
When a mysterious and beautiful woman rushes into George Stobbart’s office, pleading for help, he cannot know that he will be inextricably drawn into terrifying conspiracy, and a desperate search for a nefarious artifact of great and terrible power. For George, it looks like the world needs saving. Again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 9.75/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's stuttering but I'm patient with it til the end. Good story though
Somehow even worse than the third game.
Bastante malillo, lo he jugado solo para practicar alemán. Pero las mecánicas son toscas y los puzzles no son intuitivos, el 3d no le favorece a esta saga. Me quedaría con los juegos 1,2 y 5
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo recomiendo solo a los fanes de la saga. El final medio chafa y algunos puzzles y acciones por hacer dan dolor de cabeza.
Broken Sword 4: The Angel of Death is an intriguing but uneven continuation of the long-running adventure series, one that reflects both the enduring strengths of its characters and the transitional struggles of mid-2000s 3D adventure design. Developed by Sumo Digital in collaboration with Revolution Software, the game returns once again to George Stobbart’s globe-spanning misadventures, this time beginning in New York where a mysterious woman named Anna Maria drags him into a conspiracy involving ancient manuscripts, religious artefacts, and powerful factions hidden in the shadows. From the outset, the game is grounded in the familiar Broken Sword formula—witty dialogue, exotic locales, and an escalating mystery rooted in historical mythology—yet it also attempts to modernize itself through full 3D environments and hybrid controls. The result is a game filled with ambition and charisma but marked by technical limitations and pacing issues that prevent it from reaching the narrative and mechanical heights of its predecessors. One of the most enjoyable elements of The Angel of Death is its writing and characterization. George Stobbart retains his sardonic charm and dry wit, and his interactions with returning companion Nico Collard provide some of the game’s best moments. Their banter, filled with subtle warmth and occasional tension, grounds the adventure and reminds players why the series gained such a loyal following. The story also features a variety of atmospheric locations—New York, Rome, the Vatican, Istanbul, and the American Southwest—each with its own visual flavor and set of challenges. These settings contribute a sense of scale and variety that keeps the narrative moving, even when its pacing stumbles. The central mystery, revolving around lost knowledge and secretive religious orders, taps into the franchise’s hallmark themes and retains enough intrigue to motivate players through the more cumbersome segments. As a puzzle-driven adventure, the game offers a mix of traditional point-and-click design and more experimental mechanics. Inventory-based puzzles make a welcome return and are often clever, requiring careful observation of the environment and logical object use. Some of these puzzles stand out as well-constructed and satisfying, successfully capturing the spirit of classic Broken Sword design. At the same time, the developers introduce stealth sequences, hacking mini-games, and environmental navigation challenges that are less successful. These additions appear to be attempts to modernize the genre, but they sometimes feel tacked-on, disrupting the flow and leaning too heavily on clunky 3D movement. When puzzles stay grounded in thoughtful adventure logic, the game excels; when it veers into awkward action-lite segments, it loses momentum. Technically, Broken Sword 4 reflects the growing pains of its era. The shift to full 3D environments allows for more dynamic camera angles and richer location design, but it also introduces several problems. Character animations often lack nuance, facial expressions can feel stiff, and certain environments appear sparse or under-detailed. The camera, meanwhile, can be unwieldy, especially when navigating tight spaces or trying to locate small interaction points. Combined with inconsistent object detection and occasionally awkward controls, these issues can turn simple tasks into minor frustrations. The game’s overall visual identity is functional but noticeably dated, lacking the timeless appeal of the earlier 2D entries. Performance aside, one of the more contentious aspects of the game is its pacing. The opening chapters build intrigue effectively, balancing humor, mystery, and puzzle-solving quite well. However, the narrative later begins to lose coherence and urgency, with certain sequences feeling rushed or underdeveloped. Some plot threads are introduced with great promise but resolved abruptly, while others suffer from uneven storytelling. This does not entirely undermine the experience, but it does create a lingering sense that the game’s narrative ambitions outpaced its execution. Despite its flaws, The Angel of Death offers enough charm to appeal to longtime fans of the series. There’s a nostalgic pleasure in joining George and Nico on another adventure, navigating conspiracies, deciphering ancient texts, and outwitting dangerous adversaries. The solid voice acting, familiar tone, and occasionally brilliant puzzle design underscore the qualities that made Broken Sword a beloved franchise. The game may not reach the heights of the first two entries, but it carries enough personality and effort to feel like a legitimate, if imperfect, continuation. Ultimately, Broken Sword 4: The Angel of Death stands as a transitional chapter for the franchise—caught between the classic point-and-click sensibilities of the past and the push toward fully 3D cinematic adventures. Its heart remains intact, characterized by sharp writing, global intrigue, and an endearing protagonist pair, but its execution falters under the weight of technical limitations and uneven pacing. For dedicated fans, it offers a worthwhile, if flawed, return to George Stobbart’s world. For newcomers, it functions more as a historical curiosity—an example of how beloved adventure series struggled to evolve in changing technological landscapes. Rating: 5/10
I didn't like the 3th game in series and somehow that game is now good when i played this on. No autosave, i lost hours of progress and simply quit didn't want to start from the beginning. Controls are awful, no support for controller. No way to skip dialog and npcs are repeating same sentences every time. Absolutely worst game in series, still haven't played 5th entry but this is absolute disaster.
Genial
Janky, but fun. Go in knowing there will be a 2006 sprinkling of racism and misogyny. A romp of a story.
Zwar etwas holprig, aber es hat dennoch viel Charme und gehört einfach zur Reihe dazu.
Broken Sword 1,2,5 are the best! 3 and 4 are the worst!
Players by region
Where this game's players are, estimated from review languages.
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