
BrokenLore: DON'T LIE is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable.
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About

Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore.
Raised by a father who was always present but never truly there, Junko learned early to retreat inward. When her few attempts at connection were met with rejection and humiliation, she shut herself away from the outside world.
As the boundaries between memory and reality begin to fracture, familiar places transform into reflections of her past. Through exploration, unsettling encounters, and the gradual unravelling of Junko's story, she must confront the people, experiences, and emotions she has spent years trying to escape before she loses herself completely.
Japanese First-person psychological horror: Explore, investigate, and survive within a grounded, slow-burn descent into paranoia and perception.
Confined exploration: Search Junko’s apartment and surrounding distorted spaces through messages, files, and environmental clues to uncover hidden truths.
Tension: Stay out of sight and move carefully as an unseen presence begins to track your behaviour.
Fractured reality: Shift between familiar environments and warped liminal spaces shaped by Junko’s memories, where her memories and fears manifest.
BrokenLore Series: DON'T LIE is part of the “BrokenLore” series of games that can be played and enjoyed as a standalone story.
Wired Productions: Produced by psychological narrative specialists, Wired Productions - adding additional layers of narrative and depth, for a richer experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +3 more
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Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Article disponible : https://legeekparesseux.fr/test-gaming/brokenlore-dont-lie Voilà, encore une fois, je termine en larmes après avoir terminé un second opus de BrokenLore… Décidément, cette licence aura ma peau ! DON’T LIE est un jeu que j’attendais avec énormément d’impatience. Il faut dire que j’avais tout simplement adoré le premier opus, DON’T WATCH. Ce dernier avait déjà réussi à me toucher et à jouer avec ma sensibilité. Autant dire que je savais donc à quoi m’attendre avec ce nouvel épisode… du moins, en partie. DON’T LIE reprend cette dimension émotionnelle, mais j’ai clairement eu l’impression qu’elle montait d’un cran. Là où DON’T WATCH misait davantage sur son aspect horrifique, ce nouvel opus s’intéresse beaucoup plus à l’humain et à tout ce que peut ressentir Junko. Ce n’est absolument pas un défaut. Bien au contraire ! L’absence de jump scares et d’horreur plus classique pourrait laisser penser que le jeu est moins inquiétant. Pourtant, ce n’est pas du tout le cas. Le malaise reste présent tout au long de l’aventure et repose principalement sur l’ambiance sonore, les environnements et tout ce que le jeu nous laisse imaginer. Comme je l’expliquais plus haut dans mon test, DON’T LIE est également magnifique. Les décors sont particulièrement soignés et certains environnements donnent réellement envie de s’arrêter quelques secondes pour les observer. Mais de beaux décors ne font évidemment pas tout. Ajoutez une musique inquiétante, quelques sons suffisamment bien placés et cette sensation permanente de ne pas savoir ce qui peut se trouver derrière nous… et l’ambiance change immédiatement. C’est justement cette combinaison qui donne à DON’T LIE toute sa dimension horrifique. Le jeu ne cherche pas forcément à nous faire sursauter. Il préfère installer progressivement cette sensation de malaise et d’angoisse. On avance, on observe, on écoute et on se demande constamment si quelque chose ne va pas surgir. Avec un casque sur les oreilles, l’expérience prend d’ailleurs une toute autre dimension. Le travail réalisé sur l’ambiance sonore est vraiment remarquable et contribue énormément à cette sensation de tension permanente. Le fait de pouvoir utiliser une arme apporte également quelque chose d’intéressant au gameplay. Surtout que, comme souvent dans BrokenLore, ce choix n’est évidemment pas là par hasard. Cette arme fait directement écho au jeu vidéo préféré de Junko et au fameux petit jeu auquel elle joue dans son appartement. Sans vouloir vous spoiler, cette passion pour les jeux vidéo ne concerne d’ailleurs pas uniquement Junko. Un autre personnage déjà mentionné dans l’univers de BrokenLore partage lui aussi cette particularité : Hideo. Son importance ne s’arrête d’ailleurs pas là puisqu’il sera au centre du prochain spin-off, DON’T PLAY. Vous l’aurez donc compris : BrokenLore: DON’T LIE est, pour moi, une véritable réussite. Le jeu propose une approche différente de l’horreur, plus émotionnelle et psychologique, mais cela fonctionne particulièrement bien. J’ai été touchée par l’histoire de Junko, par son personnage et par tout ce que cette aventure permet de découvrir autour d’elle. Le titre réussit également à conserver cette ambiance si particulière qui fait le charme de BrokenLore, tout en proposant quelque chose de différent. Un grand merci une nouvelle fois à Serafini Productions pour nous proposer de telles pépites. BrokenLore est définitivement devenue l’une de mes licences de jeux d’horreur préférées et, forcément, j’ai déjà terriblement hâte de découvrir la suite ! Pour celles et ceux qui ne se sont pas encore lancés dans l’aventure, sachez qu’il n’est jamais trop tard pour découvrir BrokenLore. Commencez par DON’T WATCH, plongez ensuite dans DON’T LIE et laissez-vous porter par leurs histoires. Vous ne le regretterez pas !
