
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 39.9Kreviews | 92% | — | $16M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Bright Memory were a hand grenade, Bright Memory: Infinite would be a Hydrogen Bomb. Everything is improved at dramatic levels, the good shooting is now excellent, the decent hack 'n' slash is now fantastic, and the great graphics are now gorgeous. The story and universe are still a mess, but now there is a bit of development here and there. Still just an excuse to shoot stuff. The gameplay has been upgraded A LOT. Now we have more weapons, and the weapons have secondary fire modes that can also be upgraded. A lot more skills and upgrades were added, and the sword became a murder machine. As for the levels, it's a mix of Chinese villages and temples, all being sucked out by a black hole. It's always raining and windy, so the scenario's foliage is a joy to look at. I read somewhere that some scenarios and props were scanned and inserted in the game, like Ninja Theory with Hellblade, the results are phenomenal. As for the performance, yeah, not as good as the original. Naturally, the game is much more complex, so it requires much more firepower, however my gripes are regarding UE/DX12 shader stutters and not frames. After a while, it maintained a steady framerate even with Ray Tracing on and Native 1440p. I booted in DX11 once by accident, and it was running over 240FPS, but I had already played quite a bit. Maybe compiling shaders before playing? Who knows. My Bright Memory: Infinite run clocked in at 2 hours, and besides the bad story, the only critique I have is that I wish it was longer. It's a superb game, and it's even more absurd that it was mostly made by one dev.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Плюсы:[/h2] +++ Стрельба. Просто бежишь и отстреливаешь болванчиков. Играется довольно приятно. +++ Цена. По скидке за 200 рублей взять вообще одно удовольствие. ++ Линейность. По сути, это Call of Duty для бедных. Игра простая, прошёл я её на высокой сложности за 2.5 часа. + Прокачка и рандомный спавн реликвий. В принципе, здесь есть прокачка, хотя она тут больше номинальна, так как уже спустя 4-50 минут у тебя будет открыто если не всё, то почти всё. А игра, и так проходится за 2-3 часа. Но прыжок + Y (ну или △) - имба скилл. + Баги. Ну в смысле плюс не в том, что они есть, а в том, что их оч мало. Из более менее-серьёзного - это то, что обычные патроны у вас после смерти будут в том же количестве что и перед смертью. То есть, в теории они у вас могут закончиться (например на финальном боссе). Но фиксится это тем, что просто лутаете обычные патроны несколько раз умерев. И вуаля - вы пополнили все патроны. [h2]Минусы:[/h2] -- Графика. Не поймите меня неправильно, но я играл в первоначальный Bright Memory - и там спецэффекты и графика были совершенно другие. Как будто в Infinite произошел даунгрейд графики. Хоть в Bright Memory все эти спецэффекты были выкручены высянством, это задавало какой-то шарм проекту. В Infinite все эти спецэффекты убрали нафиг - зачем, непонятно. Ещё, почему-то без зернистости, игра выглядит заметно хуже. Я в играх всегда вырубаю зернистость, но вот тут она картинку делает куда приятнее. К тому же, лицо героини здесь сильно изуродовали, сделали каким-то стирильным, в отличие от первоначальной Bright Memory. Здесь какая-то типикал азиатка. -- Душный финальный босс. То есть все враги в игре бьются довольно быстро. Мобы так вообще ложатся с 1 очереди. Но вот финальный босс - душнилово то ещё. Возможно дело в том, что я сразу проходил игру на высокой сложности, он был такой толстый, хз. -- Сюжет. Наверно это какой-то азиатский менталитет - пытаться накрутить сюжет даже там, где это лишено смысла. Диалоги - просто одна сплошная графомания на протяжении всех 2 часов игры. Убери ты все эти диалоги из игры - она стала бы только лучше, без шуток. - Оптимизация. Если честно, при первом запуске, игра постоянно фризила, подлагивала. Но при последующих запусках всё было норм. Возможно ограничение кадров до 120 помогло (изначально поставил 165). Не знаю в чём было дело, но всё же, как небольшой минус, оптимизацию упомяну. - Вид от 3 лица, анимации. Господи, ну это выглядит крайне убого. Они сначала завезли кучу скинов для ГГ, а потом додумались прикрутить вид от 3 лица, чтобы можно было хоть чутка смотреть на эти скинчики. Вот тока анимации вменяемые они прикрутить забыли. Поэтому смотреть на топорные анимации ГГ в этих скинах - то ещё удовольствие. Советую играть ток от 1 лица. [h2]ИТОГО:[/h2] В целом, могу посоветовать эту игру тем, кто хочет на 1-2 вечера пробежать лёгкий, приятный шутерок под пивко. Я вообще прошёл игру на высокой и максимальной (ад) сложностях полностью на геймпаде (я вообще на геймпаде практически не играл до этого, особенно в шутеры). Аим-ассисит (отключаемый если кому не надо) сделал прохождение на геймпаде комфортным. Как я выше писал - по скидке за 200 рублей сам бог велел взять и пройти игру. Скины имеет смысл брать только если вы хотите поддержать разраба (он изначально в одиночку пилил эти проекты), так как вид от 3 лица - заставит вас смотреть на топорные анимации ГГ (к тому же, в мастерской валяется несколько скинов, которые можно поставить бесплатно, если вам охото заменить модельку ГГ). Да и от 1 лица намного приятнее, комфортнее и сочнее играть.
