
BrokenLore: FOLLOW is a psychological first-person horror game that immerses players in the haunting narrative of Anne, as she grapples with issues of self-acceptance, bullying, and worthlessness while encountering metaphorical surreal creatures that heighten the terror of her journey.
Modeled estimate, not a reported figure. How we estimate →
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About
Enter the captivating universe of BrokenLore: FOLLOW, the prequel to UNFOLLOW, the saga that explores the dark side of social media.
FOLLOW is an intense psychological first-person horror experience about Anne, a young woman haunted by her painful past and the inner demons that relentlessly chase her.
Confront the challenges of self-acceptance, eating disorder, body dysmorphia and worthlessness. Explore the difficult relationship with a mother with an extravagant personality and relive the bullying endured from her peers.
Through a compelling narrative full of twists and turns, FOLLOW reveals the backstory of a complex universe, immersing players into the story and characters that shape Anne’s destiny and the world around her.
FEATURES
➤ Explore unsettling environments while solving puzzles,
➤ Reconstruct Anne's troubled story,
➤ Escape from terrifying creatures lurking in the darkness.
FOLLOW was developed in collaboration with psychologist Emanuela Papa, with the goal of accurately and sensitively representing the profound themes of this experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Turkish, Indonesian, Polish +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
나 ㅈㄴ 쎔.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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