
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прикольная игра на вечер.
An enchanting piece of interactive storytelling of family framed with mythology. The puzzles all feel unique and varied, with some being a bit more more tricky than others. My only complaint would be the clunky controls. If you want to get all of the achievements, have a guide available or you might very well miss every single one.
I love me a good gameplay gimmick and this one is very creative. Playing as two characters at once is such a clever idea and very well implemented into the gameplay itself! I will say it ended up being a lot darker than I expected, especially towards the end but it fit well with the narrative to have such a dark and hostile world to navigate. I won't spoil anything but there is a moment near the end that weaves the gameplay so cleverly into the story that it has become one of my favorite moments in video game history. Not joking. Its one of those moments I look back on so fondly, even years later and I just cannot gush enough about how well made this game is as a result of it! Like seriously this is a very well made game with a good story attached to it!
如果要选一个最纯粹的例证来证明"游戏叙事不必靠剧本,它可以扎根于游戏本身",《兄弟:双子传说》这部小品级游戏便是无可绕开的标杆。 《兄弟:双子传说》从剧情上它看似是北欧民间故事里最老套的那一层,母亲溺亡、父亲病危、两兄弟踏上寻取"生命之水"的远征。但制作人的高明之处在于彻底放弃了所有可阅读的文本,全程使用一套虚构的无意义语言,叙事完全交付给肢体表演、环境细节和玩家的操作。哥哥沉稳承重、弟弟灵巧狡黠,二者的差异不只写在设定里,而刻进每一个与场景互动的操作中:谁会游泳、谁能拉杠杆、谁会从栅栏缝钻过去。 《兄弟:双子传说》的画面方面,UE3在制作人手里被调教出了一种罕见的"可游玩绘本"质感,饱和但不艳俗的色调、柔光与体积雾层层铺叠,从麦香弥漫的起手村庄到巨人战场遗骸的血河再到极光覆顶的冰原,每一章都像翻过一张手工上色的插页。 《兄弟:双子传说》的配乐偏民谣与氛围人声的谱系,而竖琴、木管与空灵女声吟唱交织出一个既古老又"不在任何真实历史中"的声景,结尾母亲主题的配乐像幽灵一样反复闪现又退场,音乐不抢戏、不煽情,却在你需要感到孤独时恰好只剩风声。 而真正让《兄弟:双子传说》从"好看的步行模拟器"升格为交互艺术的,是它的核心玩法,用单个手柄的左摇杆+左扳机控制哥哥、右摇杆+右扳机控制弟弟,令单人玩家不得不同时驾驭两个身体。单人玩家上手时如同左手画圆右手画方,笨拙得令人发笑,但当肌肉记忆终于落成,两个摇杆之于你就像两条腿之于行走。然而游戏在终章时因为哥哥的离去,左半边手柄归于沉寂,让玩家每一次下意识去拨左摇杆时才惊觉它不再响应。这种的失控感,把丧失挚亲的悲伤与孤独从屏幕里的故事直接传达给玩家。 《兄弟:双子传说》的价值不在于谜题有多烧脑或世界观有多宏大,而在于它证明了当机制与情感同构时,短短几小时的旅程甚至可以比三十小时的史诗留下更深的感悟,它是一则关于依赖、成长与必然分离的现代童话,也是制作人后来通往《逃出生天》、《双人成行》与《双影奇境》游戏制作路线的真正原点。
if you get it on sale, it's well worth it, otherwise I think the price is bit too much for a 3 hour game
bom jogo
非常经典
Okay! This game. The first 92% of this game, A tier, actually SSS tier. Very good considering all the fun and laughs we had me and my brother. I mean me and my husband of course. Then suddenly the girl became spider and it ruined everything. Why do you have to kill a teenager huh? HuH??? Tell me why. NOW? Why. I hate this game. Well it's not that bad. Like it a little okay bye!!
Short but very touching game with a great artstyle. Controlling the two characters at the same time is a lot easier than it might seem. More than worth giving it a try.
Simple gameplay, nice visuals for it's time and a good story to follow. Could probably play this with anyone (locally)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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