
Broken Pieces is a psychological thriller taking place in a french coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mainly created by a team of 5 people, Broken Pieces is the first game to come out of the French game development studio Elseware Experience.
When Elise and her fiancé decided to leave urban life and settle near the French coast, she could not imagine that she would end up completely alone.
Now, surrounded by strange phenomena in a dark, post-Cold War climate, Elise will have to investigate and unravel the mysteries surrounding the region of Saint-Exil, its ritualistic cult, and its lighthouse overlooking the coast.
Broken Pieces is an action-packed investigative and adventure video game set in France. The game puts you in the shoes of Elise, a woman in her thirties who finds herself in the village of Saint-Exil in an imaginary region reminiscent of Brittany. Following an unexplained paranormal phenomenon, Elise is stuck, completely alone and out of time. Your investigation begins here…
Playtime : 9 to 12h.
DLSS supported.

Explore the area of Saint-Exil and its surroundings in the 1990s.
Choose between either a standard TPS camera as well-known in modern TPS or a completely revised version of the camera system that accompanied legendary game franchises of the 90s, aimed at providing greater flexibility and player agency.
Switch between 2 camera angles in any situation or drop into a first-person view to have a closer look around.
Interact with the environment to learn more about what has happened to you in Saint-Exil.

Your investigation will be rhythmically punctuated by cinematic sequences, with motion entirely captured from handheld cameras.
Enjoy a thriller atmosphere in your adventure to the fullest extent.

Keep an eye on the time with your watch; it is imperative that you get home before nightfall.
Manage your inventory capacity and ensure that you carry about what you need to make progress.
A variety of additional interactive elements, such as a vintage arcade machine, is available in your main and secondary quests.
Change the weather of Saint-Exil to forge new paths or solve the puzzles blocking your way.

You will discover tapes from which you can draw clues to help you in your investigation.
Use the tape player to fast-forward or rewind the tapes and home in on the information you seek.
Listen to your tapes while exploring the village of Saint-Exil and enjoy a seamless experience of discovery.
Discover the music composed by Pierre for Élise that will accompany you in your adventure.

