
Breath of Life - a dark third-person action RPG. You are an Incarnation, born from the Void to tread where the dead cannot rest. Each portal is a step toward the artifact "Breath of Life" and a step deeper into the abyss.
Modeled estimate, not a reported figure. How we estimate →
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About
You are not human. You are an Incarnation—born from the Void by cultists who themselves cannot step into the Cursed Lands.
Here, even death finds no rest. But you were woven from nothing, created to walk where the living fell by the thousands.
Your goal is the artifact "Breath of Life" - the heart of an alien power, capable of awakening a dead world… or destroying it forever.
There is no heroism here. Only the cold of ruins, the whisper of the dead, and the eternal hunger for power.
The Refuge Village - the last place where fire still burns. A smith, merchants, and whispers of the past dwell here. From here, a portal leads into lands no living soul may tread.
Places of Power - arenas where you must endure endless waves of the risen dead.
Shattered Worlds - vast regions where every step is carved through blood, scavengers, and the restless dead of a cursed land.
Loot & Crafting - find, gather, forge, upgrade. Everything you carry from battle matters - without it, you will not survive to the next portal.
Runes & Abilities - power is never free. Each ability has a price, and only the Rune Master knows the true cost of magic.
Breath of Life is more than just a third-person action game.
It is a journey through a land where even death cannot rest. Here, what should have long been silent rises again. Each portal is a step closer to the artifact and a step deeper into the abyss.
This path was not chosen by you. But now, it belongs to you.
You are a child of the Void. Every battle brings you closer to the answer: will you become salvation… or catastrophe?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3-26-26 This game is somewhat of a cult classic. You either get it or don't. (I was THIS close to walking away from this game)... thankful everything 'clicked' and as soon as I understood the core was .. search the current map .. some tasks here and there .. go to portal .. select level #1 on map .. (map is only at portal).. not really needed else where .. then clear level and go back to starting up AFTER clearing level #1 .. Crazy how good this game is. AND more than that .. I played the demo and left in under 5 minutes the first time I played it. Some how, and I'm grateful I did, .. I installed the demo again and played the game again ... but this time .. (still) .. I was so LOST.. cursing the developer and wondering why 'would anyone play this game?' .. Then .. out of nowhere, and me being kind of desperate .. i decided i'll just make some "full map sweeps" around the 'map perimeter.' And BINGO.. that was it!! The game showed me what to do and now .. I'm hooked. And once you understand the game, the map is only needed at the portal to select your next destination .. .. the game starts with #1.. then search the "level #1 portal area" .. once cleared .. (Only after cleared) .. portal going back to base level will rise up out of the ground. again .. and back home base you go to the town you started .. then repeat. Really a fun and great game! .. and the sword swinging, and kick on boxes, and barrels, is really cool. Thank you Dev. I love IT!! 4-4-26 This game is starting to be one of my "goto games" .. When I have time, .. and want to eat lunch, and slash and kick ghouls butts .. here it is. I pop on this game, and get a round cleared, and then I take a break. So simple, yet addictive fun. I'm curious to where this game is going to take me next round. I just got to level 3 .. and I noticed last round, the ghouls with sticks or swords, were blocking my attacks. Really cool. This means, I'll need to find a new fighting style, or someway, to upgrade my weapons, or fighting strategy. I can't wait till the next round to see what happens, and to have a something to eat, and load up this game.
Facile à prendre en main, énormément de découvertes à faire par soi-même ce qui rend le jeu captivant. Jolis graphismes. Combats très dynamiques sans prise de tête. Vous construisez votre build peu à peu, dans la direction que vous souhaitez. Peu de choses imposées, bref la liberté. Donc, une belle découverte.
Schönes kleines Indie Game für zwischen durch. Ist nicht all zu kompliziert und man findet sich recht schnell zu Recht.
pretty fun game have been enjoying it for what it is so i do recommend trying it out for others
Pretty much a straight forward Action RPG with a good amount of loot and customization. The rune system gives you some lite play style enhancement which worked well enough for me to think there was progression. Leveling up felt somewhat slow but that was probably because enemy spawn rates at time sluggish. Combat is really basic with no parry system to keep you engaged however the roll does work well. I'm just the type that wants a counter attack system, light / heavy & jump attacks to heighten my enjoyment. Despite the stripped down nature of the combat switching to dual blades helped the flow of combat that completing this game more enjoyable than it should have been. There were some other touches that I enjoyed like how enemies could hit each other. I exploited this to create strategies to deal with mobs, causing my enemies to thin their own numbers. Often I found myself laughing when everything worked out beautifully!!! I also enjoyed crafting gear & potions however I wish there was a method to learn new gear to craft. This would have help deal with the issues in the Gear Shop, since inventory is stock randomly making it harder to complete some armor sets. I wish I had the time to write a more coherent review but I decided if I waited until later I would probably never do it. I may seem like I complained about this game a lot but the truth is I REALLY LIKE THIS GAME!!! The irony is I have bought recently lots of expensive AAA games on steam but I ended up playing this instead of those titles! There's a charm to this game that makes me remember how much fun I had play rough Acclaim, Midway, Sunsoft, & Majestco games growing up. I think that's why I love cheaper PC games they tend to invoke that spirit & respect my time (i.e. doesn't take forever to complete)!!! I hope this developer continues this series making good improvements while keeping the tone or atmosphere that made me continue on until the end.
