
Trapped in the city subway system due to a sudden disaster, you explore the depths of the tunnels to find your way out. The further you explore, the more you realize there is more to this disaster...and the lurking shadows are following your every move.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like the horror genre, intriguing settings and puzzles, and the building sense of fear and dread that a "FPS" or VR environment can offer, definitely recommend the creep factor of Bring to Light! I don't even have a fit bit for the game to take advantage of my biometrics and its still unnerving moving through the game! Constantly looking over my shoulder! Definitely worth a go!
Entretenido! muchos pluzzles y un poco de todo similar a outlast pero con monstruos. gran juego y gran proyecto. muchas felicidades a los designers.
I'm about an hour in and am really enjoying it so far! The environments are dark and creepy and the sound is really good. The monsters are super creepy, and the way it plays with light just adds to the scare factor. I wish I had a heart rate monitor so I could try that feature out, but maybe that would just kill me - I'm pretty old.
I like the game. It takes a little bit of time to get used to the controls, I use Oculus touch, but after a while it works fine. The game starts in a bit dark and depressing area and stays like that for the first few levels. Suddenly the character of the game changes dramatically and becomes really nice. The views are stunning, and the puzzles nice. Definitely worth the money.
This game has scared the crap out of me many times! Even with only headphones (no VR, no heart beat device) I jump in my seat, get chills, the hair on my arms stand up and occasionally I shriek like the frightened player I am!
Had a good amount of scare tactic in the game. Graphics were decent. The ending, however, was horrible. Like they ran out of money or had nothing left in the creative department. That was a let down after a fun game.
Teleport only.
你让我知道我还有救 我智商真高
Update from my previous review: After some troubleshooting, and extensive help from RedMeatGames, I was able to get my HRM setup working. Some notes I have for the HRM are as follows: -It's still difficult to get your monitor connected due to the short range of ANT+, compounded by the fact that you have to reconnect every time you start the game. I'm not sure if it's possible to remember devices between sessions, but this would be a great feature in the future. -Some suggestions for the HRM in game are perhaps allowing the player to hear their heartbeat increasing or decreasing, or perhaps using the Vive wand vibrations as a more physical indication of elevated HR. I did notice my HR increasing a few times, but didn't really notice any difference in gameplay. -HRM use score: 7.3/10: It's a cool feature, but seems to lack a full payoff for the investment. Understandably, this is a new type of VR component, so it could be improved with time. Would currently only recommend to people who intend to use their HRM for other things. The game itself: -The opening scene had a lot of tension and genuine spookiness, which got me pumped for a genuinely terrifying experience. -Unfortunately, this was followed by a very long sequence without much interaction. The tutorial aspect for training the player to use items is too long, and breaks up the atmosphere a little too much. The beginning area is too large and vacant, and the rooms to explore all look the same. My suggestion is to cut the fuse puzzle to just one fuse. -The following areas are conceived much better, and the tight corridors are much more inclined towards good scares. -My biggest criticism is the movement scheme. Teleporting in VR is a common way to move, and is fine, and preferred by many. However, the giant rectangle that is used for teleporting broke all immersion and tension for me. In pitch black sequences, when it appeared, it actually hurt to look at. I'd suggest reduce the brightness of the teleporter, and remove the rectangle surrounding it. Personally, I'd prefer a movement option using the trackpad like a joystick instead of the teleporting. It's nice when games have the option for both. Additionally, the distance you teleport is so short, you find yourself mashing the trackpad over and over to walk across massive empty rooms. I suggest either reducing the size of the environments, or increase the range of the teleport. The short bursts make it feel like you're blinking rapidly, which gets tiresome to look at. -It would also be great to have hands. Vive wands break immersion. On the same note, allow the player to use their light when using other items. Overall: Visuals: 7.5/10 - Great art assets, but should be less spread out in many areas. VR visuals: 5/10 - Nauseating movement scheme and intrusive teleporting. Gameplay: 7/10 - Unique environment for a horror game. Could use more claustrophobic elements. A few areas with stairs that are unusable for seemingly no reason. Scattered notes don't seem to have a purpose or explanation. I think the mystery of the crash, and their survival is enough to entice the player to continue. The puzzles felt a bit too easy. Some were hard to physically do because the objects were not recognized by the Wand in logical areas of the hitboxes, so this could use some clean up. Overall: 6.5/10 - Bring to Light has potential, but needs some work to make it a truly horrifying experience. Movement and environment make exploration a chore in VR. The story so far was compelling, but the notes and extended sequences where nothing happen don't entice me to continue. This is a case of more is less, both in the storytelling, and game mechanics. I would recommend this game to anyone highly invested in the evolution of VR horror. If the HRM experience in is improved on, I think it can be a much more unique experience. I appreciate the overall drive RedMeatGames has to implement new accessories into VR, and hope they will continue to work on and improve Bring to Light.
Great game from Canada. I particularly liked the last part of the game with the gems and laser puzzles. The beginning is a bit slow and tedious especially the sewer/tunnel part.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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