
Enter Pawnbroker Simulator, where every deal, appraisal, and choice forges your path to pawn shop greatness. Sharpen your instincts, unlock new talents, craft a storefront that turns heads, offer high-stakes loans, and stay one step ahead of cunning thieves.
Modeled estimate, not a reported figure. How we estimate →
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About
Dive into the core of the game: examine glittering treasures up close, negotiate deals, accept pawned goods, close sales, and guard your shop with vigilance. Put your eye for value to the test, outsmart shrewd customers, ride the waves of market demand, and protect your haul from thieves lurking by day and prowling by night.
Negotiation is your engine for wealth. Read the room, strike at the perfect moment, and keep your margins fat without letting a deal slip away. Train your eye to spot fakes, uncover treasures among hundreds of unique items, and let your growing expertise lead you to clever pricing and foolproof trades. Bring in specialists for rare finds and build mastery in Fine Art, Arms, Gear, and Collectibles to boost your accuracy and repair prowess.
Each customer is a puzzle with quirks and secrets. Uncover who is trustworthy, who is impatient, who drives a hard bargain, and who hides traits like Hoarder, Reseller, or Aggressor. Build relationships with regulars to access secret deals and golden opportunities. Level up your skills in appraisal, negotiation, prediction, and management, and earn qualifications that open doors to new perks and clever strategies.
Turn your shop into a showstopper with vibrant colors, chic furniture, dazzling décor, and a signboard that demands attention. Personalize every tile, wall, and corner to your vision. Grow your space, craft displays that lure in the right buyers, and juggle storage with limited slots. Then, defend your turf: set up cameras, alarms, locked cases, and reinforced doors, and face down thieves when all else fails. Every day is a fresh challenge, making security a battle of brains.
Feel the pressure as bills pile up and expenses mount. Pay rent, utilities, upkeep, and maintenance for items while balancing loan risks and changing item values in a dynamic economy. Monitor your cash flow, plan upgrades carefully, and protect your reputation to unlock rarer items and more demanding customers. Every decision affects your survival.
250+ items with dynamic market values and condition-based pricing
Interactive, confidence-based appraisal system
Advanced negotiation shaped by personality traits and patience
Full pawn system with loans, interest rates, and reclaim verification
Item restoration mini-game tied to skills and qualifications
Store expansion and tile-by-tile customization
Physical slot-based storage management
Real security gameplay: cameras, alarms, locks, and thief confrontation
A dynamic demand system reacting to economic conditions
Reputation tiers unlock rare items and tougher customers
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Going to have to give a thumbs down for this one. The game is just too hectic. People are constantly coming in selling you up to 5 items at a time, and you always have a line of people a mile long waiting to sell you more. You don't have time to repair things. The demo was much more chill where they sold one thing at a time, and repairing wasn't a thing. You could stay open 24/7 and just help people, put their item for sale, rinse and repeat. It was simple, but it worked. With the introduction of repairing items and customers selling 5 items at a time, you just don't have time. The line gets backed up if you try to repair 1 item or put 5 items for sale without even repairing them. Heck, the line backs up anyway. And don't think you'll get down time at night. If you choose to stay open at night, you'll be just as busy. You never have a chance to repair your massive heap of items. This could all be solved if they had it where time paused at the beginning or end of the day so that you could do this stuff before continuing on, but no, why would we want to do something logical like that in a video game? The time could pause at 9 AM (when you're "supposed" to open), 6 PM (when you're "supposed" to close), or 12 AM midnight (when the "end of day" report comes up). This would solve much of the problem. And there's bills to pay too, which add up over time, so if you wanted to close the shop to repair stuff, organize, price stuff, etc., well you'll be missing out on sales. And since you're constantly buying stuff, you might need that money. Also by default you get fines for being open before 9 AM or after 6 PM, but it's extremely easy to get a permit in order to stay open so what's the point? lol If they wanted to just leave it that way as part of the challenge of the game then fine. But since it's not, I feel incentivized to stay open at night to be able to pay my bills. You'll be restricted approximately your first 2 nights, at most, when you can't open but that's it. It's an entire mechanic with no purpose to it at all. Game is too hectic, too stressful, not chill like the demo. A lot has changed since the demo. I do NOT recommend this game!
