
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.8Kreviews | 93% | — | $764.8K |
| $19.99 | 576ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played it. It has cool time manipulation, and puzzles. However, Johnathan Blow, more like Johnathan Blowhard, Blowout. HATING ON BOSS FIGHTS for goodness sake! The story is kind of dumb with its attempts to connect to the gameplay, feeling like its trying to be something but kind of fails to have deep meaning.
当之无愧的解谜神作,非常惊艳
I used gpt to translate from my czech text to en (I know en but can't write natural like in czech) ========================================================================== I've played through the Order of the Sinking Star demo twice (the 105-level demo). I absolutely loved it, and right now it's my most anticipated game since waiting for KCD II. Yep, much more than GTA 6 ( ͡° ͜ʖ ͡°) So I figured I'd make the wait a bit shorter and found out that Jonathan Blow had made two other legendary games: The Witness, which looks absolutely gorgeous, and Braid. The problem was, I didn't really feel like getting into The Witness yet—I heard it's quite demanding and long. And from the screenshots, Braid just looked to me like a weird Mario with strange, ugly graphics. Just an old, bizarre game. But once I booted it up, the graphics suddenly looked incredibly beautiful in motion, and the time-manipulation mechanics were really interesting. Little by little, I started falling for it. Whenever I was in the mood, I'd jump in for a few puzzles. But about halfway through the game, something finally clicked in my brain. Once I got the hang of it, I became slightly addicted, and from around the 60% mark onward, I finished the rest of the game in one sitting. I have to say: to me, this is an absolute masterpiece and a true work of art. It's like a peculiar painting where the artist first teaches you how to perceive its colors and how to think the way he thinks. The time mechanics work on several levels at once. They're a great puzzle mechanic, they're simply fun and cool to play with, but at the same time they force you to stretch your imagination and start perceiving time in a completely different way. Without even realizing it, you begin thinking about cause and effect, alternate timelines, different possibilities, and how the same events can look completely different depending on the direction from which you experience them. And all of that perfectly supports the story. By the time the game asks you to look at its events differently, it has already spent hours teaching your brain how to do exactly that. Then came the ending. My jaw hit the floor. First one massive surprise, and then another. I highly recommend it to everyone. Take your time ( ͡° ͜ʖ ͡°) And play this masterpiece .. .. piece by piece. --- 100% ---
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish +1 more
| $19.99 |
| 132ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
与其说braid是一款游戏,不如说是吹哥做给自己的艺术品。 吹哥的游戏没毛病,但吹哥的行为和发言让我感到恶心,各种针对其他游戏的暴论和逆天发言很难想象这样一个人创作了braid和the witness。 相比braid我还是更喜欢the witness,知识锁的设置与谜题难度的线性更平滑,braid的大粪跳跃手感和蜜汁判定我只能说吃了出得早的亏。 抛开我对吹哥个人的情绪,braid真的是一款很优秀的独立游戏,优秀这个词对它甚至是一种贬低。 不会再有第二个braid了。
I don't believe this holds the test of time. I love puzzle games, but I just couldn't enjoy coming back to this one. I would say this is only worth as a nostalgic experience. The in-depth commentary feels out of place in my opinion, but it does have some interesting bits. The new art is beautiful though.
babadeiro
meh 5/10
Blow的大脑真的是人类的大脑吗,如果你喜欢解谜游戏,并且没那么讨厌平台条约,一定要来试试
+
神作
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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