
The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What do I think of Break_In? Well... I will do what I usually do and describe my experience within the game. Ive been playing this during the pre-alpha stages (from the demo up) and I have seen the placeholder weapons go to good looking pieces of art. But more importantly I have felt the joy and challange of trying to get enough money to buy the next safe house, and upgrade my gear. After 3 hours of constant heisting (suprisingly for an Early Access this was very stable) I neared my goal of a cabin in the woods.... Then the developer comes on for some "testing"... Whose base does he use for the testing... thats right mine... I come back with next to no money left I cry for a bit and ask the developer if he has been the one raiding my base... Turns out he had been... Armed with this knowledge (and thats about it seeing as I couldnt afford the supressed pistol I begin a series of raids on the developers base... This goes really well I got up to almost $28 000, then he added land mines to the game... Being blissfully unaware I have probably died too many times to those damn land mines and I slowly gave all the money I stole back... after 10 hours of playing how much money do I have? Dont ask! ... $86.... Not 86K $86... I Love this game's idea and potential, I also love it at the moment it is a Early Access in the spirit of Prison Architect or Kerbal Space Program, where the game is rapidly developed and is most definatly playable (even though both of those had a team and the Developer here is working alone) My only problem with him is that in our many discussions he has not yet figured out the point of DLCs... he has this weird idea that they are meant to be expansions on the finished game... Not little things that make the game playable or that provide one or two features... This focus on a good game over income and on customer satisfaction make me think this guy is one of the good ones. I hope you can give this game a go an please if I rob your base... its cause im poor, I have a family to feed. 10/10 Since you have no proof of my failed base raids. Edit 21/09/2016: Craig: enjoy the landmines xxx Lord Fury: they are my bffs Lord Fury: cant seperate us Craig: wait I'll go in and place more than the game allows just for you This kind of developer taking the time to enrich your gaming is very rare to come by and I honestly have never seen this kind of 1-1 approach before. It is really impressive and I feel like I should file for harrassment charges :'(. Please buy this game and raid his base for me make him feel pain!!!
[LATEST EDIT] UPDATE 4/24/17 So, now that I'm editing this review again, ultimately this game isn't worth it. Developer gave a false promise to keep updating the game, well, the false promise was... well, false. Don't buy at all, this is an abandoned game. ===================================================================== UPDATE 3/24/16 CK has announced that today, he will be back on working on this game, but my hopes are far, far from high. There's been a lot of drama on the forums (and lack of consistent posting in said forums, mind you), that it seems that CK can't really take criticism all that well. I've seen a user, named Yandere Snake, write an ironic review about the game. Now, ironic reviews are not the best thing in the world when it comes to game criticism, I'll admit that much, but there's some pieces that CK could've taken from it. Now, you think the developer would be the more mature person in an argument like this, however, CK decided to make his profile private after the whole fiasco, and lock Yandere Snake's thread talking about when the next update is. Oh, he also probably locked it also due to the fact he's playing Final Fantasy a lot. Honestly, I don't think I can trust a developer who can't take criticism like this. If you've heard of Garry's Incident: Day One, this is basically it. The devs could not take the criticism and censored the community's reviews, videos, and the like. They didn't improve themselves off it, but rather censor and claim that they're still great. It's a shame. I have a bit of hope that maybe CK might change his ways, but I honestly would not bet on it. UPDATE 3/25/16 Recently, I have been invited to a test group with the developer, so it seems like he's kicking into gear. Also, he's been giving a couple of the users in the community some communication about what's going on. Although, I'll have to leave this review as negative until I see the update. UPDATE 4/30/16 Word straight from the horse's mouth, the update was supposed to drop around this month, considering when I asked CK0101, he kept telling me that he's planning to drop it a day closely to when I was asking, but in fact, I haven't seen this happen. I've asked about two times now and gotten that response, but the third time I asked, I didn't get any response at all. I have no idea what he's doing with the game, but whether or not he's actively or actually working on it, if a dev can't give a solid release date for their next update, they shouldn't give one at all. This is, of course, neverminding the break of communication and updates. UPDATE 9/20/16 Oh boy, it's been a looong time. I feel like my allergies are acting up just dusting this review off. The playerbase has been dead recently, which I find that not really surprising, but a good thing is, CK is now updating on his game. He finally managed to get through the hurdle he was facing with this update, and is now planning to update for the rest of the week 9/19 - 9/24. I'm excited for the new potential, but at this stage, I can only reccomend this game to people if you enjoy Early Access and want to help kickstart the playerbase. Don't get me wrong, the game's a bit fun, the update's improving that, but this is an early stage of development.