This is a very fun game. Is it perfect? No, not at all. It has some balancing issues. But the bones are good and the gameplay can be immersive if you let it. As every simulation game, you start off with a shop from your late father. A family member is guiding you through the first steps, which is the typical tutorial. After that, it is up to you how to manage your business. The game is a shop simulator disguised as a pawnshop. Instead of ordering your stock from a supplier, your customers are your suppliers, and the trash if you run out to search the trash bins around the block for some low tier items. If you're lucky, you'll get a mid tier item which is worth a couple hundred dollars. To get the most out of your shop, you need to upgrade your shop appeal, your shop and item attraction or synergy and your character. Shop appeal goes up by decorating and having better items in your showcases. The synergy or attraction of your items are a bit more difficult to manage. It will give a boost in shop appeal too. The difficulty lies in having the correct items showcased together, which is mostly tied to the categories of the respective items. If you mismatch your showcases, the attraction goes down and with that your appeal too. Cleanliness is also part of the game, you start off with a simple manual cleaning mechanic but this part can luckily be replaced by automated vacuum bots. your character can be upgraded by unlocking upgrade stars, which can be spend in four skills that each give you bonusses for running your shop. The best skills help you with appraisal and pricing your items. You'll get skill points by levelling up. My current level is 50 or 51 and I have one more thing to unlock, which costs 5 skill points. Each item has categories, for which you need to get better knowledge. Increasing your knowledge is automatically done when you investigate items that cross your counter or that you find in the trash. Better knowledge seem to add to better appraisals. The shop can be upgraded two times, which will enlarge your shop area and storage area. There is not much customizing in the area. You can't build walls or change the shopfront. You'll end up with three identical shop fronts with each a door, and three doors to your storage area. Basically, each expansion is a copy of the first shop area. The last upgrade section is based on unlocking licenses. With these licenses you are able to get better items or get other perks that can help you with running your business. Shop interior is important too, the game has a theft mechanic. Thieves will get in our store and take stuff, usually the expensive items. The fun part is to attack the thieves with a slipper to get your item back. This mechanic can be disabled in the options, it can also be countered with blocking off your items from the customers. My shop is divided in half with counters and showcases. Customers can't reach any item but will "look" around and buy items from every showcase. To optimize the pawning mechanic, I have my counter in front of one of the storage doors. I run in and out to store or get pawned items easily. Because items aren't accessible to customers, I also run around getting each item they buy or put each bought item away to keep the attraction high. The unbalanced part of the game lies mostly in the end game. Each customer has traits, and each customer negotiates in the same way. I usually automatically reject certain customers because I know they don't come below the top price of the item(s) if they want to sell them. With buying there seems to be a bit more randomness to how far they want to stretch what they are willing to pay. High ticket items usually loose money when negotiating. I found that at least 50$ with single items is not counted while haggling. In bundles it is more random but it can go up to a 100$. I.e. an item is listed for 24587 dollars, while haggling the max price you can ask the customer could be 24550. It automatically makes you loose money. But to be honest, in my current game this doesn't matter if the daily profit is about 100k. The pawning system is not balanced well. I receive a storage rack full of pawned items for each Monday. The amount of items lies between 50 and 80 packages. Tuesdays usually get about 30 pawned items and Wednesdays to Fridays usually less than 20. This makes the Monday a very busy day. This is where my setup is useful because I can organise the Monday packages on Sunday, making it easy pickings when Monday business hours start. Customers always start haggling around the top price of the item. Most customers will accept offers well below the market prices, at least in my game. I started a couple new games to see how RNG works. In one game I got every customer with bad traits, that lead to them not willing to haggle and making me unable to get new items at reasonable prices. Another game, customers came in with items that are well worth over the amount of money that I had. I am talking about items well above the 20k price tag. I think the RNG could be handled better, to balance the game out more. The RNG for offered items needs work too. In my current game, what the customers offer me consist mostly of items like swords, shields, jewels, ancient knives, masks and statues. Less frequent are treasure maps and pendants. Very rarely I get other items. There are supposed to be firearms too, in my 40+ hours, I've seen 5 rifles past the ones that you get to unlock a license, but all as pawned items. I just don't get many items that exist in the game. In some other games I found that there are many items that I didn't see in my main game. Like tools, pillows, guitars and more. I would like to see more customers. Sometimes the same customer is twice or three times in the shop. The game is great already and it can be even better, especially with some balancing. A bigger store, or even a way to customize your store with walls, would be amazing too. If you love simulation games, this could be for you. I've seen many of the negative reviews too and I understand that the pacing can be a struggle. All I can say is that, for me, it all came down to shop interior and easy access to the storage area. I play without stamina, because I dislike that in a simulation game, so I can run around 24 hours per day. With stamina, it is surely more demanding. The hard part is to get through the first couple phases of the game. Unlocking the correct skills early give you a boost in appraising and pricing your items.
[h3] Like those Pawn Shop (Pawn Stars) reels? [/h3] I sometimes come across those reels or tiktoks clips of people negotiating for collectors items, or ancient artifacts that are worth thousands of dollars, then it hit my mind playing a simulator should be fun. Luckily I found this simulator and it's everything I wanted. Here you manage your shop, negotiate with customer by buying or reselling items. Each client can have different personalities which is cool because it makes some negotiations easier or tougher. You can restore damaged items and increase their value. 10+ hours played and no bugs or glitches experienced so far too which is great.
