
Master your speeder and defeat your pursuers in high-speed action across a world ravaged by an alien occupation.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺有趣,但是地图很不友好,很容易钻洞之后出来就是一堵叹息之墙,想跑远得熟悉地图,但是地图每天都会变。
rekor denemelerini seviyorsanız şans verebilirsiniz.
I played the heck outta this game when it still was available for Android and i was very sad when it was put down form playstore. But playing this game again in a 32 inch screen through my pc is even better. The experience is superb, the game is simple, not overcomplicated story, just an alien invasion force that took earth by surprise, similar to HL 2 Lore, and you are a pilot that hovers through postapocalitic landscape with a futuristic speeder the fast you can, dodging a list of things at the same time the alien super laser is tracking you. The farer you get the better, however, taking the risk to get into the speeder and run with it is a guaranteed suicide mission and i love it. Simple and straight foreward game that is super fun to play. Enjoy!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Brazil, Finnish, Swedish, Turkish +6 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent game to kill time
Не советую, слишком дорого
挂卡小游戏
Fun little game to check your reflexes. Doesn't take up half your hard drive to play, kids can even get in on the fun.
游戏的玩法非常简单,但是它支持VR啊,quest3正常游玩,使用手柄玩,一点儿也不晕,意外感觉不错,很有爽快感,希望能调整一下视角吧,比如第一人称,虽然难度可能发生变化。 今日发现一个问题,手柄偶尔会失灵,有点影响体验,希望能修复,如果官方还活着的话。
Lo bueno: Gran banda sonora Jugabilidad sencilla Nada de PTWin Lo malo: Puede volverse repetitivo
Breakneck is an amazing game to play if you've ever wanted to experience all the techniques mobile phone games use to keep you addicted to playing it, but without any risk to your wallet. Play Breakneck and be manipulated by its: [list] [*] Pay to Win Gameplay: The use of powerups in Breakneck is governed by its currency system. To use a powerup in your next game, you need to pay for it; don't pay, and you don't get access to game-changing perks that bust the game wide open. [*] Multiple Currencies: So, you think you can grind it out and play Breakneck the honest way. Well, you can be diligent and grind out a daily allowance, but Breakneck's three currencies aren't equal; grinding out cash one way is not commensurate with another cash currency. [*] Daily Sign Ins: The game keeps you coming back for more by offering daily gifts just for signing in. And, to keep you engaged, there is a daily leaderboard pitting you against other grinders for more prizes in a ranked competition. No matter how wide the gap is, the game implores you to try again: "You're so close! Only xx points until first place!" [*] Changing Priorities: Breakneck is a game in which its endgame is not the same as its beginning. As a newb, they got you occupied with learning the opaque rules and trying to familiarize yourself with its many perks and currencies. You see these other players with impossibly high scores, and wonder how you will ever get to that point. As a veteran, the game is broken wide open; you've familiarized yourself with the right perks to pick, the right way to navigate its courses, and have learned that the way to high scores is through rote memorization of its refreshed-daily courses. [*] Real Consequences: Dying in a video game is a trivial matter; in any other game, you respawn and try again. But in Neckbreak, dying has consequences. The blisteringly fast action and banging music suddenly come to a full stop, followed by a painfully long waiting period as the game let's you reflect on your inadequacies. You'll never hear a chime again as anything other than a funeral bell. The game runs well, there's not much need for a long reload; instead, it's the game taking as long as possible for your dopamine levels to drop before allowing the flow to kick in again. [/list] To reiterate: Breakneck has no micro-transactions to pick your pocket. All of these techniques were designed for the phone game version, meaning they are toothless against you. Other than the game's soundtrack, there is no DLC for this game. On the chance that you get addicted to playing Breakneck, you'll hear the music so often that you will not be inspired to buy it for car to play during your morning commute. Breakneck is like a having a condom that you wear once and be protected for the rest of your life. It lets you live the life of a mobile phone game whale, letting you rocket up the leaderboards to reap that sweet, sweet satisfaction. It seems counter-intuitive for a company to let so many players into this exclusive club, which is why this game is so highly recommended. This is Studio 54, but for everyone. Sound good? Here are some tips to enjoy this game: [list] [*] Don't Grind: Staring Breakneck is tough for a beginner. It has a perk system you need to unlock in order to access powerups that can make the game bearable. That means it is best in the beginning not to grind. Instead, sign in every day to get the daily gifts, play a game, and then leave. If you're into achievements, there are 7-day and 14-day playing streaks you can unlock -- this is a great time to do that. [*] Don't Get Addicted Too Early: Sounds weird to say, but the gist of it is to say that Breakneck will sink its teeth into you, so be strategic when to allow this to happen. If it happens too early, you'll keep trying to grind when you are woefully equipped to do so. Be content to be terrible for a long time, and when you're properly geared up, you can grind with ease. [*] Be Aware When the Game Breaks: The economy is designed to be unfair to players. Everything costs money, you don't have enough cash. But after awhile, things change and you start making more money than you spend. At this point, the game becomes "safe" and you can grind to your heart's content. [/list] Play Breakneck and become the whale you've always wanted to be, but could never afford.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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