fun game but story doesnt really make sense (if there is any lol) besides that gameplay is awesome but sadly short game, completed my first playthrough within 3 hours
卖点在于风景做的很好看,有大厂的那种感觉。枪械手感不错,步枪突突突很爽。 加入了一点动作元素,弹反的判定帧很奇怪,好像是你得预判他出刀才算挡住,出刀前一瞬间挡不仅不会弹反,还会吃满伤害。 加入的动作元素其实也还行,属于能接受的范畴,只是和fps有点格格不入,需要一段时间适应。 缺点是流程很短,我一周目最高难度两个半小时打完了,只有最终boss比较麻烦,因为不能弹刀。小怪什么的后面你用近战都是随便杀的。 游戏只有四章,其中还包括第二章又臭又长的潜行关卡,这个做的很烂。第三章加入了赛车追逐系统,能看出作者是想做出很多东西的。 剧情一头雾水,完全没懂在干嘛,为什么要打他他又是谁,为什么又二阶段了等等。 总体而言是值得好评的,甜品级的fps,在我这里射的爽就过关,新作枪械手感还在线的话我继续买,加油!
Lowkey forgot this game was in my library. Gameplay gets boring pretty quickly.
游戏尝试融合了大量玩法,且大部分内容都完成得相当出色。 游戏画面质感出众,优化表现也还行,剧情与对白算是中规中矩,配音质感一般! 枪械的射击手感很稳,近战反击格挡的体验与反馈做得也棒,除此之外,玩法像是致敬了《泰坦陨落 2》的墙上跳跃、二段跳、钩索、能力强化、滑铲机动应有尽有,甚至还包含潜行关卡与载具驾驶关卡! 唯一不足的就是游戏流程很短,但游玩过程乐趣十足,毕竟本作由单人开发者独立制作,内容不饱满可以理解,也算是国产不错的一款游戏了,支持一波~
Avaliação: Bom. Bright Memory: Infinite é um imenso potencial desperdiçado ao se limitar a um jogo tão curto desse jeito. Com cenários belíssimos, uma história descartável e uma gameplay excelente com armas de fogo e katana, o jogo deixa um gostinho de quero mais. Variedade de inimigos baixa assim como são poucos chefes, mas é muito divertido matar todo mundo. Queria poder comentar mais, mas o jogo não merece.
So i was getting prepped to leave a positive review about this game. the gunplay is ok, some of the powers are interesting, enviroments look pretty good, story is lackluster, but i was ready to give it a tepid positive review. then the game just suddenly ended. was that it? i chekced my time in the game, and i had beaten it in less than 2 hours. i get that this is not a AAA production, but the campagn was way shorter than I could have imagined. i thought I was finishing up part 1 of 5. I do not remeber what i paid for this, but i am pretty sure I got it on a sale, so it at least did not do much to my wallet.
To be honest I had no idea about this game till I saw it in a humble bundle which I ended up getting. The trailer looked interesting on steam page so I ended up redeeming the game rather then giving it away. The graphics are amazing with basic but decent ray tracing support and plays and looks good in 4k. Has decent gameplay and pretty small steam workshop support. The story and some cut scenes are pretty underwhelming but considering this game is made by one person, I can forgive that because to be honest I had more fun playing this than most AAA games lately and I even 100% the game which I normally don't do anymore since I quit trophy hunting on PSN. It has some skins to buy or unlock if you are into that, they do look nice but I instead did one play through as Ada Wong (from Steam Workshop). Sadly using mods from steam workshop stops you from using ray tracing. Overall it's decent with some minor flaws but nothing that can't be ignored considering it gets added to game bundles and if you pick it up on a good sale then it's a good experience although very short as it took me 7 hours to 100% with 3 playthroughs.
For $5 its worth it. I would pay over 10. Game looks great and the gameplay is real fun. (someone mentioned in a review there's a forced stealth mission, it only last about 2 mins literally so don't let that put you off. Story and voice acting (Shelia being the exception) is just terrible. But the gameplay is fun and as its only a short game for the right price I think it definitely worth your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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