
Brain Break is a minimalistic but not simple puzzle game. The object of the game is to move all the cubes to their positions of their color. It's not as easy as it sounds! The player can push one cube at a time, but not pull it.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my brain broke
break brain it does
This game kept my attention from start to finish and never felt like a chore.
Macht leider kein Spaß weil die Steuerung crap ist.
Muito bom pra raciocínio lógico!
Worst controls I think I've ever seen. Puzzles are fine and fun, but the combination of hard puzzles with bad controls leads to a bad experience. All of the puzzles have a softlock where a block touches a wall and now the puzzle cannot be solved (can be reset with a puzzle reset) but when you press the 'W' key once and end of pushing the block 2 block lengths onto a wall unable to moved off increased the game time and made me want to rage quit
Головоломки хорошие, споров нет, но реализация... - Проскальзывание куба, который делает лишние движения - Не правильный подсчёт времени в игре, за 50 минут дали достижение за час, за три, а за два не дали, странно - И наконец 14 уровень прохождение которого не засчиталось Если у вас в порядке с нервами можете попробовать
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Нормик игра на пару вечерков.
Les graphismes sont sympas, le concept aussi. Mais la jouabilité est naze : pas de support manettes, les touches son parfois dédoublées. Il y a des cubes qui se poussent en une fois et d'autre où il faut de l'élan mais rien en les différencie. Dommage le jeux avait l'air sympa.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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