
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41.3Kreviews | 94% | — | $16.3M |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very adventurous and filled with unique details. Great to play with a friend simultaneously with clever puzzles to solve and a compelling story. Highly recommended!!!
예쁜 여자를 조심하세요 4시간만에 도전과제 100% 달성 ★★★★ (4/5)
如果要选一个最纯粹的例证来证明"游戏叙事不必靠剧本,它可以扎根于游戏本身",《兄弟:双子传说》这部小品级游戏便是无可绕开的标杆。 《兄弟:双子传说》从剧情上它看似是北欧民间故事里最老套的那一层,母亲溺亡、父亲病危、两兄弟踏上寻取"生命之水"的远征。但制作人的高明之处在于彻底放弃了所有可阅读的文本,全程使用一套虚构的无意义语言,叙事完全交付给肢体表演、环境细节和玩家的操作。哥哥沉稳承重、弟弟灵巧狡黠,二者的差异不只写在设定里,而刻进每一个与场景互动的操作中:谁会游泳、谁能拉杠杆、谁会从栅栏缝钻过去。 《兄弟:双子传说》的画面方面,UE3在制作人手里被调教出了一种罕见的"可游玩绘本"质感,饱和但不艳俗的色调、柔光与体积雾层层铺叠,从麦香弥漫的起手村庄到巨人战场遗骸的血河再到极光覆顶的冰原,每一章都像翻过一张手工上色的插页。 《兄弟:双子传说》的配乐偏民谣与氛围人声的谱系,而竖琴、木管与空灵女声吟唱交织出一个既古老又"不在任何真实历史中"的声景,结尾母亲主题的配乐像幽灵一样反复闪现又退场,音乐不抢戏、不煽情,却在你需要感到孤独时恰好只剩风声。 而真正让《兄弟:双子传说》从"好看的步行模拟器"升格为交互艺术的,是它的核心玩法,用单个手柄的左摇杆+左扳机控制哥哥、右摇杆+右扳机控制弟弟,令单人玩家不得不同时驾驭两个身体。单人玩家上手时如同左手画圆右手画方,笨拙得令人发笑,但当肌肉记忆终于落成,两个摇杆之于你就像两条腿之于行走。然而游戏在终章时因为哥哥的离去,左半边手柄归于沉寂,让玩家每一次下意识去拨左摇杆时才惊觉它不再响应。这种的失控感,把丧失挚亲的悲伤与孤独从屏幕里的故事直接传达给玩家。 《兄弟:双子传说》的价值不在于谜题有多烧脑或世界观有多宏大,而在于它证明了当机制与情感同构时,短短几小时的旅程甚至可以比三十小时的史诗留下更深的感悟,它是一则关于依赖、成长与必然分离的现代童话,也是制作人后来通往《逃出生天》、《双人成行》与《双影奇境》游戏制作路线的真正原点。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $39.99 | |
| $16.3M | 14.3K | 91% | $49.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 114.4K | 93% | $5.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.4M | 24.9K | 68% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 444 | 88% | $14.99 | |
| — | 30 | 72% | $7.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $329.1K | 1.1K | 95% | $14.99 | |
| $0 | 0 | 93% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aynı anda iki karakteri kontrol etmek zevkliymiş. Baya bir keyif verdi hikayesi de güzeldi.
其实我还挺喜欢这个游戏的,但我真的不喜欢这个结局,我和妹妹一起玩的,本来两人兴高采烈的,非常欢乐的享受游戏的气氛,就因为这个结局,气氛跌到了谷底,很糟糕的体验,以后可能不会再想玩了。
I went in expecting fun, novel gameplay and not much else. While the gameplay lived up to expectations, the character and flavor of the world was an even bigger standout. Moreover, this game delivered the single best use of gameplay to fuel story that I've ever experienced. Play this game.
Even in the original, low-poly iteration, this is a game with features beautiful artwork, with an immersive, but rather short story. Gameplay is unique, with the player controlling two characters simultaneously with each character's movement mapped to a thumbstick. It actually works fairly intuitively, most of the time; although sometimes it gets a bit confusing if you get the two characters on opposite sides of the screen from their assigned thumbsticks. Gameplay is more-or-less a linear adventure with light platforming and fairly simple puzzle elements. If you do play this, be prepared for a tragic story, certain parts nearly caused tears. Finally, the game is really short; 3.5 hours on my first playthrough, and I wasn't rushing. So if you do want to buy this, wait for a sale or a bundle deal.
Fantastic classic best enjoyed in local coop. Head to the forums in order to find out how to play with 2 controllers.
raciste, misogyne, gameplay pas imaginatif, histoire gimmick inutile, langue inintelligible pour le lore c'est top mais pourquoi nous faire des cinématiques archi looooongue tah les émotions surtout que les personnages bougent comme dans un cartoon, graphismes nuls sans patte graphique particulière ok mais pourquoi nous faire des plans majestueux en mode on va admirer les trois polygones qui servent de montagne ? Les énigmes c'est : avance tout droit et la solution toute seule tu trouveras, aucun moment mémorable, aucune difficulté, un jeu générique dont on aurait retiré toute âme si vous voulez un jeu qui explore la relation de deux frères avec un gameplay assymétrique, je recommande mario et luigi superstar saga
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.