
Brain Break is a minimalistic but not simple puzzle game. The object of the game is to move all the cubes to their positions of their color. It's not as easy as it sounds! The player can push one cube at a time, but not pull it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Головоломки интересные, а реализация кривая. 3D тут мешается, косоугольная проекция не удобная. Кнопки отмены хода нет.
Really enjoyable overall. It kept me interested the whole time.
You move a block, using it push other blocks on a grid and get them on their destination square. It's not far from being good puzzle game: * It has a good aestheticism and soothing music. * There are a few innovative mechanisms. * It provides almost 3 hours of challenge for an extremely low price. But there is a major issue, and a few annoying ones: * BROKEN CONTROLS: You often move by two squares with a single keystroke, making you fail puzzles far too much. In a block-pushing game, this is a deal-breaker. * Weird camera angle: The camera is way too close to the board and it feels weird rotating around it when you move. You can zoom out though, and it also attenuates the rotation effect. The zoom resets every time you start/restart a level though, which gets annoying pretty fast, especially when you have to restart a level because of the broken controls. * Poor menu screen design: The menu is like the levels, a 3D view of a flat surface with the same camera issues, moving your block to select an option. It would have been better to be able to see the whole menu on the screen and to have faster ways to navigate it. And this is made worse because you're... * Getting back to the menu screen between every two levels, having to move to the button of the next level from the 1st level one's, so the more you progress, the longer it gets. * Bad difficulty curve: Maybe this is just me, but I didn't feel like I went through the puzzles from easiest to hardest. * Too many and only useless achievements, one for each level, one for each 5 levels, and timed ones. Not a single one is fun or challenging, so there was no need to implement so many of them. * Not enough levels. Well, the game is very cheap, but still... I still recommend this game because overall, it's playable and challenging. However the controls ought to be fixed and the user experience should be more polished.
нет
За простой игрой про передвижение кубиков скрывается демон, который заставляет тебя разбивать клавиатуру, хвататься за волосы и читать молитвы, когда ты просто не можешь передвинуть этот конченый синий кубик на нужное место. Рекомендую
Brings back Sokoban memories... Brain Break is a fun and challenging puzzle game where you place cubes into assigned cells. The simple design and great music make it enjoyable, but the levels get harder as you go. Loved it.
Fajny wypalacz mózgu
Foi maneiro a experiencia. Jogamos eu e um colega de trabalho. O Ultimos testes são bem dificeis, mas foi muito legal a experiencia.
Выглядит как неплохая головоломка, но управление раздражает, а вид ужасен. 7/10 в ЛУЧШЕМ случае. Управление: просто плохое. Иногда блок катится один раз, иногда два. Непонятно почему. Просто так. А без функции UNDO приходится просто перезапускать уровень. Вид: больше раздражает, чем помогает. Непонятно, почему нельзя немного уменьшить масштаб, чтобы увидеть всю головоломку. А вращающаяся/наклоняющаяся камера, когда блок движется влево или вправо, пытаясь быть «милой», просто раздражает меня, когда я просто пытаюсь увидеть всю головоломку. Головоломки: Кажутся довольно хорошими, и я бы хотел увидеть больше, но раздражающие моменты «победили». Я дошел до 10-го уровня из 20. Игра определенно становится сложной и заставляет думать.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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