I just finished the game, and whether it's worth it really depends on what you're looking for. If you're after a serious game with deep mechanics and complexity, this probably isn't it. However, if you just need something casual to kill time, it's a decent choice. You can mindlessly click your way through it and have a relaxing session. That said, it could use more variety. A few additional maps (maybe 3–4 different dungeons), some armor and weapon sets, and extra skills like jump attacks would go a long way. The enemy spawning also feels off — it would be better if a new enemy appeared right after you defeat one. As an indie game or passion project, it's perfectly fine for what it is. Just don't go in expecting much of a story — it's pretty much nonexistent. The best approach is to treat it as a simple clicker and enjoy it for the chill vibes. I'm hoping the devs add some updates in the future to improve battles, skills, and overall variety. For the price I paid, I feel like I got what I wanted.
you know after trying it for a 49m play i have to say it not bad kind of a skyrim sort of i my opinion you should try it if your are in this type of game
Cannot recommend. Game has not be changed whatsoever in the months since I've tried the demo. In fact NOTHING has changed I'd bet to wager either. Dying to simple mobs at level 2 is not what I consider fun; especially when combat is so simple. Honestly can't believe steam lets games like this fly under the radar. This is not a game. This is just a grind. Refunding.
Долго думал писать обзор или нет. Я обычно их никогда не пишу. Но тут прям захотелось думая что разработчик прочитает и может к чему-то прислушается. В общем. Игра мне понравилась. Согласен с тем что она похожа на SWPT. Это прям чувствуется. Но то что игра сыровата тоже согласен. Сюжет как бы есть. Обычный стандартный сюжет. Ни больше не меньше. Боёвка. Всего три варианта удара у оружия. Прокачка. Незнаю. Я всё в силу вкладываю. И вполне спокойно играю. Руны. До получения бесплатной руны и мастера по заданию играл спокойно без них. И навыков сейчас тоже никаких нет. Вот броня тут играет роль. Чем лучше броня тем больше тебе пофиг на пропущенные удары. В целом вроде как бы всё. Есть моменты которые как мне кажется стоит подправить. Из основных это: Я бы хотел немного увеличить инвертарь персонажа. столько бочек и ящиков на всех картах по мимо сундуков. Инвенторя бывает не хватает. Особенно чувствуется с материалами для разборки. Просто фигурка лошади которая годится просто на продажу может складываться в ячейке инвенторя, а вот совы, медведя, кукла зайца нет. Как-то странно. Потом. Надо добавить у алхимического стола ящик для складывания предметов. Из пустого дома можно убрать или как раз перенести к алхимическому столу. Я в этот дом заглядывал всего пару раз. И вместимость ящиков хотелось бы повысить. Мне нравится собирать и коллекционировать броню и оружие. А с одним более менее вместительным сундуком это не сделаешь. Хотелось бы как-то развивать деревню. И уже допустим от развития деревни можно было бы создавать что-то новое. Потом. Не знаю только у меня, но не всегда проходит урон по врагу что стоит рядом. Анимация попадания как бы есть, а урона нет. Также это бывает если враг стоит между какими ни будь двумя объектами. Раздражает что врагов спавнится мало и ещё далеко друг от друга. Да, карты маленькие но всё равно бегать от края к краю за ними надоедает. Я считаю что надо за раз спавнить больше врагов и делать это +- в середини карты. А то карте к 15 уже прям бесило бегать к ним на край карты. Особенно если там лучники или маги. Стоят ничего не делают только в край карты смотрят пока к ним не подбежишь. Их как мне кажется надо спавнить где-то в промежутке между центром и краем карты. Из основного не помню что ещё можно добавить. Из не основного: Сразу же хочется сказать про скелетов. Почему у скелетов в броне при поподании по ним есть анимация крови. Они же скелеты, просто в броне. Откуда у них кровь. Да шипят они почему. У них же кроме костей нет ничего. У не знаю как их зовут. Не скелеты которые. У них озвучка рычания прям огонь. Каждый раз как слышу думаю что босс какой-то появился. Не вздумайте менять. Ещё удивило отсутсвие озвучки персонажей. Вся информация через текст. Ещё поправте поведение врагов. Почему они передо мной на месте круги нарезают. Что ещё добавить не знаю и не помню. Но вот что мне прям запомнилось. В общем, как и говорил игра мне понравилась. Но тянет она больше на бету. Играть в неё буду. Также ждать развития и обновлений. Надеюсь она не загнётся как SWPT. P.S. Я сейчас на 20 карте. До этого облазил все 19. И ни на одной карте не нашёл ничего из чего можно варить зелья маны. Здоровье да. А вот маны нет. Может скажет кто из чего оно варится и где взять.
It's really really toxic to delete my Steam discussion. Now i'm really sad and hurt. I want my post back NOW!!! Title was ''Good ideas and wishes for Breath of Life.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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