
Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games. You command a special intervention squad that intervenes in various situations and environments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
5.5/10 A nice idea to have an x-com esc SWAT game but it fall short on so many fronts. I would give this a neutral if steam allowed it due to the low price but its a short game with many bugs. Its also lacking in a lot of less than lethal options and there is no way to disable overwatch, thus making perfect runs tedious as officers will shoot armed suspects on sight during the enemy turn. The accuracy system also makes little sense as the snipers and shotguns will often miss and make running anything than isn't an assault rifle a liability. Worth playing on sale only for the novelty.
The game has bugs that seriously affect the experience.
Has the potential to be a good tactical turnbased game, but in its current form: - Only 11 missions with no real replayability (random starting does not do enough for the small sized maps) - Bugs - Lack of overwatch options - frequently have a terrorist come into view, spend actions telling him to drop his weapon, then when he opens fire, I've no action points left to shoot him - Poor UI, making it very easy to select the wrong option resulting in characters moving where you dont want them to, or worse, shooting civilians when you wanted to arrest - Poor information to the user - very hard to know when you have enough actions left for successful overwatch etc - Poor character advancement - levelling up is automatic, with no obvious why as to the stat increase Its not been touched in a while, so its unlikely any bugs will get fixed or Quality of Life improvements made It could have been great, but ...
Graphics are nice. Other than that, the game is boring, buggous and not challenging
It's an okay game, little similar to Breach and Clear or XCOM. I've completed all the missions and got all the achievements, but I am expecting more additional missions and more challenges such as hostage rescue or bomb defusal.
i thought it was going to have more meat on the bone. it does not
It has been a few months since I last played this game, actually checking out the Store Page just now to see if I could find about how much HD space I'd save by uninstalling it. A few points really stand out in mind though as to =why= I haven't bothered playing it in so long: 1) SLOW movement of police officers. The crooks and civilians fairly zip around on their turn, but when you move your guys (one at a time, limited by action points) they never run, just walk. And they walk SLOWLY, enough so that it gets tiresome watching them and slows down the game. 2) Most actual shooting by the your people is robotic, due to automatic overwatch fire when they see an armed suspect during the crook/civilian turn. Now I can understand that happening in =some= situations in real life; police see an armed suspect, they react, and it may be by shooting ("better to be tried by 12 than carried by 6," as I've heard some cop friends phrase it). But it would be nice to either be able to set Rules of Engagement at the start of the mission (if we don't believe we're kicking down doors of known violent offenders, at least call for surrender unless they shoot first), or else have the action freeze when the armed suspect if spotted to ask the PLAYER what response to make. The way it is, all of this automatic shooting is another factor contributing to boredom with the game. 3) WORST OF ALL, for me, is the really poorly done fog of war. What any individual officer can see is determined as if they are wearing horse blinders and a neck brace, so can only see in about a 45 degree cone straight ahead, when they should actually have their head on a swivel, looking all around them, and particularly tracking the movements of suspects already sighted. Yes, hard to believe, but it's true; an officer can be looking right at a suspect who appears unarmed and to have submitted to arrest, be moving directly at that suspect to place them on their knees and cuff them (sometimes no matter how much "verbal pressure" you apply, they won't actually kneel until you get right in their face), and have this crook 1) move to the side out of the officer's cone of vision and back into the "fog", 2) draw a weapon without the officer noticing, and 3) shoot the officer dead with the surprise weapon. Now, without an option for "verbal pressure" expressly warning "If you don't get down on your knees right now I am going to shoot you," I don't think it is justifiable to just shoot every suspect who refuses to kneel until you get close (and even with the warning, I don't think that would pass muster in the real world with no weapon even visible). Anyway, these were the three biggies that stick in my mind, but I'm pretty sure there were also some other, lesser factors that diminished my enjoyment. The only bright side is that I know I got this cheap, possibly as part of a bundle, so maybe not a total loss.
Pretty solid tactical game. If you like Rebel Cops you'll probably like this. Would love a sequel or more maps.
total junk! i love a good tactical but this isnt it! when i shoot twice with a sniper rifle from 15 steps and miss, then tango shoots 3 times with a pistol with 3 hits, some thing is wrong! i want to lose sometimes but thats ridiculous! I want my money back!
I loved this game! I will admit, it would probably be beneficial to have a little bit of a polish, but it looks good! Managed to get perfect runs on all eleven levels: https://www.youtube.com/playlist?list=PLgcAAYytZPanvoO1MnUSeIcp-6qk7-xk9
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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