Face challenging enemies with a unique combat system using fixed camera angles.
Dodge your enemies or hold them at a distance using your powers to better defeat them.
Restore your health by grabbing a drink in the fridge, catching a nap on a bench or spending a night in the safety of your bed.
Craft high-quality ammo and upgrade your gun to increase your fighting abilities.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 403reviews | 72% | — | $94.2K |
| $24.99 | 127ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Der Einstieg war vielversprechend, aber das künstlich limitierte Inventar hat mir leider den Spielspaß verdorben. Ständig zum Haus zurückzulaufen, um alles in die Kiste zu räumen, macht auf Dauer einfach keinen Spaß.
[h1] Uma sensação incompleta [/h1] Antes de falar sobre o jogo em questão, preciso salientar alguns pontos. Bom, eu zerei e platinei esse jogo ano passado e simplesmente esqueci de fazer uma análise / review (é meu hábito sempre que zero ou platino vir fazer uma) e esse meu cérebro esqueceu. Então eu precisei refrescar a minha memória sobre o jogo já que o fato estória é muito importante para a prosposta. Bronken Pieces é um jogo indie francês onde controlamos a personagem Elize, uma mulher presa em um loop temporal em um vilarejo misterioso que houvera segredos religiosos e uma busca estranha nas profundezas do mar. Bom, é um jogo com principal fator de gameplay o famoso backtracking, câmera Over-the-Shoulder (OTS) alá Resident Evil clássicos e ademais games antigos como Silent Hill e afins, além de puzzles e uma estória contada pela mecânica do toca fitas que a personagem carrega para que assim possamos ouvir os relatos gravados que ocorreram antes dos eventos atuais. [h2] Minhas críticas e ressalvas [/h2] Vou ser sincero com vocês, o jogo é graficamente lindo e muito bem feito, os puzzles são legais e até tranquilos de serem feitos. MAAASS, olha, o jogo possui alguns inimigos. Umas criaturas que te atrapalham no ir e vir e eles aparecem em horários (o jogo tem um sistema de horário dentro dele) e momentos específicos, se tem bicho, tem combate, e o combate desse jogo é uma bosta completa. As criaturas são bem marrom menos pra não chamar de ruins por completo, e pra quem é como eu que gosta de jogar na dificuldade mais difícil... Eu te aviso, não vale seu estresse, de verdade, não é divertido ou prazeroso porque os bichos são trezentas vezes mais rápidos e te causam um dano nojento, e vamos lembrar, é um jogo no sistema de Resident Evil de 1996, ou seja, tu tem que parar, mirar, e aí sim atirar o que é uma merda porque no modo mais difícil são 8 inimigos por cenário e o jogo faz questão de limitar a sua área quando eles espaunam. Resumindo, é só pra dar uma falsa sensação de dificuldade. Porque os puzzles são os mesmos, os itens são os mesmos e sendo honesto, te recomendo jogar no modo easy, porque o jogo é um backtracking que é o seu foco e não o combate, irmão, o jogo nem boss tem, ou alguma criatura com mais vida, são só esses bichos mesmo que te atrapalham. Não vale seu tempo (E olha que platinei esse jogo). A lore...ah como não falar da estória, eu obviamente não direi aqui spoilers, mas eu te aviso, é rasa, é boa? Até que sim. Lixo não é, mas poderia ser bem melhor, você zera e a sensação é de jogo incompleto, que faltou parte, que eles (devs) pararam ali sem motivo aparente. O que é bem triste já que faltam jogos nesse estilo no atual mercado de games. É um bom jogo e eu recomendo sim dar uma olhada, mas espere promoção, pois não vale o full price. Divirta-se!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Korean, Hungarian, Portuguese - Brazil, Russian*languages with full audio support
| $2.99−70% |
| 32ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tranquilo y misterioso Este juego es una carta de amor con matices de vacío sentimental a pesar que la historia se encarna en acontesimientos claves en el juego. Antes de iniciar puedes elegir jugarlo con cámara fija como los clásicos juegos RE o cámara en hombro, recomiendo jugarlos de las dos maneras, ya que cambia las vistas y detalles de cada lugar. La historia al comienzo esta quebrada con bache, no sabemos nada hasta que durante el juego conseguimos cintas para escuchar y entender donde estamos parado. Tiene tres mecánicas para cambiar el clima de los escenarios para seguir avanzando y resolver ciertos acertijos. Tiene una mescla a silent hill y resident evil pero con un toque nostálgico y puestas de escenas cálidas, ya que si cae la noche los enemigos se multiplican. Los enemigos no hay muchos, se distinguen por el color de sus brazos mutantes o con una protección, tenemos un pequeño inventario para almacenar y un baúl. Tiene algunos acertijos no son complicado, acepto uno. Pero le agarras la mano, no es nada de otro mundo pero se puede. El apartado gráfico es muy hermoso, esta bien logrado todo los efectos del viento y al cambiar al otro mundo tambien esta muy bien, el pueblo tiene esa soledad nostálgica. En cuanto la diseño del personaje para mi punto de vista le falta un poco más de "curvas" no te digo una anatomía de una vedete pero le falto un poco de delantera. Pero es aceptable si se ve de otro ángulo ;) ya que la anatomía es arte. Su banda sonora es hermosa y melancólica, en toda la isla hay cintas que son canciones para ir escuchando de forma manual. Pero ojos si eres streamer porque la música tiene copy. Es un juego corto no dura mucha, en mi caso fue 11 horas y no se hizo pesado en ningún momento, la verdad que si lo recomiendo mucho y sus mecánicas son aceptables para el tiempo que corre. Para ser un juego hecho por un equipo bastante pequeño la verdad es admirable, lo recomiendo.
10/6
Игра с крайне натянутым сюжетом, для дипломной работы магистра ит вполне норм. но слабо как по мне для продукта готового. Брать рекомендую только по скидке. итого 4 - - .
Źle opowiedziana historia (choć tajemnica jest ciekawa) z kiepskim gameplayem, ale w całkiem niezłej grafice i klimacie opuszczonego miasteczka. To ostatnie wystarczyło, by zatrzymać mnie do końca przygody, ale wątpię, czy zadziała na innych. Ogólnie średniak, który jednak nieco bardziej wolę polecić, niż odradzić. 5/10
Sort of enjoyed this game. Lots of puzzles, running back and forth to solve them. But I couldn't quite figure out what the story was actually about. And I definitely didn't understand the ending. Maybe I will play this game again and it might click then.
To echo a review I saw elsewhere before playing, this game is a combination of a good story idea and bad implementation. Things I liked: Overall Plot The Visuals The Puzzles (loves me some puzzles) Things that I did not like: The Combat. It was annoying, clunky, and completely unnecessary. The PC port had some issues where the instructions for Controller vs Keyboard/Mouse overlap on screen and make things difficult to read. The ending is vague and anticlimactic (and also unclear about if its good or bad?) Its not a terrible game. I didn't hate it. But its drawbacks did annoy me more than i would have preferred.
I really wish there was a "circumstances depending" option for recommending a game on steam. I played through Broken Pieces pretty quickly and most of what I saw were thoughts and ideas that could've been really good. Aside from experiencing several crashes on up-to-date drivers, the story itself feels like it both begins and ends in the middle. You're dropped in media res, which is totally fine, but then credits also roll with so much narrative unresolved. Several of the assets appear to be early GenAI images. Nothing game breaking, but really just emblematic of the rest of the experience of things seeming either rushed or lazy. The story left me asking "why are we doing this" for the last two hours. Because we are looking for our roommate who we maybe dated but who has a separate bedroom? Because we're worried about the city? Because there's... Maybe a threat from an Eldritch sea beast? When credits rolled, I literally said to the screen "that's it?" I understand there are limitations with a small team, but that means you also have to limit what story you're trying to tell. I'd love to see the devs really make a game after this that feels complete. There's kernels of what could be a really compelling narrative and game here, but in its current state, it felt less like a fully realized game and more like a half-realized tech demo.
muito bom o jogo graficos lindos, agora com camera no ombro ficou show de mais, puzzles muito fodas e olha eu suei em alguns viu, muito bom
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