No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
◌ Tap bubbles to pop them with a popping sound ◌ Tap coloured bubbles to build a rainbow ◌ Tap all coloured bubbles to enter the rainbow and listen to a soothing lullaby ◌ Tap on black bubbles to return back to the start ◌ Pop many bubbles at once by holding down your finger and moving it ◌ Shake the device to introduce more bubbles ◌ More than one person can play on the same device, whether two kids or a parent and a child, for example ◌ Kids learn how the bubbles cause different effects through experimentation and discovery ◌ Haptic feedback and vibrations for a sensory touch experience (iPhone only) ◌ Language neutral gameplay ◌ No time limits ◌ Free play with no set way to play the game ◌ Safe for kids with no advertising and no in-app purchases
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 10.8K | 97% | Free | |
| — | 552 | 95% | $2.99 | |
| — | 4 | 40% | $29.99 | |
| — | 3 | 100% | $0.99 | |
| — | 1 | 100% | $2.49 | |
| approximately $9.6K | 75 | 52% | $3.99 |