
BrokenLore: LOW is a psychological horror game set in a mist-covered, beautiful Japanese village, blending hyper-realistic graphics with low-poly elements. The main enemy is the Gashadokuro, a yokai from Japanese folklore.
Modeled estimate, not a reported figure. How we estimate →
Media
About
BrokenLore: LOW is a psychological horror game set in the beautiful Japanese village of Kirisame-mura, where an ancient legend haunts the land: a giant skeleton from Japanese folklore, the Gashadokuro.
GAME OBJECTIVES
➤ Reveal the Roots of Deep-Seated Hatred
➤ Explore the circular, claustrophobic pathway structure of Kirisame Mura
➤ Introduce the Game Loop Structure, symbolizing the unstoppable cycle of tragic events
STORY
Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village. Her story is a journey through time and memory, laying the groundwork for the events narrated in BrokenLore: UNFOLLOW.
The aura of mystery surrounding the village intensifies with the gradual revelation of a dark legend that haunts the town. The legend tells that, at the center of the village, there was an ancient temple, now disappeared, the scene of a tragedy that has cursed all its inhabitants.
GAME ELEMENTS
➤ The game uses realistic graphics, combined with low-poly segments in specific parts.
➤ Statues featured in the game are the works of renowned Italian sculptor Bruno Lucchi.
➤ Developed in collaboration with a psychologist to ensure care and sensitivity toward the player
VILLAGE THEMES
Kirisame Mura is designed to be an enigma in itself, a labyrinth with no exit that symbolizes the cycle of wrong decisions and broken destinies of the protagonist. The game’s structure emphasizes this aspect with an environment that subtly repeats and changes, challenging players to find a way to break the cycle as they delve into the story. Themes of envy, ambition, and failure will be explored.
Hideki: "Time has its own way of flowing in Kirisame Mura"
Follow BrokenLore on our Social Media!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game kicks off strong with you running in a straight line back and forth, then you're playing a mini-game where you have to collect 8 notes while being chased by the world's loudest and slowest monster, after that back to walking in a straight line it is, [spoiler]later you collect candles and the credits roll.[/spoiler] I stuck around, naively thinking it's going to get better but I was wrong. I played a lot of psychological horror games that feel like a walking sim and this one is the rock bottom. On the flip side, the suffering isn't long as the game lasts 1 hour. I'll admit the game has a semi-interesting art direction but everything else about it sucks. I think the name of the game is quite fitting for what it has to offer.
Two stories intertwine like a cruel reflection of a merciless reality. What BrokenLore LOW attempts to tell us is not mere fiction, but something that continues to happen today. Physical and psychological abuse at the hands of a figure of power. A society that looks the other way or, worse, kneels before the abuser. And the desperation of pursuing an imposed dream, a mirage designed to keep us docile, pitting us against each other to compete and be the winners of a mere illusion. Beauty standards turned into dogma, the rejection of those who don't fit in, the social pressure, and the emptiness that devours those who try to be someone in a chaotic society where invisible threads decide the fate of the submissive and the forgotten.
A really atmospheric psychological horror set in a mist covered Japanese village. The Gashadokuro as the main threat is a great choice and the looping labyrinth structure is awesome. The lore is interesting and connects to the other BrokenLore games. Worth checking out if you liked the series.
Ok, so there are a couple of parts that are slightly eerie, but most of what you'll be doing is walking round in circles and occasionally collecting things. I played through twice in 2.5 hrs to get 100% completion, and 45 minutes of that playtime was me watching the Formula 1 and forgetting to turn the game off, so it's very short (which is probably a blessing). If you can pick it up at 95% off in a future sale it'll kill an hour or two I guess.
[h1]BrokenLore: LOW, more like BrokenGem[/h1] In all seriousness, I do genuinely think this game is a rough gem. It does a lot very well and other things not so well. I saw some reviews saying this game is a walking simulator. That is wrong and quite honestly unfair in my opinion. You walk a lot, sure, but you walk a lot in many games. You have objectives in this game, enemy encounters, fail states and so on. A walking simulator will typically not have any fail states whatsoever. However, I can see why some may view it that way. I believe some people think the game is a walking simulator because it ends as quickly as it begins. I don't mind games being short. In fact, I find myself liking shorter games more and more nowadays. Games can often become tedious if they are too long. On the other hand, a game being too short won't give it enough time to properly bloom. I understand what the story is about afterwards, but I felt confused a few times during the actual gameplay because it moves on so quickly. The level design is quite beautiful and the sound design is phenomenal, with only a few minor flickering textures in a few areas. The game did stutter a bit at one part near the end, but other than that it ran smoothly for me. The switch between a more realistic setting and PS1 graphics was also an interesting choice. [h1]Conclusion[/h1] The game needed another hour to properly build the story. The price for the amount of gameplay you get is borderline too high, but I think it was worth my time. I enjoyed it. It wasn't fantastic, but I appreciate the effort the developers put into this. Worth a try, I would say.
Short Horror Walking Simulator peppered with some small action parts and a serious background story. Not as scary as I had thought and that was quite a good thing. https://www.youtube.com/watch?v=QIvlBIWFmZM
游戏把日式民俗恐怖和超现实像素风结合得太妙了,雾雨村的压抑氛围感拉满。每次环境细节的变化都让人细思极恐。
卡拉OK惊艳,童年幻境惊艳,神作
这系列好多游戏,还都不错的
史上最垃圾游戏的有力竞争者,90%的时间是按着shift+w在两旁全是复制黏贴的房子的马路上跑,英语配音把本就不多的氛围感破坏殆尽,像素风梦境关卡简直不知所谓。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| FATE: The Cursed King | $91.5K | 482 | 93% | $7.99 |
| Princess Evangile All Ages Version | $91.5K | 138 | 92% | $34.99 |
| Ruined Nurse | $91.4K | 604 | 83% | $6.99 |
| 春泥 Soil of Rebirth | $91.4K | 305 | 74% | $9.99 |
| Nancy Drew®: The Captive Curse | $91.4K | 231 | 89% | $19.99 |
| Looking Up I See Only A Ceiling | $91.4K | 3.5K | 88% | $1.99 |