
BridgeFix 2=3-1 is a beautiful, relaxing and rewarding puzzle game which adds new twists to the game Hashi-wo-kakero. The game is easy to learn, hard to master and offers you plenty of puzzles to solve.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
[b]bridgefix 2=3-1[/b] doesn't try to explain basic math in its title, only the rules of the game. it's what you might know as [i]hashiwokakero[/i], [i]chopsticks[/i] or [i]bridges[/i], meaning there are a bunch of islands on every level and they have to be connected with as many lines (or bridges) as their numbers indicate, but each connection can only consist of 1 or 2 lines (or 0). rules are explained in-game, but basically every island must be connected to the others, no diagonals, and bridges can't cross each other. there are [b]boxed sections with additinal requirements[/b] (e.g. there has to be 3 or more lines between the 3 islands within), and so-called [b]entangled bridges[/b], meaning they're connected and have to have the same number of lines. the game takes care of this by drawing them in both places. [b]controls are as they should be[/b], mouse all the way, left click places bridges, cycling between 1, 2 or 0, right click clears a connection completely, and [b]undo is also available[/b]. the visual hints toggle fades numbers if there are enough bridges for an island (doesn't mean they're correct though), and obvious mistakes, such as 3 bridges for an island of 2, are also marked if it's turned on. the minimalist presentation is just that, minimalist, with images in the bottom right corner to break monotony (and sometimes obscure lines, which is not great). the music is really nice too, and further settings include dark mode, separate volume sliders, resolutions, windowed mode, and a [b]timer toggle[/b] (it doesn't do anything, just tells you the completion time at the end). [b]5000 levels[/b] mean it's not an endless game, but [b]the lack of level selection and the game's way of randomly offering puzzles from the chosen difficulty[/b] makes it feel like one. not ideal, and I'm sure it wouldn't take much to add a level selection screen for all 10 difficulties (based on size, 5 with entangled bridges and 5 without), if only to see what's been done besides a percentage, and to replay puzzles later. not to mention [b]numbering isn't sequential[/b], there are levels in the 6000 range, making things even more confusing. again, renaming them 1-500 for the first difficulty, 501-1000 for the next, etc. shouldn't be a huge undertaking. or just include the level generator and make it properly random/endless, no need for level select then, though I was told the generator is pretty resource-heavy. besides this weird state of not being random/endless but feeling like one with not enough player agency to decide what level to play, it's done well and sold cheap, so definitely recommended for some deductive fun.
Mixed feelings about this one. I wouldn't slap a negative review but I'm not sure if I can truly recommend it either. See, the challenge here is to see several moves in advance when placing a bridge (to see whether or not it would contradict the puzzle). In about half the puzzles, the number of moves you have to see in advance is [i]zero[/i]. That means you simply do 100% valid moves one bridge at a time (similar to nonograms or early hexcells) and the puzzle sort of just solves itself. However, the other half of the puzzles cannot be solved that way. You end up having to think "okay, let's put exactly one bridge here" and see what happens. The game is quite poorly equipped with its backtracking capabilities, has no markup functionality, and is visually buggy when using undo. For most of these puzzles I end up trying one possibility at random, coming to a contradiction ten moves later, and then just skipping to the next random puzzle because I can't be freaking bothered. It's really not fun to backtrack and try to crack it - rolling for a simpler puzzle is a lot more efficient. The game has a total of 5,000 puzzles which were obviously generated randomly. For 100% achievements you are required to solve half of them. 60+ hours into the game and all achievements obtained I feel like I did not get any better at this game at all. I grasped all concepts within the first hour and the rest of it was the same monotonous grind. I guess it's a decent game if you're depressed and trying to kill time instead of yourself.
Je joue sur Linux. Version Linux : excellente. [h1]Le jeu[/h1] Un casse-tête avec une seule règle relativement simple, relier tous les points entre eux à l'aide de ponts simples ou doubles, uniquement sur des chemins déjà tracés. Graphiquement c'est basique mais pas désagréable. Le mode sombre est une bonne idée, malheureusement il est assez difficile de différencier les ponts inactifs des ponts simples, ce qui rends la détection d'îlots séparés pas forcément évidente quand on arrive sur la fin d'un niveau. La musique est correcte, rien d'agaçant et on peut jouer avec sans problème. Les niveaux étant choisis aléatoirement, on a une impression de niveaux randomisés aléatoires, mais ce n'est pas le cas, ils portent tous un numéro. [h1]Rejouabilité, achievements[/h1] Les achievements demandent de faire la moitié des niveaux (soit 2500 niveaux). C'est long (mon temps de jeu représente le temps que j'ai mis à finir tous les niveaux, soit les 5000). [h1]En bref[/h1] Un bon casse-tête, sur lequel on revient sans déplaisir pour quelques niveaux de temps en temps. [h1]GNU/Linux[/h1] Aucun problème rencontré, le jeu tourne très bien. OS: Linux Mint 20.2 x64, MATE edition. Hardware : 5950x, Nvidia 3080Ti, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
5000問は多すぎるんじゃないか? ポチポチ簡単なパズルを解いていきたい人にはある種向いているけど全実績達成したい人にとっては簡単な問題が却って足かせになるかも。 簡単な問題は1問15秒くらいで解ける。高難易度に直接挑むこともできるから全問解かないと気がすまないってんじゃなければやりたい問題から解けるので問題はない。
Minimalistic deductive puzzler with lots of levels in a range of sizes. Runs great on Linux. Could use a level select, though, as well as an option to tun off the background sketches (which can obscure possible connections).
this game has some serious price/performance value. especially if you target 100% - this wont be fast.
Quite a standard hashiwokakero. The visual is bad since I cannot distinguish a built bridge with the unbuilt one (why not just use dashed line for the unbuilt?) There's no option to reduced the node number once bridges were built.
Soothing little puzzle game with a hidden "cant sleep just yet, one more" mechanic which I couldnt find and turn off yet.
BridgeFix 2=3-1 is an enjoyable Hashi game with a large variety of puzzles. Beautiful ambience backgrounds with a soothing soundtrack. You have a choice of regular or tricky levels with the new entanglement and box mechanics.
Nice, easy to get into puzzle game with loads of puzzles and a really nice ramp of difficulty.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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