
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
eu joguei isso no ps3 qnd eu tinha 11 anos la em 1485 e foi extremamente nostálgico jogar novamente agr q tenho 62, jogo muito bom, mas o final foi complementa desnecessário, o irmão mais velho n precisava morrer :c mas mt bao
感觉画面比重制版更好呢
Отличная игра. Только озвучки нет никакой
The controls mess with my brain a little when trying to control both at the same time, but it works. The story is short-ish, but definitely brings out tears a few times.
This game was beautiful to look at and I really liked that about it but everything else about it is just irritating. The controls are so annoying, so much of the gameplay is just completely counter-intuitive and at several points I had to look up what I was supposed to do and my response was always "Well I don't know how on earth I'm expected to know to do that." because there are just so few hints and the solutions are not at all obvious. It's just annoying. Like how am I supposed to know in the end to just swap the controllers around? Nothing indicated that at all! Why would I do that? I spent the whole game getting frustrated over mixing up the two controls.
A short game with an unique concept of controlling two characters at once and a great story.
The story is pretty simple: two brothers look for a magical tree that can nure their dad. On the way there they run into all sorts of wacky situations that requires effort from both of them. The atmosphere combines happy and tragic scenes, to show that the world of this game is ambivalent. For every peaceful village there is a town where everyone froze to their death. This duality even has a role in the story. Gameplay is unique in a sense that you have to control 2 characters at the same time. There are puzzles and parkour elements that require some finesse with controlling both characters. Somehow the game manages to not be awkward despite this setup. All in all, it's a fantastic 4 hour game that you can enjoy for 1 evening.
I was hesitant about this game initially since the characters don't actually have any intelligible speaking lines in the game, but I was quite pleasantly surprised by this game. It provided everything I could have asked for with 1 caveat at the bottom. There is a wonderfully presented story which truly tugs at the heart strings. You *become* each of the brothers as you are going through the game even if you never understand what they say. You really understand their fears and emotions because of how well the story is presented and the pay off for this investment is quite strong. The only thing I wasn't prepared for was the controls. I did this single player...which I think was OK? It was a test in compartmentalizing my thoughts as I had the 2 brothers walking in different directions or doing different things all at the same time with two different parts of the keyboard. They were never far apart and were usually doing the same things, but it did get challenging because of this! This made the game feel like it was intended to be co-op exclusively which I did not get the impression of when I bought it. It is completely doable with minimal difficulty as a single player though!
Story is really strong. The game worst of every minute of playtime. 10/10
Brothers: a Tale of Two Sons has one of the most unique control schemes I’ve ever seen. Each thumbstick and trigger button is used to control either brother. It might sound unwieldy, like patting your head and rubbing your stomach at the same time, but it’s surprisingly easy to get used to. The dual controls also reinforce the player’s investment in the characters by making use of puzzles that sometimes require one brother to interact with an object to help the other overcome an obstacle. Brothers tells one of the most emotionally resonant stories I’ve ever played in a game without even having traditional dialogue. Instead, the characters speak only in gibberish, with their meaning and emotions being conveyed through gestures and facial expressions. The ending had me in tears both times I’ve completed the game. It’s easily beatable in an afternoon, but I still think about the story years after I first played it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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