
Broken Pieces is a psychological thriller taking place in a french coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mainly created by a team of 5 people, Broken Pieces is the first game to come out of the French game development studio Elseware Experience.
When Elise and her fiancé decided to leave urban life and settle near the French coast, she could not imagine that she would end up completely alone.
Now, surrounded by strange phenomena in a dark, post-Cold War climate, Elise will have to investigate and unravel the mysteries surrounding the region of Saint-Exil, its ritualistic cult, and its lighthouse overlooking the coast.
Broken Pieces is an action-packed investigative and adventure video game set in France. The game puts you in the shoes of Elise, a woman in her thirties who finds herself in the village of Saint-Exil in an imaginary region reminiscent of Brittany. Following an unexplained paranormal phenomenon, Elise is stuck, completely alone and out of time. Your investigation begins here…
Playtime : 9 to 12h.
DLSS supported.

Explore the area of Saint-Exil and its surroundings in the 1990s.
Choose between either a standard TPS camera as well-known in modern TPS or a completely revised version of the camera system that accompanied legendary game franchises of the 90s, aimed at providing greater flexibility and player agency.
Switch between 2 camera angles in any situation or drop into a first-person view to have a closer look around.
Interact with the environment to learn more about what has happened to you in Saint-Exil.

Your investigation will be rhythmically punctuated by cinematic sequences, with motion entirely captured from handheld cameras.
Enjoy a thriller atmosphere in your adventure to the fullest extent.

Keep an eye on the time with your watch; it is imperative that you get home before nightfall.
Manage your inventory capacity and ensure that you carry about what you need to make progress.
A variety of additional interactive elements, such as a vintage arcade machine, is available in your main and secondary quests.
Change the weather of Saint-Exil to forge new paths or solve the puzzles blocking your way.

You will discover tapes from which you can draw clues to help you in your investigation.
Use the tape player to fast-forward or rewind the tapes and home in on the information you seek.
Listen to your tapes while exploring the village of Saint-Exil and enjoy a seamless experience of discovery.
Discover the music composed by Pierre for Élise that will accompany you in your adventure.

Face challenging enemies with a unique combat system using fixed camera angles.
Dodge your enemies or hold them at a distance using your powers to better defeat them.
Restore your health by grabbing a drink in the fridge, catching a nap on a bench or spending a night in the safety of your bed.
Craft high-quality ammo and upgrade your gun to increase your fighting abilities.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 403reviews | 72% | — | $94.2K |
| $24.99 | 127ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I genuinely enjoy the setup of this: small French village, the isolation of being the last person remaining, a mixture of behind shoulder [i]Resident Evil[/i] and [i]Alan Wake[/i] in gameplay. My issue is that, aside from the god awful combat, where dodging is largely ineffective—something I'd likely look past under a different scenario—I crash at the end of combat consistently; twice in the two and half hours I played. This issue was mentioned to the developer just last year in September by another person, as well, with no acknowledgement. If this were fixed, I'd be willing to give [i]Broken Pieces[/i] another try, but until then, it doesn't seem worth the frustration of technical issues that are clearly outside my control.
🚨 Game feito por 5 pessoas!! O jogo é legal, visualmente é bem bonito, gameplay simples os puzzles do jogo são bem feitos, a história é bem misteriosa mas ficou meio confusa pra mim. Dublagem apesar de não tem em português ficou bacana, além de estar tudo legendado em PT-BR isso é maravilhoso! Uma coisa que incomodou bastante foi os bugs visuais quando você abre uma porta pra passar pra outro cenário, quase todas tem, é 1 segundo mas esse 1 segundo e como se algumas partes do cenário sumisse e uma parte do limbo branca do mapa aparecesse isso foi bem chato, tem algumas partes que não tem colisor nas paredes mas esses não atrapalham. É um bom jogo, apesar do bug das portas 👍🏽! Aos curiosos vai sair a história completa no canal: https://www.youtube.com/watch?v=xlS9F9JfCOk&list=PLqkH1ERJHW9Kj3KeAh3dGde7lHfV3FMKK
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Korean, Hungarian, Portuguese - Brazil, Russian*languages with full audio support
| $2.99−70% |
