Castles have a set design and merely task you with navigating them before fighting a boss. You get a bunch of missions that reward you with materials and new features as you complete them, but the real meat is that the dungeons become practically endless. While this could have absolutely worked, the developers decided that the game needed to be slavishly devoted to its roots to the detriment of the entire experience. You can level up various skills, but this is moronically locked behind clearing 40 floors of the first dungeon. Doesn't sound too bad? You can only take a single hit and you have a time limit. Run out of time and, just like the classic games, an invincible enemy shows up to hound you. The majority of players won't even be able to unlock the ability to level up skills due to this. Even if you can avoid enemies indefinitely here (good f*cking luck with that), the time limit makes things a far harder sell. You can increase your time a bit by killing enemies, but it's still not enough. All of the above coupled with a stupidly high price ($40 USD for a game like this is almost as insane as locking skill level-ups behind such a ridiculous barrier) means that the game is absolutely not worth picking up. It's almost astounding how bad the devs f*cked this up.
[h1] 新作+旧作移植のダブルパック しかし… [/h1] ストーリークエスト完了・全ダンジョン50F・全キャッスル100%クリア済みでのレビューです。 タイトルは「バブルボブル シュガーダンジョン」ですが、前作「4フレンズ」のように旧作の移植もセットです。 今回はゲーム内メニューから選ぶのではなく、起動前に「シュガーダンジョン」か「バブルシンフォニー」を選ぶランチャー形式です。 [h1]旧作移植「バブルシンフォニー」について[/h1] [list] [*]AC版そのものの移植ではなく、UIといったゲーム外仕様やセガサターン版の開発会社の名前が出ているので実質Sトリビュートです。 [*]追加機能としてコマンド入力なしで「スーパーモード」「人間モード」等が使えるようになっています。 [/list] [b]問題は新作の「シュガーダンジョン」です。[/b] 正直おすすめできません。Steam版を先行リリースしたのは「実質的なアーリーアクセス」で、今後修正されると信じて、低評価レビューを残します。 一言で言えば[b]プレイヤーを楽しませるより、開発の想定通りのプレイ内容やプレイ時間を強要する要素まみれ。[/b] 全体を通して「基本無料ゲームとして企画されたものを、調整不足のままCS用にスライドした」ようなちぐはぐさを感じます。 [h2]1. 「即死」と「ランダム生成」と「初見殺し」の最悪な噛み合わせ[/h2] 本作は残機なしの即死ゲーですが、以下の要素が組み合わさることで理不尽な即死が多発します。 「ランダム生成要素あり」でありながら「初見殺し」も配置されている点です。 具体的には [list] [*]30F以上潜った深層で、開始直後にワープさせられ、即ジャンプしないと死ぬ配置。 [*]複数のワープを継ぐステージで、どこが繋がっているか色で判別不能なままタイミングが悪いとワープ先が敵と重なっており即死。 [*]似たような配置の微妙な地形違いで、段差で攻撃がずれた引っ掛けパターンが複数バリエーション用意されている。 [/list] キャッスル側の固定ステージなら「覚えゲー」として成立しますが、これをランダム生成ダンジョンでやるのは理不尽なだけです。 [strike]ホンマにその死に方で面白い思たんか?再挑戦の意欲になるミスと思たんかワレ?[/strike] [h2]2. 手段と目的が逆転したバランス調整[/h2] 強化して挑むことをウリとしているのに、バブルンの基礎能力の強化が遅すぎます。 具体的には [list] [*]「すかるもんすた」の出現時間含めた強化解放条件が「スイートダンジョン40F到達」。 [*]しかし、初期の100秒では40F到達自体が困難。 [*]序盤は敵数が少なく(6体以下)、コンボによる時間回復もまともにできない。 [*]尚、強化メニューでは序盤から強化不可能な最大レベル1でメニュー自体は解放されている。 [/list] プレイヤーとしては「クリアできないから強化したい」のに、解放自体がクリア報酬。 これでは手段と目的が逆転してます。 せめて、1つ目のキャッスルクリアで強化レベルのLv2解放はすべき。 体感的には前作のハードのEXTEND全回収かつ☆3クリアを同時達成ぐらいの難易度に感じました。スキップクーヘン4つ使った上でそう感じました。 前作ノーマルコンテニューありクリア程度でええやろ… あと自分がLv2強化解放したのはすでにラスボスに挑める状態でした。 [h2]3.残機はないわけではない(キリッ[/h2] 先ほど即死といいましたが、残機に変わるもの自体は存在することは言わないと不公平でしょう。 バブルンクッキーというアイテムがあります。所持するだけでダメージを受けたときに自動使用。 が、やはりこれも問題点が多数 [list] [*]持ち込みアイテム扱いなので、アイテム枠を圧迫。スキップクーヘン持ち込ませろ。 [*]アイテム枠解放はストーリークエスト終了時点では[b]必要素材すら未発見[/b]。 [*]レシピ開放も結構な回数死亡しないといけない。 [*]尚、コンペイトウでの値段設定は[b]完全にソシャゲやネトゲのその場蘇生アイテムのノリの値付け。 [/b][/list] 基礎能力で体力アップ、もしくは「クッキーポケット」的な専用枠があればよかったのでは? 勿論1個だけはスイートダンジョンの10F以下でそう時間がかからず入手可能なものばかりで開けれるようにで。 [h2]4. あまりにも不親切すぎる素材集め仕様[/h2] [list] [*]素材の入手場所のヒントがなく不親切。昨今のソシャゲでもドロップ場所ぐらいは書いてる。 [*]「銅」素材が全然出ないのに「銀」が余るなど、ドロップバランスが崩壊している。 [*]銀素材の上位アイテムレシピの解放条件が「銅素材の下位アイテム100回使用」など、過剰な回数を要求される。 [/list] 売り切りのゲームで、この制限いる? この辺が「基本無料ゲームとして企画されたものを、調整不足のままCS用にスライドした」と感じる最大の要素。 あと、レインボーアイランドからの引用ではない「ミッション報酬以外でほぼほぼ手に入らない宝石アイテム」の存在もその辺のニオイがプンプンする。 [h2]5. 操作性もテンポも悪いUIと演出[/h2] [list] [*]そもそものメニュー類がソシャゲのUIをコントローラーで操作させるような仕様。 [*]ミッション達成、宝箱出現、次ミッション解放演出などがいちいちウェイトが長く、[b]すべてスキップ不可。[/b] [*]ステージ開始演出も無駄に長くスキップ不可。 [*]最速クリアを求める仕様の癖にステージ遷移演出もやたら長い。初代バブルボブルぐらい短くしてほしい。 [/list] 演出なんて初めの数回見たらガンガンスキップするのが周回ダンジョンゲーのお約束でしょうに。 [h2]6. 過去作からの改悪点もいろいろ[/h2] [list] [*]前作にあった0.5ブロックの高さの地形はほぼ廃止。これ自体はまぁどっちにも転ぶ。 [*]しかし、前作のパズル要素であった「敵の上半身に泡が当たらない」仕様だけ残っており、見た目で泡が当たってるのにという事故死の原因に。 [*]アーケード作品や前作のようにコンティニュー連打でエンディング自体は見られるような救済措置もない。 [/list] 本当にこれがプレイヤーにやらせたい、プレイヤーが楽しめると思った変更なんか…? プレイ内容とプレイ時間が想定だったらプレイヤーが面白いと感じると思ってたんか…? 即死もだけど開発者の「プレイヤーを引っ掛けれたら楽しい」目線で作ってません…? [h1]これなら「10時間足らずで終わったけど面白かった」ゲームのほうがマシ[/h1] 巷でクソゲーといわれる作品もある程度の高難易度といわれるエンドコンテンツ要素も突破したことはありますが、ここまで「つまらない高難度」は初めてです。 突破する面白さ?与えられた理不尽分のマイナスがゼロになるだけの虚無です。 開発者は、私のこのカスハラじみた物言いは、すべてプレイヤーに与えた理不尽が返ってきているものだと思ってください。
Taito I love you but c'mon. Controls are very laggy and Bubble Symphony music is a glitchy mess. Refunded!