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is good, but too many plot hole. i'm still curious about the story of junko and the other. the plot twist is insane i dunno when i setup graphic in epic but still blurry texture? i'll give it 7,5
画风玩法不错,就是流程比较短,比较适合晚上一个人关灯玩
看到你这个切片就购买了,里面有一位神似故人,是你吗,千草爱音
Spielt unbedingt alle teile davor und dann dies hier, einfach nach relase spielen, geile story einfach nur hammer
BrokenLoreシリーズの5作目。過去作同様、夢や精神世界が徐々に現実を侵食していくタイプのホラーゲーム。 ジャンプスケアは少なめで、雰囲気でじわじわ怖がらせてくる系。 ただし、個人的には楽しめたのでおすすめにするが、あくまでBrokenLoreシリーズのファン向けの作品という印象。 特に、今までの作品よりも全体的に薄味になっているので、 過去作は未プレイだけどPVなどで気になったという人は肩透かしを食らうかもしれず、おすすめできない。 一部に蛆虫が出てくるので苦手な人は注意(よく見ないと気付かない程度ではある)。 以下は本作及び過去作についての若干のネタバレが含まれるため注意。 本作は2作目であるDON'T WATCHの続編のようなもの。 同作に登場した淳子が本作の主人公であり、淳子視点でのDON'T WATCHという立ち位置。 そのため、随所にDON'T WATCH要素が出てくるため事前にプレイしておくとより楽しめる。 とはいえせいぜいが「あ、ここはあのシーンの場所だ」となる程度なので、未プレイであっても特に問題ない。 [strike](プレイしようがしまいが意味不明なシーンは意味不明なまま) [/strike] 〇良かったところ ・演出面の強化 今までの作品よりも映像がキレイになったり、 様々なミニゲーム的な要素が増えたりしてプレイ体験は過去作よりも向上した。 ・チェイス要素の大幅な難易度低下 過去作では若干うんざりしたこともあるチェイス要素だが、今作では非常に簡単になった。 過去作では逃げ場がほとんどない一本道で現れたり、いきなり目の前に現れてそのまま殺されたりということがあったが今作ではほとんどない。 あったとしても逃げる手段が用意されている。 走ってるだけで撒けるし、ボタンを押すだけで防げる場面もある。 〇いまいちなところ ・全体的に薄味 自分はこのシリーズのファンだから楽しめたが、正直なところなぜここまで高評価なのかがわからない。 ホラー要素が大幅に減り、ジャンプスケアがほぼ0でチェイスも非常に簡単なもの。 その代わりに増えたのがオマケ程度の横スクロールアクションや3DアクションやQTEなど。 ゲーム全体を通して「ミニゲームの詰め合わせ+少なめのホラー」という構成になっており、 純粋なホラーゲームをプレイしたという感覚があまり残らない。 盛り込まれた要素1つ1つの出来自体はそこまで悪くないものの、 どれも浅く薄味で、期待していた水準には届かなかった。 アクションなどを追加した結果がこれなら、素直にホラー要素を強化してほしかった。 ・ボリュームに対しての価格感 初見でも3時間弱であり、その気になれば2時間を切るのも容易(というか収集要素を無視すれば普通に切ると思う)。 約2,000円という価格設定に対して、少し物足りなさを感じる。 以上より、自分はあくまでこのシリーズのファンであり、 進化を感じられる演出やDON'T WATCHの補完的なストーリーに満足しているが、 万人に手放しでおすすめできる作品ではない。
Junko is a young girl whose traumatic experiences during her youth have caused her to withdraw from the outside world. She has become a social recluse, something that has unfortunately become increasingly common among today’s youth. Living alone in a tiny apartment, Junko spends much of her time peeking through the peephole in her front door into the dark corridor outside. However, she is trying to overcome her condition by calling someone she met at a recovery clinic. When she is rejected and suffers a panic attack, her front door suddenly opens, leading to a place that should not exist. BrokenLore is a series of horror games that works almost like an anthology, with the individual titles connected through recurring themes, objects, and characters such as Little Anne, a living doll. This particular entry takes that concept a step further as it is part of the DON'T trilogy, with each game focusing on one of three friends who met at the same recovery clinic. The gameplay is standard for a first person horror game, with movement and interaction making up the majority of the controls. In an effort to maintain immersion, there are no visual clues or waypoints to guide you. Instead, you have to get close to objects and look for a closed eye icon. Once you position the camera over it, the eye opens, indicating that you can press the interaction button. But there is not much to interact with. Aside from a few objects inside Junko’s small apartment, most of the game takes place in so-called liminal spaces, consisting of huge and mostly empty locations with nothing of interest. Progression is linear, with you following a predetermined path, occasionally opening a door and listening to Junko’s comments along the way. The game is divided into four chapters, excluding the introduction, with each chapter introducing something new. After completing a section, you return to the apartment, which serves as the transition point between chapters. Here, you learn more about the story and look through the peephole at a strange man wearing a rabbit mask before walking through the front door and entering the next chapter. Each chapter incorporates locations, memories, and objects from Junko’s life, although they are often exaggerated. You might encounter enormous pills rolling down a staircase or a room filled with birthday balloons. The chapters also constantly shift between locations, with one door sometimes leading somewhere completely different from where you would expect. Thankfully, the game avoids the usual collection of tedious logic puzzles