
Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're looking for a review on this game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
Насправді вже дуже давно грав у цю гру, тільки на телефоні. Задротив я в неї прям добряче, вона відкрила мені світ спецпідрозділів, спорядження, тактики та ближнього бою. І як же я був здивований, як виявив, що вона є в Steam. Графіка залишилась такою ж як і раніше (дещо бідненька на деталі, але в загалом приємна, і підходяща). Музика - повторюється, потім вимикаю, бо не цікаво її слухати. По предметам та магазинам - все відкривається, як ви стаєте кращі та сильніші. Ігровий процес - ідеально. 3 режими від звичайної зачистки, до евакуації від засідки та знешкодження бомби. Загалом, рекомендую, гра реально примушує думати. Противники не дурні, намагаються обходити з різних сторін. Хоча часом боти туплять. 10 застрелених терористів з 10.
a game mr.clacy would have played instead of...
Breach & Clear, developed by Mighty Rabbit Studios and published by Gun Interactive, is a tactical strategy game that translates the methodical intensity of close-quarters combat into a thoughtful, turn-based format. It’s a title that bridges the gap between tactical simulation and accessible strategy, allowing players to command a squad of elite special operations soldiers in missions that demand precision, planning, and adaptability. Originally released on mobile platforms before being ported to PC and consoles, the game carries both the strengths and limitations of that origin. Despite its relatively modest production values, Breach & Clear captures a style of military gameplay rarely seen outside of complex simulation titles, focusing not on reflexes but on deliberate decision-making and the satisfaction of seeing a perfectly executed plan unfold. At its core, Breach & Clear revolves around the process implied by its title: breaching a room or building and clearing it of hostile forces. Each mission begins with a planning phase where the player chooses entry points, assigns routes, and issues specific commands to a four-man squad. Once orders are confirmed, the phase plays out in simultaneous real-time execution, with both player and enemy actions unfolding together. This hybrid of turn-based planning and real-time outcome gives each encounter an unpredictable edge. The system rewards foresight and punishes impatience—anticipating where enemies might move, which corners to cover, or when to use grenades becomes essential. The result is a type of tactical gameplay that feels both cerebral and tense, evoking the spirit of Rainbow Six and SWAT while presenting it through a slower, more analytical lens. When everything comes together and a room is cleared flawlessly, the sense of accomplishment is palpable. One of the game’s defining strengths lies in its squad management and customization systems. Between missions, players can upgrade soldiers, unlock perks, and fine-tune equipment to create specialized team compositions. Operators can belong to different real-world units, each with unique traits and visual identity—from the U.S. Army Rangers to the British SAS—and every operative can be outfitted with personalized gear, weapon attachments, and camouflage patterns. These layers of customization not only add depth but also foster a sense of attachment to the squad. Watching a carefully leveled team grow more efficient and lethal across missions is a quiet pleasure that balances the otherwise repetitive flow of combat. Breach & Clear offers just enough strategic variety through these systems to maintain engagement over longer sessions, even as the mission objectives themselves tend to repeat. Despite its admirable ambition, the game’s mobile heritage is difficult to ignore. The interface design feels clearly optimized for touch controls, making the PC version occasionally clunky to navigate. Camera control and selection inputs can be awkward, and the visual layout lacks the polish expected of native PC strategy titles. The environments, while clean and functional, are simple and utilitarian, consisting mostly of office complexes, warehouses, and compounds that repeat architectural patterns. Animation quality is serviceable but stiff, and the visual effects—muzzle flashes, explosions, and breaching charges—lack the cinematic weight that could have elevated the experience. These visual limitations, however, do not fully undermine the atmosphere. The subdued presentation suits the game’s methodical tone, and the subtle soundtrack combined with sparse but sharp sound effects lends a professional, almost tactical calm to each mission. Where Breach & Clear stumbles most noticeably is in its variety. The core mechanics are strong, but the game leans heavily on them without enough escalation or narrative drive to sustain long-term engagement. Enemy AI is functional but predictable; once players understand its patterns, most encounters can be approached with similar strategies. Mission structure rarely evolves beyond variations of “eliminate all hostiles” or “defuse the bomb,” and while the environments span different global locations, they seldom feel meaningfully distinct in gameplay terms. The absence of a proper story or overarching campaign leaves the experience feeling modular, like a collection of training exercises rather than a unified military operation. For players who enjoy pure tactical problem-solving, this minimalist approach works fine, but those seeking emotional investment or narrative tension will likely find the repetition dulling. Still, there is an underlying charm to Breach & Clear’s disciplined design philosophy. It is a game built around efficiency and precision rather than spectacle, and when approached as a digital sandbox for tactical thinking, it succeeds. Each mission becomes a puzzle to be solved through coordination, anticipation, and incremental improvement. Even though the presentation may be simple, the tension that arises from watching your carefully laid plans play out in uncertain real-time is deeply satisfying. The feedback loop—plan, execute, analyze, improve—is rewarding in a quiet, strategic way. As soldiers grow in skill and missions unfold more smoothly, the player feels the same gratification that comes from mastering a system through intelligence rather than reflexes. Breach & Clear’s legacy is that of a restrained but well-constructed tactical experiment. It lacks the polish and narrative flair of larger-budget strategy titles, yet it achieves something they often miss: a sense of procedural realism and consequence. Every command matters, every misstep carries risk, and success depends entirely on careful foresight. The game’s limited scope and minimalist presentation prevent it from achieving greatness, but it still offers a uniquely methodical take on modern tactical combat. For fans of strategic planning and military operations, Breach & Clear provides a focused, cerebral experience that rewards patience and precision—a small but noteworthy entry in the lineage of squad-based strategy games. Rating: 8/10
neat lil turn based mil sim game. is exactly what it looks like
Game show it age but is still super fun and has some small details a features that are still incredible and at times rare even today.
This Game is more Tactical then MW3 will ever be.
Askeri operasyonlar yapılan bölüm bölüm ilerleyen taktik oyunu ama çok arcade kalmış. 7-8 Tane harita var ve onlarında 5'er bölümü var. Oyunda 3 mod var. 1. Teröristleri etkisiz hale getirme, 2. Bombaları etkisiz hale getirme, 3. Belirli bir alandan kaçma. Buraya kadar güzel ama sorun şu ki Her mod için ayrı harita yok. Bütün haritaları 3 mod için tasarlamışlar. Yani Örneğin Almanya haritasında 1. tipi oynadığında bitirdiğinde 2. modu da oynamak istediğinde aynı haritadan oynuyorsun. Bu da haritaların bazı yönlerden çok boş bazı yönlerden ise çok eksik kaldığı ve gereksiz yere zorlaştırdığı kısımlar oluyo ki. 6. haritaya kadar 3. modu da bitirdim ama daha sonra o kadar gereksiz zorlamaya başladı ve sıktı ki(Çünkü harita 2. moda uygun değildi.) devam edemedim. He eğlenceli mi bence eğlenceli ama bence her mod için ayrı haritalar yapsalarmış çooook daha severdim.
내 플레이리스트에서 10시간이 넘어가야 제법 랭킹에 드는 게임인데 아숩게 10시간 돌파 실파한 게임임
Не это круто играть за американцев, германцев и великобританцев, но не скучно ли из игры в игру играть за одну сторону? Если нет, то просто возьмите лучшую игру в этом жанре или эту за копейки.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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