画面和UI不像是2025年的,完全就是2005年的风格,复古不等于粗糙,复古风也可以做成很精致,但这游戏从里到外都体现一股子廉价塑料感。甚至最离谱的是这游戏还报毒,杀软疯狂弹窗,不知道这游戏到底在做什么。
If you weren't satisfied by Bubble Bobble 4 Friends, which was essentially a puzzle game borrowing Bubble Bobble mechanics and lacking the frantic arcade action, seemingly targeted at a younger audience... You'll likely be disappointed by Sugar Dungeons, which seems like the same kind of thing. I'll always have a soft spot for this franchise but I'd rather see it grow with its audience. (Okay what I really want is a new Rainbow Islands game... One of these days...) However, it does come with Bubble Symphony, which is awesome. Probably not worth it at full price but maybe on sale.
Bubble Bobble Sugar Dungeons is a really good evolution of the Bubble Bobble formula! It's a super fun game and I cannot stress that enough. The game features both dungeons and castles, dungeons being closer to the original Bubble Bobble arcade game in a sense where it's level to level, while castles are an entirely new mode where you explore room from room (the castles were 100% the highlight for me, and I wouldn't mind a game that was JUST those if I'm being completely honest). The game has a really good difficulty to it. It starts out pretty easy, but then after the tutorial missions, quickly starts to get really hard, dare I say harder than the originals. There are a lot of very unique gimmicks this time around as well Whether it be brand new enemy types, ice physics, breakable blocks, etc. The game always felt like it had something new to throw at me near the end. However I do have to express my feelings towards the things I was not a fan of as well. For one, there are only two worlds, which was very disappointing, because most of the new stuff happens in the second one, and the game left me wanting more after the final boss. While yes, the dungeons are there and can be endless, the layouts feel about the same as one another, and I didn't feel much variety at all after a while in those. I feel as if the missions were a little too grind dependent also. Most of my time was grinding the dungeons just so I could complete enough missions to do the castles, or unlock a skill that I needed. (or even be able to craft cookies which work as your lives in this game because normally you can only take one hit). It felt like while there was a lot of play time because of this, there wasn't actually too MUCH to play if that makes sense. Like I said, the castles are by far the best part of this game in my opinion, and they both feel amazing, so when I found out the second one was the last one, I was a bit disappointed because that one did so many cool new things that Bubble Bobble has never really experimented with before, but as quick as I got to it, it was over. I want to state that I didn't even unlock everything that Bub could even do before I got to the end. Which I guess this game's focus is replayability, but it's a bit hard to want to replay it after the ending since I had to grind those stages to death to even GET to the end of the game, and I feel like I've seen everything at that point. EDIT: in the soundtrack, there's music for a 3rd dungeon, and two other Castle themes, however I didn't get any kind of mission to unlock either of these if they even exist in the game currently, so take that with a grain of salt. Overall, I still say that I recomend this game, but only if you're a huge Bubble Bobble series fan like I am. There are a lot of surprises, such as some characters appearing in the MAIN Bubble Bobble series for the first time (like Woolen, Liber, etc.), and brand new gimmicks as mentioned earlier. However I do have to say that if you're picking up this game, to get it on a sale. I do not feel as if it was a 40-50$ game, and I was expecting a lot more. The problem isn't that the game is bad, it's that it feels like it ended as soon as I was getting to the really cool brand new stuff, and I do hope that they add more content to the game in the future because I feel as if this game could really benefit having more stages and / or game modes. Bubble Symphony was a fun bonus though!
I am happy to support any Bubble Bobble please consider making a Rainbow Islands remake :)
苦行 未強化の状態がかなり長く、アイテムでストックするためデフォの残機は常に1 これらの仕様のせいでかなりのリトライを強いられますので シリーズ愛好家でも正直オススメできません
ケーキキャッスルの最奥ボス1体倒したまでのレビューです。 正直即死でローグライクはきついなと思います。 一応100回やられてクッキーは作れるようになったのですが、、、 そろそろピンチになったから引き返すかの駆け引きができない以上はモチベーション維持できそうにないです。 体力の概念・強化があればまだ遊べたとは思います、 強化もままならずただ現状を乗り越えて下さいといわんばかりの調整。 現状のままでは続きを進める気が起きず、他人にオススメしがたい印象です。 せめて難易度調整できませんかね?
Players by region
Where this game's players are, estimated from review languages.
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