| 32ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no idea why people here compare this game to Resident Evil. It’s not even close. Before I start, I should say that I didn’t really like the game. As some reviews put it, it’s “broken pieces.” And that’s pretty accurate. The game feels like a patchwork made from completely different elements. And while the puzzles are mostly fine, the gunplay and the story are awful. The plot itself is intriguing, but it has neither a proper beginning nor an ending. It feels like they just dropped the story halfway through because they had to rush it out. There are so many cliffhangers setting up a second season, which will probably never be released. And the fights… The game honestly could have been much better without them. The combat feels clunky, especially when you’re constantly shooting at the same bots with terrible aim. But the biggest disappointment for me is the timer. I hate games with timers. Here, it’s basically used to force you to go back home after you’ve traveled far away. You’re already tired from sneaking around and looking for clues to solve a puzzle, and then the developers artificially make the whole process longer. Not cool. There’s also a choice between a third-person camera and a fixed camera, like in old-school adventure games. I played with the third-person view, but now I think the game might have been better with the other option. If you chose one, you can't change it
What a frustrating game! Completely non-sensical story - I had no idea what was going on. Perhaps something has been lost in translation as much of the dialogue made little or no sense. I played using the over-shoulder camera option, but this is clumsy and janky. If you're going to play it, I'd suggest the fixed camera option. You don't seem to be able to swap once you've picked a camera option. Or at least I couldn't find a way. I played with a keyboard and mouse which was clunky and fiddly. Moving around was quite odd - every time you stop it resets your viewpoint by spinning you round, which is really disorientating. Perhaps it's better played with a controller; that is the recommendation. The 8pm time cut-off mechanism is ridiculous; you barely have time to get to your destination before you're forced to abandon your objective and go back home to bed. And there's no fast-travel option, so there's a lot of running back-and-forth. I played in low-combat mode. In this mode there's very little combat and the enemy are easy to defeat, so it would have made more sense to remove the time cut-off and the task of collecting scraps to make more ammo that you don't need. There are some optional tasks, but even using walk-throughs and videos, and searching every pixel, I couldn't find the items I needed to complete them. Whether I just didn't hit the right triggers or the game was buggy, I don't know, but it was quite frustrating. Oh, and the ending is very disappointing. It's a shame I had such a poor experience with this game as the environment was lovely. This would have been so much better if the devs had just made it a straight-forward adventure game with a story that actually had some coherence. I'd give this a score of 2/10.
Поначалу у этой игры был неплохой саспиенс и последующий потанцевал для своего собственного раскрытия. Неплохо задана сюжетная интрига, интересный сеттинг, который не так часто встречается в игрострое, внедрение аудиоплеера как отдельной опции для передачи лора. Но всё это кардинально нивелируется общим дешманом происходящего всего и вся. Унылая подача информации через диалоги - спецом поставил французскую озвучку для полного погружения, так как место действия соответствующее, но она настолько никакая, что желание прослушивать аудиокассеты в плеере отбивается буквально сразу же. Техническая составляющая как всегда, зачем нужно было делать такую игру на 4 анриле - непонятно, в неё явно не вливали столько денег, разраб омежка какой-то, выбрал самый доступный движок на тот момент времени, ну и конечно, как всегда, работу недоделал, потому что кадровые просадки пошли с самого начала прохождения. Отсюда же вытекает и боевка - она ужасна. Героиня просто тупо стоит на месте и никак не двигается во время стрельбы, а уклонения здесь реализованы таким образом, что создается впечатление, будто бы BP портировали в 1 очередь для мобилок, потому можно смело ставить режим исследования, боевая система здесь явно лишняя. Загадки - сплошной метод подбора, вы серьёзно? На дворе 20-е годы, автор даже не постарался сделать что-то пооригинальнее, нате вот вам провода посочетай, кнопки понажимай протертые по несколько раз для угадывания правильной комбинации, чтобы врата открыть, всегда об этом мечтал. Вид от 1 лица доступен только для пристального просмотра, придется каждый раз видеть анимацию открывания дверей главной героиней при переходе в другое помещение, никакой динамики, все ужасно статично. Мир мертвый, хотя и подходящий для событийности происходящего. Причем обиднее всего, что лор здесь интересный, идёт явный намек на паранормальщину, но общий нарратив здесь убит в хлам, нет стержня, драйва какого-то, что-то цепляющего, полное отсутствие мотивации идти дальше. Пробовал пиратку года 4 назад, дропнул ещё раньше, теперь понятно, почему. Не рекомендую, только зря время потеряете.