involving keycodes and randomly hidden objects. The only puzzle that really stands out takes place in a playground where you have to walk across a sequence of colored tiles. For everything else, progression is straightforward. One of the more interesting elements comes from a platforming game that Junko plays on her television between chapters. The game is not merely something you watch, as you actually get to play it. You control a knight who fights colorful and cute creatures such as bats and bears with a sword. You can collect coins, double jump, and perform air dashes to avoid enemies and obstacles. Unfortunately, you never get to finish the game because your session is always interrupted by a knock at the door. The platforming game also has a direct influence on the chapters. This becomes particularly noticeable in the second chapter, where Junko obtains the same sword and uses it to fight the same fuzzy and cartoonish creatures inside a real life subway. Combat is quite simple because most enemies die after a single slash. You can also defend yourself and automatically recover health after a short period. Other threats appear throughout the remaining chapters. Some involve using your phone to flash eyes while hiding behind pillars to avoid their gaze. Others require you to avoid being pushed over an edge, while there are also occasional chase and hiding sequences. Some encounters can kill you instantly, but this is not particularly frustrating thanks to the frequent checkpoints. Another feature borrowed from the platforming game are chests. These chests contain a tablet displaying one of Junko’s questions about a particular issue in life, followed by an answer from an AI represented as an anime girl. There are generally two chests in each chapter, although one chapter is linear and does not contain any. Each chest requires a golden key, which is usually found before the chest or somewhere nearby. This means that finding a chest without a key is usually a good reason to explore the surrounding area before progressing too far. Unfortunately, the linear structure of the game makes these collectibles very easy to miss. Sections become inaccessible once you move forward, while keys and chests are sometimes located in completely different areas. Fortunately, once you complete the game, you can select individual chapters directly from the main menu. This makes collecting any missed chests much easier since you do not have to replay the entire game. There are still a couple of achievements that require a full playthrough, however. One asks you to complete the game without dying, while another requires you to finish it in under two hours. The biggest issue is one that appears to affect the series as a whole: optimization. The visual quality seems to depend more on your hardware than on the graphical settings themselves. Regardless of whether I selected low or high settings, many textures remained blurry and low quality. The darkness in some sections is another problem. Certain areas are extremely dark despite having no obvious source of illumination. This is particularly strange because Junko carries a phone that is used as a flashlight during certain sequences. Unfortunately, you cannot pull it out and use it as a flashlight whenever you want.
I have enjoyed every game in the BrokenLore series and it was interesting seeing Junko's POV after playing Don't Watch (Shinji's POV). I'm looking forward to Don't Play to see how Hideo's POV ties in. In Don't Lie, you see how Junko's chronic lying affects both her and those around her. The game also touches on using AI as a therapist/life coach. You can watch my gameplay here: https://youtu.be/BHS3V6UkXVs
this is absolutely the worst game I've ever played in my life. please ever make game again
引きこもりの少女ジュンコが主役のホラーゲーム クリアした感想としては まあまあといった感じでした ホラー度は高くないです 怖いシーンが少ないので 個人的には物足りなかったです グラフィックのクオリティはまずまず ちょっと作り込みが甘いかなぁと感じるシーンもありました ストーリーは いまひとつ あまり引き込まれるものはなかったですね 終盤の盛りあがりが殆どなかったのは残念なポイント エンディングテーマは良い曲でしたね あまり印象に残りませんでしたけど… クリアタイムの目安は 2.5~3時間 通常価格(2,090円)で購入した場合は割高に感じる人もいると思います 興味がある方はセール時に購入することをおすすめします なお 自分は『KARMA: The Dark World』を持ってるのでバンドルで購入しました(1,317円) PS ノーデスクリアの実績があるのは個人的に残念なポイント こんな実績は必要ないんですよ!と全ゲーム開発者に声を大にして言いたいですね
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