Break_in review.... Break_in is a game in which you earn money by raiding other players bases and stealing their cash, Whilst dodging the security (If they have any). Its like clash of clans in a way. You earn money by doing so then you can purchase different safe houses, Weapons, Security and equiptment. This game has huge replayability and the sweet feeling of seeing your money go up from 0 to rich. The community is great with the devs who are very nice and reply within 1 minute. Overall this game has huge potential and is very good for a game released 2 days ago. There are alot of new things coming so I would advise you to get it. £6.29 ? Bargain... overall i give this 10/10 one of the best games I've played
I liked the idea behind this game. The developer, from what I know is/was trying to make this game solo (or close to it). it hasn't really devloped much at all since I've bought it and as things stand, this isn't really a properly functioning game. Because I gave this game a fair chance over time, I don't qualify for my money back but I wouold warn others into staying away from this one. It sells for 10 Euro as an early access project but it isn't even worth 1 Euro for me. To the dev, sry for the bad review but this isn't a product. Join or acquire a team and then come back at us. Solid No from me. 1/10
The concept was good. Game was updated a couple of times until June 2015. We were supposed to get news about another update somewhere around new year. We're nearing middle of February 2016. Still no news. Welp, guess we can call that one...broken_in. [spoiler]Do you see that Payday 2 pun...DO YOU SEE IT?![/spoiler] tl;dr I wouldn't buy the game in its current state unless developer actually posts any update on its current situation. 01/05/2016 - UPDATE We've seen last update on 23rd of March and developer stated that he didn't forget about the game blah blah blah rewrite blah blah release blah etc. It's May. No updates, no announcements, nothing. I've seen the dev himself launch his game once or twice, but...uhh...that's about it. No release date. Maybe someone did a small BREAK IN to his house and stole the source code? My guess is that dev looked at his game twice, shook his head in disappointment and forgot about the project once again. He didn't want to BREAK the problem INto pieces. [spoiler]And I can sure bet my ass he'll remove me from his friendlist yet again for the sarcastic jibes.[/spoiler] UPDATE 2 - SAME DAY I decided to look at game's store page. There we have this: [quote=Early Access]Approximately how long will this game be in Early Access? “9-12 months, approximately.”[/quote] Now look at the release date. Guess he'll be late to his own wedding.
I saw this game on a video and I was like, I must have this! So I bought it played it a bit then got bored. Then Today I was looking through my desktop and saw this game so decided to check up on it. To my surprise nothing has happened since! I've had this game for about a year now. And no changes have happened. I loved the concept and Idea behind this game. However, because the developer seems to have given up, I would not recommend buying this game in it's current state.
This is one of the better early access games you will find! I purchased this game because the unique concept really caught my attention. There is so much potential with this game to become a very big title later down the road. As of writing this review, the game is still in early access so please keep that in mind before you purchase it. Yes, there are some bugs that still need to be worked out, but if you want to support the development of a promising game, then I cannot reccomend anything better than Break_In. Pros - • Stable Gameplay • No Lag/Framerate Dips • Very Community Minded Dev Team • Amazing Game Concept • Hours of adrenaline pumping gameplay. Cons - • Aside from a few early access bugs, nothing major. *Pro Tip* I highly reccomend starting out by buying the Silenced Pistol as it will make your theaving life much easier!
Interesting Game and has a ton of potential, however as of right now it needs some work. While this is early access, I think it was a little too early to "realease". Again I see this having a lot of potentional, but as it stands now, be prepaired to get shot around corners, or just general bugs. This game has a steep learning curve so be prepared. I don't know if i could recomend buying this now, but I would highly recommend keeping an eye on it to see how it improves. Pros [list] [*]Refreshing Game play, Feels intense and has that sense of pressure [*]Extremely stable, haven't had dropped frames or crashed [*]Nice sound track [/list] Cons [list] [*]Steep Learning curve [*]Early access means there is some game breaking bugs (again getting shoot around corners or having guards prefire you when you can't see them) [*]things cost a lot, (I've only played 2.2 hours at the time of this review) but im stuck @ 5K and really wishing I bought the ammo upgrade/silenced pistol, as without it its hard to gain money [/list] Things I would like to see added [list] [*]All of the Cons should be addressed [*]I would like to see more customization, rather than the checklist, it be cool to see full customization but that might come with time [*] more weapons, or the ability to pick up ammo from the downed guards. [/list] However, this is an amazing game and that it was developed by one person and is this stable already is even more surprising.
tl,dr: Break_In is a game where you steal other players' money while protecting yours and that, with it's new and most recent updates, offers deep base customization for a multitude of different possible defense strategies and, due to that, is a much more varied and engaging experience than it was before. It's well worth the money! Break_In is a game where you're tasked with stealing money from other players. These players, just like you, have their own base (from a choice of 3 bases with different sizes, sets of placeable units, and increasing costs of purchase), with their own chosen layout for said units. Your job is to adapt your attack strategy to their defenses and make it into their computer room, where you'll hack their account and transfer their money into yours. If you get caught while doing so (because sometimes luck just isn't going your way), you have a certain amount of time to get out, or their personal armies will rain down on you and cause a world of hurt... It's your choice! While the game is in Early Access, the recent tonal shift of the way the game is played made it a much better experience than it was before. Break_In used to be a game of memorization, while now being a game of adaptation. Recent updates added a grid-like system that lets you place certain units in many spots of the map, allowing for base customizations and configurations that were not possible before, making the game fresh for attackers and defenders. While the range of weapons is still small and maps are still being added, many new features are planned. The seasonal competition system also keeps the game interesting for even late arrivers to the game. If you're interested in a first person base raiding game that now offers a good layer of attack/defense strategy on top of it , give Break_In a go. It's worth it!
seemed cool idea when it came out. updated like only once during the whole early access. dead. not being worked on. seems like cashgrab now.
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