C'est vraiment par hasard que j'ai décidé de jouer à ce petit jeu indépendant français (c'est important de le souligner !), qui combine aventure et mystère, et qui se déroule dans la région bretonne, au sein d'un charmant petit village nommé Saint-Exil, dont le charme côtier est attrayant et immersif tout au long de notre exploration. Au début, je trouvais le jeu un peu lent et plutôt monotone, mais j'ai fini par y découvrir un intérêt croissant en progressant dans l'histoire, incarnant Élise, une jeune femme piégée dans une sorte de boucle temporelle, où elle est désormais la dernière habitante de Saint-Exil, isolée du reste du monde, et qui doit réussir à résoudre les énigmes et autres phénomènes paranormaux qui hantent cette petite ville. L'atmosphère est vraiment agréable, j'ai énormément aimé pouvoir naviguer et passer d'un endroit à un autre dans Saint-Exil, tout en ayant la possibilité d'écouter les cassettes audio (les musiques de Pierre, les reportages d'Élise et les témoignages de l'Espion) que notre héroïne transporte avec elle à chaque nouvelle journée. C'est un concept novateur que je n'ai jamais rencontré dans un autre jeu ! De plus, j'ai trouvé que le doublage des voix françaises était réussi et très plaisant à écouter, en particulier celle d'Élise, mais aussi celles des autres personnages, que l'on n'aperçoit pas mais dont on entend les audios à plusieurs reprises dans le jeu. En ce qui concerne les graphismes, je les ai trouvés soignés et esthétiques avec des détails assez élaborés, ce que je trouve d'autant plus appréciable sachant qu'il s'agit d'un jeu à petit budget, réalisé par une petite équipe en France, qui n'a rien à envier à certains jeux récents provenant de studios plus renommés. Bravo pour cet aspect ! Au niveau des énigmes et des puzzles dans "Broken Pieces", je les ai trouvés pour ma part assez complexes et moins évidents que ce que je pensais. Rien d'insurmontable selon moi, mais certaines étaient tout de même assez poussées vers la fin, ce qui, en soi, ne m'a pas déplu, car c'est en partie ce que j'attends d'un jeu de type Thriller/Enquête. Au final, cela a été une agréable surprise ! En revanche, je trouvais que le mini jeu des pièces à obtenir avec les planches de sphères en bois, (disséminées un peu partout dans le village), était ennuyeux et très frustrant au niveau des déplacements (je joue avec un clavier et une souris). L'optimisation était catastrophique, ce qui m'a amené à abandonner et à ne pas terminer la quête facultative du Robot dans le musée. J'ajouterais également que les combats de ce jeu sont vraiment à oublier et complètement ratés, inutiles et, malheureusement, sans aucun intérêt. C'est vraiment dommage ! J'en attendais clairement plus par rapport au scénario et à son contexte. L'ambiance n'est angoissante à aucun moment, et les rares fois où ces fantômes ou ennemis apparaissent au cours d'une journée, on ne ressent aucune crainte ni menace. Ils sont rapidement éliminés, avec un contrôle de la caméra mal optimisé et manquant cruellement de fluidité, rendant ces quelques séquences très désagréables ! Malgré cela, je n'ai pas rencontré de problèmes de lags particulièrement gênants (sauf à un endroit précis du village, devant la maison aux fleurs des "Vinio", où j'ai eu quelques lags), mais je n'ai pas subi de crashs durant mes sessions de jeu. Je trouve également que la durée du jeu est plus que correcte, bien que j'ai pris le temps d'explorer chaque recoin et que je ne me suis pas pressée, il faut compter en moyenne entre 8 et 15 heures, selon votre rythme. En ce qui concerne la conclusion de l'histoire, attention aux spoilers : [spoiler]Je reste sur ma faim. Je trouve que c'est très rapide et bâclé, avec un manque d'informations, nous n'avons pas toutes les réponses aux interrogations que nous avons depuis le début, notamment sur l'ascension de cette secte à Saint-Exil et de leur leader, sur le rôle précis de l'animal/entité sous-marine que l'on aperçoit dans la dernière cinématique du jeu, mais surtout sur le destin du fiancé d'Élise, le fameux Pierre, dont elle ne cesse de parler depuis le début, ainsi que sur celui des autres habitants du village et sur plus de détails concernant le jour de "l'Attaque". Après, il se peut que je n'aie pas tout saisi à cette fin, mais d'après ce que j'ai compris, Élise se retrouve de nouveau seule, dans une situation encore plus "désespérée" qu'elle ne l'était lorsqu'elle était prisonnière dans l'espace-temps. L'idée du scénario était tout de même intéressante, mais elle m'a semblé assez confuse et désordonnée, elle aurait mérité d'être davantage peaufinée.[/spoiler] En conclusion, "Broken Pieces" n'est pas un jeu exceptionnel, mais il n'est pas non plus mauvais. Il reste agréable avec une narration prenante et intrigante, et il vaut la peine d'y jouer au moins une fois si l'on apprécie ce type de jeux d'investigation et d'exploration, de type walking simulator.
