
A biopunk action roguelite where you fight through procedurally generated combat arenas, upgrade your abilities between runs, and push deeper into a hostile alien-infected facility with every attempt.
Most likely between $25.7K and $125.5K. How we estimate →
Checked against 8 developer-reported games
Breach Protocol has sold an estimated approximately 4K copies on Steam, for about approximately $57K in gross revenue.
About approximately 4K copies on Steam (mid estimate), modeled from its 148 reviews — medium confidence. Not a figure the developer has reported.
About approximately $57K gross, most likely between approximately $25.7K and approximately $125.5K — roughly approximately $37.9K net to the developer after Steam's cut. Medium confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $57.1K | 134 | 92% | $7.19 | |
| approximately $57.1K | 242 | 66% | $5.99 | |
| approximately $57K | 157 | 64% | $11.99 | |
| approximately $57K | 169 | 70% | $14.99 | |
| approximately $57.1K | 2.9K | 52% | $0.99 | |
| approximately $57.1K | 446 | 85% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $11.4K | 23 | 43% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $3.1M | 2.8K | 92% | $29.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $459.5K | 986 | 90% | $12.99 |