
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat immer noch eine durchwachsene Performance, wenig Content aber Hauptsache ein neues P2W DLC wird auf den Markt geschmissen um Geld in die Kassen zu spülen.
Русофобское гавно.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На релизе было в принципе весело но с каждым патчем становилось всё хуже и хуже какой то период из России вообще нельзя было играть онлайн. Баланса нет и они еще выпускают платное ДЛС Сейчас вы покупаете игру за 2к игру которая в худшем состоянии чем год назад, в неё не весело играть, для игры за фракцию РФ желательно купить еще и ДЛС что бы закрыть дыру в разведке(у амеров в деке может быть около 3 различных отрядов разведки с лазером). Наслаждайтесь 45 минутами стоялова и ♥♥♥♥♥ артой на Калининграде.
Разработчики, почему вы такие русофобы ?
Дебилы в игре за 2к рублей платные специализации делают идите ♥♥♥♥♥. Сначала игру нормальную сделайте, а потом деньги с меня просите за новый контент.
This game has has it's ups and downs, but this latest update with the Russian Guard DLC has finally convinced me to put out a review. The devs clearly do not care about the player base or balance with how they update this game. This is not a new idea and it isn't short developed. Save your time and find another RTS.
Так заговнякать игру с гигантским потенциалом надо уметь, вообще не слушать аудитрию, FLX знает свое дело, типа который руинит игру не уволить, далеко пойдете получается
There are still some bugs that have gone unfixed for a while now, like the timer glitch. Still no replay system even though the game has been out for over a year now. The developers don't like to listen to their small and dying community and the anniversary patch showed it. The developers release content at a snail's pace, the game should've never fully released and should've stayed in beta because that's what the game feels like. The game had a lot of potential and still do, but the way the developers are handling it, the game is going to die.
Promesas vacías y parches que rompen el juego Llevo jugando desde el principio y todo ha quedado en promesas. Nos prometieron de todo y, en todo este tiempo, no ha llegado nada de lo verdaderamente importante: un modo espectador, sistema de repeticiones, un anti-cheat adecuado y actualizaciones más rápidas. Es lamentable lo que hicieron con esta última actualización; se cargaron el juego. Tenían el PTE donde supuestamente probaron los cambios y escucharon a la comunidad, pero agarraron todo ese esfuerzo y lo tiraron a la basura. De todo lo que se trabajó en el PTE, literalmente solo rescataron un 10% para meterlo al juego base; el otro 90% lo desecharon por completo. ¡Por Dios! En lugar de achicar los mapas que son gigantescos, prefieren meter "carritos" que curan al infinito y más allá. La verdad, me siento muy decepcionado. Les tuve fe una y otra vez, pensando que iban a hacer algo grande con su producto, que es increíble y único en su estilo. Y aquí me tienen, escribiendo mi primera reseña negativa después de un año de jugar en silencio y esperar mejoras. Si estás leyendo esto, no te recomiendo jugarlo en su estado actual.
Recent Russian DLC release has completely thrown off the balance of the game. RUS now has overall cheaper units that are superior to U.S. units. The game was balanced around USA having stronger but more expensive units while RUS had slightly weaker but cheaper (thus allowing them to put more units on the map). With the new DLC this is now not the case. RUS now has stronger yet cheaper units than the U.S. As a result, you will now be arty spammed to death and bombed to hell. The game is horribly unbalanced in favor of Russia to units that Russia does not actually have IRL. This used to be a phenomenal game that was extremely well balanced, now fallen to RUS bias just like warthunder. I do not recommend this game in any way shape of form.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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