
ZIRQUITZ is a chill yet deep graph-building game. Build and optimize an evolving graph of nodes to produce “Work,” your resource for upgrades and expansion. Discover synergy, power up your network, and unlock endless potential!
Modeled estimate, not a reported figure. How we estimate →
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About
ZIRQUITZ is a unique fusion of logic puzzles, idle strategy, and incremental growth, offering a deeply engaging yet relaxing experience. Build, optimize, and expand your circuits in a dynamic world of interconnected nodes.
Create intricate networks of Producers, Transformers, and Converters. Each node plays a critical role in generating and processing data (bits, bytes, words...) into "Work", the game’s primary resource.
A challenging yet intuitive system where inputs actively and automatically request data from connected outputs, introducing opportunities for optimization and creative problem-solving to avoid buffer overflows and underflows.
Experiment with 25+ node types, including logic gates (AND, OR, XOR, etc.), data processors and converters, and specialized nodes implementing your own custom logic, each with unique behaviors and mechanics.
Upgrade your nodes to unlock faster production, more efficient processing, and powerful synergies. Each upgrade path introduces new gameplay possibilities.
Whether you enjoy actively tweaking your graphs or letting the game progress while you step away, ZIRQUITZ accommodates both styles seamlessly.
Experiment without limits in the sandbox mode, where you can test complex graphs and explore creative solutions without restrictions.
Test your skills with achievements like building perfectly efficient circuits or using every node type in a single graph.
Unlike traditional puzzle or idle games, ZIRQUITZ emphasizes modular design and flexibility, giving you full control over your graphs’ layout and performance. It’s as much about experimentation and discovery as it is about optimization and growth.
A polished sandbox gameplay experience with ongoing updates.
A growing roster of nodes, upgrades, and features.
Regular updates post-launch to expand content based on player feedback.
An engaging soundtrack designed to complement both focused problem-solving and relaxed play.
Whether you’re a logic enthusiast, a fan of incremental games, or someone looking for a meditative challenge, ZIRQUITZ offers endless opportunities to create, optimize, and grow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is a really cool concept that gets your brain working. The OST is also really nice and fits the mood well, so you feel really locked in while "working" (you'll get that bad pun if you try the game out!)
Love the game. love the concept
This game has potential. Not quite what I thought it would be going in; I thought there would be more math to it, more puzzle aspects, more strategy, more variations on things. You quickly find that the optimal strategy is [spoiler]generate 1 bits as fast as possible with Copy/Mirror+Not (3 node types), and then concatenate them with Merge/Buffer (2 node types), and then dump them into the highest level ConvertXXXX you can afford, only 6 unique node types in total (8 if you count the 2 for the input bit generation, OnTick+Split) once you've reached ConvertWord[/spoiler]. There isn't much strategy beyond that; this is the fastest way to produce "Work". Giving a thumbs up and not refunding because I like the uniqueness, the idea behind the game, and I want to see more games try things like this, although the execution isn't really there. I would recommend to the developer: - Achievements are nice, but add goals in-game so that we have something to work towards - Change the nodes available and how they work. Give them more variety, more kinds of functions/abilities than just simple logic gates. Most of the given nodes are simply not useful because they are less optimal than the strategy mentioned above. It would be interesting to have something like "generate X pattern to produce Y Work" or something totally different, I don't know. Something puzzley. It feels limiting that the only optimal strategy is "fill the converters with 1s". Maybe even [spoiler]completely delete Copy/Mirror and force the player to do clever things with a fixed rate of result bits[/spoiler]. - Please allow players to delete or downgrade nodes, I had to just dump my useless nodes off to the side - Take some inspiration from games like The Gnorp Apologue or Idle Colony and their progressions, with production rates that scale over time over many magnitudes, different ways to increase the number, enable-able bonuses, and victory conditions
(4/10)节点太少了,只有布尔函数、复制剪切粘贴拼接、if-else、加法乘法这些,处理频率和字长写的也不是很清楚,围绕特殊的输入输出节点去设计关卡可能比较好,沙盒模式过于无聊了,挑战模式单纯就是和时间赛跑也很背离工厂类游戏的设计思路。 节点放置了没法删除,先放置节点和后放置节点的升级费用不一致,IF升级版节点的条件选择有bug,鼠标中键拖动而不是右键拖动,没有适配高分辨率屏幕。 游戏的想法很有新意,但是目前的完成情况过于低下了,bug也是一堆,建议等内容更多的时候再入手,目前推荐价格<8元。
Stock AI voice for the narrator (not disclosed). Godot graph editor with minimal theming. Interesting premise but no window dressing. You are basically getting random bits, doing some low level bit manipulation, and shipping those off to get the in-game currency. Didn't really take to it personally.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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