
Brick Breaker Upgrade is a game about growing stronger by breaking bricks. Break bricks to earn resources and upgrade items to improve your mining efficiency.
Modeled estimate, not a reported figure. How we estimate →
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About
Brick Breaker Upgrade is a compact incremental game. Mine gems by breaking endless bricks, purchase balls to increase efficiency, and watch your setup grow on its own.
Destroy bricks to earn resources and dig deeper. As bricks evolve into tougher gem ores, you must refine your setup to break through. Every hit compounds your progress toward the next layer.
Use the skill tree to enhance your balls and systems. Unlock unique balls with special abilities and upgrade your setup to work even when you don’t.
Destroy bricks to earn money and mine gems
Upgrade paddles, balls, and automation systems
Unlock skills that enhance progression
Unique ball types and specialized helper units
Skill tree based upgrades
Evolving Bricks: Optimize your items and skills to break through tougher ores
Estimated Playtime: Around 2+ hours.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Russian, Simplified Chinese, German, French, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Cannot recommend this one, sadly. There's a certain Je Ne Sais Quoi that's missing from it to win me over. It's an idle incremental and to it's credit it you can play it either way but it's sort of too short to justify the idle portion and doesn't have any sort of Prestige/replay loop. But at it's core it's just... not fun? The game starts off slow and never quite ramps up. The various balls say they have powers but they never feel truly impactful. Everything is always just a little bit slow, a little bit clumsy. You never quite get to the point where you feel like "yea, now I'm curving out into the power!" and that's something I think all the great incremental games (especially the 3 to 6 hour range ones) have. Either the game needs to justify itself with a cute/fun story, engaging mechanics, or an addictive/satisfying game loop. And this does none of those things, honestly. It just feels sluggish. It's a decent time waster for the price but there are just far better idle games at this price point where the upgrades feel energized and impactful, the gameplay feels gripping or thrilling, and the dopamine flows. There's no dopamine here. The increments go up but they don't feel like they matter, each new ball just feels meh and unimportant, and it all just... it's kind of congealed where you'd want it to feel solid and intentional. I'd give it a Neutral if I could, but honestly just not enough oomph to feel worthwhile to me. A solid effort but a mediocre outcome, respectfully. Not a bad game, just not one worth buying if you've got other options.
You'll get a couple hours of entertainment, then if your trying for the final achievement it pads the game with about another hours boring gameplay, just waiting for it to decide to award it. Recommend but be aware it does pad gametime with it's final achievement, it's not crazy but still annoying.
이런 게임 리뷰까지 찾아왔다는건 이런 idle게임 많이 해봤다는 사람이란 뜻이고 적당히 상점페이지에서 보이는 기대치만큼 흔한 idle 게임류 답게 짧고 적당하게 즐길만함...
커피 한잔 값으로 즐기는 맛있고 시원한 게임~~~~~~~~~~~
打的磚塊太少了 不要買
Great Idler. I 100 precented it but for some reason my library is acting like I didn't.
se me ha hecho muy corto...
would have been a mixed review if not for that ♥♥♥♥♥♥ ass ending. I got all upgrades like 30 minutes ago and I am stll waiting on the last achievement. Edit: my game is now bugged and the blocks have disappeared from my screen. A major disappointment.
Tried it for about 40 mins or so but just found it really dull. Doesn't really work like a Breakout game anyway.
소재는 신선했는데.. 그래도 이 가격에 이정도면 충분히 재밌게 플레이는 가능함
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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