Pawnbroker Simulator could be fun, but boy oh boy, does the game really show it's weakness when you have to handle every piece that walks through the door. You can't just simply refuse to accept something or the seller gives a bad rating. Customer satisfaction is a real pain in the bum, and it makes the game not fun after a short time. I think in a lot of ways the game should be simplified, being able to automatically deal with customers or set prices and have items added to the shelves without you have to walk it over. The game just ends up being a giant slogfest. I honestly would rather play something else that feels rewarding without having to micromanage everything. For now, I'd keep this game on the back burner. Keep an eye on it, see if there are improvements. But at this state I can't recommend until the devs clean up the game a bit.
Ich habe mich so sehr auf dieses Spiel gefreut, aber es ist leider gar nicht wie erhofft. 3/4 der Kunden kommen nur, um dir irgendeinen Mist zu verkaufen. Die wenigsten kaufen etwas. Das bedeutet zu Anfang, dass man sich entscheiden muss, ständig sein Geld aus dem Fenster zu schmeißen und nichts einzunehmen oder Kunden wegzuschicken und ein schlechtes Rating zu erhalten. Man putzt den Leuten permanent hinterher, während sich die Kunden an der Kasse stapeln, um dir den nächsten ranzigen Toaster oder Fernseher anzudrehen. Ständig wirst du vom Spiel gezwungen, irgendwo schnell etwas zu unternehmen... Wirklich ein Spiel für abends zum Erholen und Entspannen ist es leider nicht. Hast du einmal Glück und einen teuren Gegenstand in der Hoffnung gekauft, ihn gut weiterzuverkaufen, wirst du besonders zu Anfang bei der kleinsten Unaufmerksamkeit ausgeraubt. Wirklich zurück ins Game kommst du dann ohne viel Stress nicht mehr.
игруха классная, но оч быстро исчерпала себя на контент, типо начало крайне прикольное крутишь, вертишь предметы на взаимодействия, а в середине "ты" уже знаешь все "нюансы" предметов и более не надо их крутить, просто осмотрел и всё
Die Idee ist gut aber --Fehlende Mitarbeiter --nach den dritten tag schwimmt man in Geld --Der Staubsauger Roboter steckt immer im Regal fest, hebt man ihn auf und setzt ihn um, fährt er direkt wieder ins gleich regal rein und steckt fest ( WHY ) --Es kommen auf einmal immer 10 Kunden gleichzeitig + ein Dieb --Es wird sehr schnell langewillig --Aus langeweile hab ich nur noch Leute mit den Omi Schlappen verprügelt
I am really enjoying this game i must say, i do admit, the large influx of customers when you first play is overwhelming, and you decline majority of things that come through, but now ive unlocked an expansion for the shop and it's honestly great. definitely cant wait to see what else will be added. love the fact that you can scavenge items outside the shop etc. definitely more items need to be added, cant wait for auctions and such as per the roadmap. i hope this game doesnt get abandoned. i can see myself putting in some serious hours on this game
15小时全成就,无聊,不好玩,建议关闭小偷和体力 最后一个连续3天亏钱的成就建议直接开新档,开局买东西,按T跳过一天,再买花盆,再跳,再买再跳,3天直接达成了 ================================= 美式零元购真是要推广给全球吗? 小偷进门偷东西,就算被玩家打到了,玩家也不会有奖励,而小偷光明正大走人,犯罪成本为0,而商家被偷直接损失上万元的商品。要是不小心打到其他客户还会得1星评价 难怪黑人零元购这么火爆,艺术源于生活 合理买卖就不会缺钱,要多拒绝低价商品和抵押商品的,没有现金流的情况下会死档 顾客乱砍价,直接砍到比进货价还低,然后议价时直接拉回售价就当场答应,简直弱智 议价时可以手动修改价格,但经常不小心按回车相当于直接同意对方的价格了 ============== BUG 在顾客前往拿自己购买的东西时,有小偷被打倒,全员去看小偷后,顾客离开了,其他顾客都不会前往柜台,只能重启游戏 顾客赎回自己道具时永远只会给4星评价 展示架下层无法直接与上层关联,在上层放置才能与下层关联,反正就是个鸡肋 顾客有时拿着巨大的商品放柜台,结果无法互动,只能侧到一边才能对话,但是一旦超过柜台区域就又不能互动,那些大型货物放哪里都碍事,直接拒绝就好 地面有脚印会导致无法放家具,而脚印会刷新在固定位置。如果在脚印位置打扫干净后,再放家具,脚印一样会刷新在家具下面,然后扫地机就卡在家具边完全没办法打扫。
Mega gierka do luznego pogrania !
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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