
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41.3Kreviews | 94% | — | $16.3M |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果要选一个最纯粹的例证来证明"游戏叙事不必靠剧本,它可以扎根于游戏本身",《兄弟:双子传说》这部小品级游戏便是无可绕开的标杆。 《兄弟:双子传说》从剧情上它看似是北欧民间故事里最老套的那一层,母亲溺亡、父亲病危、两兄弟踏上寻取"生命之水"的远征。但制作人的高明之处在于彻底放弃了所有可阅读的文本,全程使用一套虚构的无意义语言,叙事完全交付给肢体表演、环境细节和玩家的操作。哥哥沉稳承重、弟弟灵巧狡黠,二者的差异不只写在设定里,而刻进每一个与场景互动的操作中:谁会游泳、谁能拉杠杆、谁会从栅栏缝钻过去。 《兄弟:双子传说》的画面方面,UE3在制作人手里被调教出了一种罕见的"可游玩绘本"质感,饱和但不艳俗的色调、柔光与体积雾层层铺叠,从麦香弥漫的起手村庄到巨人战场遗骸的血河再到极光覆顶的冰原,每一章都像翻过一张手工上色的插页。 《兄弟:双子传说》的配乐偏民谣与氛围人声的谱系,而竖琴、木管与空灵女声吟唱交织出一个既古老又"不在任何真实历史中"的声景,结尾母亲主题的配乐像幽灵一样反复闪现又退场,音乐不抢戏、不煽情,却在你需要感到孤独时恰好只剩风声。 而真正让《兄弟:双子传说》从"好看的步行模拟器"升格为交互艺术的,是它的核心玩法,用单个手柄的左摇杆+左扳机控制哥哥、右摇杆+右扳机控制弟弟,令单人玩家不得不同时驾驭两个身体。单人玩家上手时如同左手画圆右手画方,笨拙得令人发笑,但当肌肉记忆终于落成,两个摇杆之于你就像两条腿之于行走。然而游戏在终章时因为哥哥的离去,左半边手柄归于沉寂,让玩家每一次下意识去拨左摇杆时才惊觉它不再响应。这种的失控感,把丧失挚亲的悲伤与孤独从屏幕里的故事直接传达给玩家。 《兄弟:双子传说》的价值不在于谜题有多烧脑或世界观有多宏大,而在于它证明了当机制与情感同构时,短短几小时的旅程甚至可以比三十小时的史诗留下更深的感悟,它是一则关于依赖、成长与必然分离的现代童话,也是制作人后来通往《逃出生天》、《双人成行》与《双影奇境》游戏制作路线的真正原点。
Brothers: A Tale of Two Sons es un juego que juega más bien contigo y tus emociones. Los paisajes son maravillosos, la jugabilidad muy entretenida. Con cada una de las manos, llevarás el movimiento de uno de los hermanos, y esta mecánica es muy interesante durante todo el juego. Lo recomiendo por lo hermoso que es. No es largo ni complicado, lo único que deberías esperar del juego es lo que él mismo te vende, vivir la experiencia.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Miladını doldurmuş, aslında 2 kişiyi tek başına kontrol ederek puzzle çözme mekaniği 3-4 saat oyun süresi boyunca zevkli. Ancak oyunun bilgisayarda tam ekran olmaması ve bazı bölümlerde özellikle sonlara doğru zaman geçsin diye saçma sapan şeyler yaptırıp dümdüz yürütmesi oyunun temposunu çok bozuyor.. Eğer fiyatı 1 dolardan ucuzsa 3-4 saat puzzle çözerken ortalama bir hikaye izleyeyim derseniz alabilirsiniz.
Nunca mais compro jogos assim: com essa mecânica de controlar dois personagens ao mesmo tempo. Quando vc tem essa mecânica, mas tem um personagem principal como o game " Enigma do medo", em que o cachorro participa de algumas ações, aí não vejo problema. Mas esse aqui não dá... Game reprovado.
Un juego emotivo, recuerda lo necesario de contar con otras personas para lograrlo. Los videojuegos tambien se tratan de historias y hermandad.
A testament that you don’t need a lot to tell a good story. Is it weird and a bit clunky? Yes. Is it still fun? Absolutely. A short, 3-hour adventure that’s definitely worth playing.
Проста в механіці, але неймовірно захоплива гра — передусім завдяки сюжету, який пробирає до кісток. Унікальний досвід керування одразу двома персонажами з одного контролера лише підсилює важливість зв’язку між братами. Гра нагадує, наскільки важливі наші рідні та близькі. Їх підтримка здатна допомогти подолати найскладніші випробування. Проте інколи почуття затьмарюють розум... Не варто змінювати гідне — на доступне.
Game has whales
暗黑风格版双人成行(),主要是剧情感觉带有编剧的一点点恶意,比较虐。游戏性当然远比不上双人成行,但也值得一试,剧情节奏还是安排得不错的。
Un classique du jeu coop' en local qui se prend en main assez facilement - exclusivement à la manette - Brothers, A Tale of Two songs propose de suivre deux jeunes frères dans leur périple pour trouver un remède pour leur père malade. L'histoire est simple à l'extrême mais le jeu maîtrise sa narration de manière exemplaire, notamment par les détails qui apparaissent au fil de nos déambulations comme autant d'indices précurseurs de la suite. Les énigmes sont bien pensées sans être lourdingues, les phases de plate - forme très assistées, l'itinéraire toujours très clair, c'est un jeu très facile d'accès mais attention à ne pas le mettre entre les mains trop jeunes car l'épopée épique de nos deux héros mêle le folklore nordique à un récit assez sombre au final, à la manière des contes des frères Grim. Chose amusante, du fait de ses contrôles très simples (littéralement un stick et une gâchette pour chacun des deux frères), il est possible de faire le jeu à deux en tenant chacun une moitié de la manette, un concept extrêmement rare dans le médium. Il reste encore un peu cher pour sa courte durée de vie, mais si vous souhaiter partager l'expérience avec une personne qui n'est pas à l'aise avec le JV et que les jeux d'arcades ne branchent pas, c'est un excellent choix.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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