Unfortunately, Broken Pieces did not work for me, and after roughly three hours I decided to stop playing. My main issue is that the story never managed to fully draw me in. I found it difficult to stay invested in what was happening, and I also struggled to form any real connection with the protagonist. The combat was another significant drawback. It often feels clunky and unresponsive: dodging is awkward, enemies take several shots to defeat—even four bullets from an eight-round pistol—and there is a noticeable delay between each shot. Movement also feels slow and aiming with a controller lacks precision. I cannot say whether the experience is better with a mouse and keyboard, but with a controller it was not enjoyable. That is especially disappointing because the demo had made a positive impression on me. I liked the premise of being alone in a small town, slowly uncovering what had happened and trying to find a way forward. In the full game, however, that initial sense of mystery quickly gave way to boredom. On top of that, I encountered several technical issues, including graphical glitches, noticeable slowdowns in certain areas—sometimes dropping below 20 FPS—and crashes that sent me back to Windows 11. Given my system configuration, I am confident these issues were not caused by my graphics card. Overall, Broken Pieces had an interesting idea and a promising atmosphere, but the weak story engagement, frustrating combat, and technical problems made it hard for me to continue. It is a shame, but I cannot recommend it.
つまらない。これに尽きる。 ・移動が遅い。 ・よく分からん敵2種類のみ。 ・主人公1人だけなので喋ることと言 えば、過去の思い出話ばかり。 ・謎解きも同じことの繰り返し。 ・何かある度に家に帰って寝なきゃ、メイン目標が追加されない。回復は家のベッドのみ。保管箱は家にしかなく、所持品が一杯になったら、これまた家に。ダルイ仕様。 ・味気ない戦闘。エンカウント式。主人公は止まってでしか撃てない。ぎりぎりで惹きつけないと、回避できない。
[h1] Uma sensação incompleta [/h1] Antes de falar sobre o jogo em questão, preciso salientar alguns pontos. Bom, eu zerei e platinei esse jogo ano passado e simplesmente esqueci de fazer uma análise / review (é meu hábito sempre que zero ou platino vir fazer uma) e esse meu cérebro esqueceu. Então eu precisei refrescar a minha memória sobre o jogo já que o fato estória é muito importante para a prosposta. Bronken Pieces é um jogo indie francês onde controlamos a personagem Elize, uma mulher presa em um loop temporal em um vilarejo misterioso que houvera segredos religiosos e uma busca estranha nas profundezas do mar. Bom, é um jogo com principal fator de gameplay o famoso backtracking, câmera Over-the-Shoulder (OTS) alá Resident Evil clássicos e ademais games antigos como Silent Hill e afins, além de puzzles e uma estória contada pela mecânica do toca fitas que a personagem carrega para que assim possamos ouvir os relatos gravados que ocorreram antes dos eventos atuais. [h2] Minhas críticas e ressalvas [/h2] Vou ser sincero com vocês, o jogo é graficamente lindo e muito bem feito, os puzzles são legais e até tranquilos de serem feitos. MAAASS, olha, o jogo possui alguns inimigos. Umas criaturas que te atrapalham no ir e vir e eles aparecem em horários (o jogo tem um sistema de horário dentro dele) e momentos específicos, se tem bicho, tem combate, e o combate desse jogo é uma bosta completa. As criaturas são bem marrom menos pra não chamar de ruins por completo, e pra quem é como eu que gosta de jogar na dificuldade mais difícil... Eu te aviso, não vale seu estresse, de verdade, não é divertido ou prazeroso porque os bichos são trezentas vezes mais rápidos e te causam um dano nojento, e vamos lembrar, é um jogo no sistema de Resident Evil de 1996, ou seja, tu tem que parar, mirar, e aí sim atirar o que é uma merda porque no modo mais difícil são 8 inimigos por cenário e o jogo faz questão de limitar a sua área quando eles espaunam. Resumindo, é só pra dar uma falsa sensação de dificuldade. Porque os puzzles são os mesmos, os itens são os mesmos e sendo honesto, te recomendo jogar no modo easy, porque o jogo é um backtracking que é o seu foco e não o combate, irmão, o jogo nem boss tem, ou alguma criatura com mais vida, são só esses bichos mesmo que te atrapalham. Não vale seu tempo (E olha que platinei esse jogo). A lore...ah como não falar da estória, eu obviamente não direi aqui spoilers, mas eu te aviso, é rasa, é boa? Até que sim. Lixo não é, mas poderia ser bem melhor, você zera e a sensação é de jogo incompleto, que faltou parte, que eles (devs) pararam ali sem motivo aparente. O que é bem triste já que faltam jogos nesse estilo no atual mercado de games. É um bom jogo e eu recomendo sim dar uma olhada, mas espere promoção, pois não vale o full price. Divirta-se!
Really impressive for a 5-person team to put out a game with such a thoroughly modeled town (exterior and interior). My favourite part was roaming Saint-Exil. The storyline was interesting, I wish I understood more of what was going on [spoiler] (who were the shadow figures? what were the glowing orbs/other worlds? was the town destroyed by the ancient being or were the townspeople abducted by the government? why does Elise sound like she's writing to Pierre from a mental hospital at the end of the game?] [/spoiler] Many questions were answered in playing, some open-ended questions are fun. The game's music tapes were awesome! Will a soundtrack be released?
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