
"Have we all been acting waywardly?" An Adventure RPG that deals with the life and death of wayward humans, striving to escape a syndicate that creates monsters.
Most likely between $23K and $112.5K. How we estimate →
Checked against 8 developer-reported games
Break Wolf has sold an estimated approximately 4.8K copies on Steam, for about approximately $51.1K in gross revenue.
About approximately 4.8K copies on Steam (mid estimate), modeled from its 178 reviews — medium confidence. Not a figure the developer has reported.
About approximately $51.1K gross, most likely between approximately $23K and approximately $112.5K — roughly approximately $34K net to the developer after Steam's cut. Medium confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $51.1K | 121 | 96% | $14.99 | |
| approximately $51.1K | 81 | 60% | $16.99 | |
| approximately $51.1K | 491 | 73% | $5.59 | |
| approximately $51.1K | 479 | 83% | $4.99 | |
| approximately $51.1K | 3.5K | 91% | $0.99 | |
| approximately $51.1K | 183 | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $602.6K | 1.5K | 91% | $19.99 | |
| approximately $585K | 2.5K | 94% | $9.99 | |
| approximately $123.9K | 522 | 86% | $14.99 | |
| approximately $112.2K | 265 | 91% | $29.99 | |
| approximately $83.3K | 534 | 95% | $9.99 |