
A modern re-imagining of the classic ASCII dungeon crawler. Choose your hero and descend into a procedurally generated world constructed entirely from ASCII letters. Can you survive?
Modeled estimate, not a reported figure. How we estimate →
About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a few years late to this party... I mostly find games on sale so it's a bit harder to say no to a game listed at $15 being $1 (If it isn't an obvious scam game) This game draws major inspiration from Gauntlet and mixes it up with a bit of Necropolis (If anyone gets that reference) Pros - The art concept is amazing! - There's CO-OP - The Characters start different, but the game lets you build skills however you like - Comfortable responsive controller support (Apparently using kb&m is a bad idea) - Interactive & breakable environments (Some reviews were complaining about having to break everything to gain exp. You really don't have to do this, but you might have to in order to find a key) - Multiple save files - Create your own dungeons - Exploration with a tiny bit of puzzle solving Cons - The EXACT same first con as everyone else; Pits killing you sucks! If you're in a attack combo and you kill or knock the enemy off the edge, you cannot stop your combo. I haven't died from anything else besides pits in all my runs. I don't get the whole "jumping is hard" because you can jump/double jump the gaps just fine, they just suck in certain situations, like when you're coming towards the screen because you can't change your camera angle to show in front of the character instead, or if you're running away from an explosive enemy and you just barely get hit by their explosion off the edge. There's plenty of ways to fall into a pit, and it's ridiculous that it ends your run. - The only thing that you keep with you between runs is the book that explains enemies (I should mention that I haven't won a run yet. That might change things, but I don't think it will). There's nothing to build up to or help you with future runs besides your own knowledge and skill This is a con, but it's discussing more of the confusion in the reviews over the game itself. - I don't think this game is difficult. I'm not trying to brag or think I'm a better gamer. I just don't understand what the other reviews are discussing when it comes to that. It's not in any fashion difficult; The enemies are easy and all fairly the same concept (some have different elements and there's ranged, regular, tiny latching, and explosive enemies). The procedural generated dungeons are easy to navigate. You get an overabundance of loot that you can use to make different potions/weapons. It's easy to gain experience for your character, and your abilities/weapons are extremely overpowered. You can block EVERYTHING. Getting hit (even with explosions) deals very little damage, and you constantly get food/items to heal and feed your hunger (I'm often finding myself eating food to fight starvation instead of healing). I'm not asking for Dark Souls content, but some sort of variety in the enemy's actions would be nice. Everything is a full frontal assault with little blocking in the enemy's actions. The archers are only annoying because they stun your movement slightly. - Traps are a JOKE! They hurt the enemies as well, and they're so visible that you feel like an idiot if you set one off. - The maps become super repetitive. It's room hallway room locked door and another hallway to another room with the key. There's a few branching paths, but the exploration is fairly linear even for procedural generation. With the complaints I gave... Why am I giving it a thumbs up? It's fun mindless gaming that I see myself coming back to play. It's easy to leave and come back with a very small learning curve. It was $1 which means it has the possibility of going on sale for $1 again.
oyun baya tatlı geldi roguelike zindan savaşları sevenler bayılacaktır kontroller gayet düzgün içerik zengin. hojdur...
Smacked keyboard with head it became axe. Wife saw now demands renovation. I said lets go basement treasure and beer await. She bonked me but kept weapon.
Сомнительно, но окей.
「Rogue」をそのまま3Dアクションにしたというわかる人にしかわからない出オチのようなコンセプトのゲーム。 荷物管理や灯りと食料の確保、操作の複雑さといった要素は大幅に緩和され、現代的な遊び心地です。 今から少し前、ローグライクといえば不思議のダンジョンだったりヴァンサバ系列のローグライトだった時代に突如現れた、 ローグから派生ツリーを伸ばしたローグライクアクション。 不思議のダンジョンが再注目された2024年において、このゲームも再注目されてほしいと思う次第。
3/5 star
你这跳跃距离设置得也太傻屄了,稍微远一点的地方就落身死,玩什么?
Эта игра представляет графику выполненную при помощи символов, что и написано в описании. Поиграв в эту игру час, я могу сделать маленький вывод по своим ощущениям. Плюсы: + Рандомная генерация с сидами. + Возможность крафта, как обычного оружия, так и зачарованного. + Малая хардкорность. + Дерево навыков. Развивайся как хочешь. Минусы: - Однообразие. Здесь нет каких-то вещей, которые могут как-то менять геймплей. Находишь оружие и оно отличается от других только типом атаки, либо уроном. - Почти одинаковые персонажи. Персонажи представляют собой 4 класса: Амазонка, Рейнджер, Воин и Маг. Их отличия только в скине щита (у мага посох) и начальный набор перков. Моя оценка 7 / 10. Игра понравилась, но вот из-за этих минусов верну деньги, так как любитель различного геймплея. Надеюсь в далньейших обновлениях разнообразят игру введением уникальных механик. Если вам поднадоел Исаак, то можно приобрести эту игру. Разрабам удачи!
Um RPG muito bom e bem feito , vale muito a pena , mt divertido
Fun little dungeon crawler, I paid about a dollar for it on sale and got my fun's worth out of it. Any higher and I would of probably ignored it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| My Pleasure - Season 1 | $52.9K | 243 | 76% | $13.99 |
| Luna Sky | $52.9K | 161 | 43% | $12.99 |
| CrossWorlds: Escape | $52.9K | 157 | 64% | $11.99 |
| Soul Searching | $52.9K | 314 | 86% | $9.99 |
| Professional Farmer 2014 | $52.9K | 621 | 47% | $2.39 |
| Resolutiion | $52.8K | 111 | 67% | $19.99 |
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Call of Duty®: Black Ops III | $370.1M | 231.3K | 85% | $59.99 |
| Hogwarts Legacy | $366.2M | 271.8K | 90% | $59.99 |