
Looking for a break in the monotony from the comfort of your desk? Box Voyage is a casual adventure experience where you get to explore a state of the art cruise ship and take advantage of its amenities. Find hidden trophies and wrap up your mandatory vacation since you won't get overtime!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[b]box voyage[/b] is a disaster of titanic proportions and the developers seem to have jumped ship right after pressing the release button on steam, so you'd better steer clear of it as well. at the beginning of your cruise you're presented with a to-do list ('travel tips') and the goal is to explore 7 locations (mostly locked in the beginning) and fill the fun meter by having fun, which is incredibly hard when a game is as broken as this pile of garbage. [b]each room is a puzzle box[/b] with some everyday stuff to do, like getting a haircut, and you'll click around rooms, trying to see what does what, and ideally tick off things on the list. the mouse or wasd moves, right click+drag grabs and pulls things, left click pushes, no keyboard equivalents for these. holding (why not pressing?) 't' brings up travel mode (level select, if you will), 'e' or esc is for bringing up and exiting the main menu, and tab displays travel tips again. doesn't sound too bad, but here are [b]the issues I found in the first 10 minutes[/b]: - mouse and keyboard controls are a horrible, inconsistent, non-rebindable mess - default mouse sensitivity is way too high, should be at 0% instead of 100%, even at 10% I found it uncomfortable - can't bring up or leave the main menu with the mouse - right click to open the options or trophies menu or exit the game, unlike literally every other game ever - selecting options makes the cursor disappear, you can only see the highlighted buttons - the keyboard works in the options for movement, but enter doesn't, only clicking - the cursor stays wherever it was when the mouse button is pressed, even if you move the mouse after - there is no mouse cursor in travel mode, only wasd works, but enter to confirm doesn't - if you want to look at the map again, you have to go through the same motions of finding it at reception every time - no reset room button, have to enter travel mode, rotate the box, then back to the same room and exit travel mode - volume settings are buggy, very loud by default, barely audible at 50% - sound effect volumes are inconsistent, rotating the box in travel mode is ridiculously loud compared to everything else - and the icing on this steaming pile: when I started the game a second time, it put me back at the very beginning, even though there were saving messages during the first session I'd like to mention some positives, but separate volume settings, windowed mode and resolutions should be a given, and volume is broken here anyway (it's a miracle the other two work somehow). and while there's an fmv intro, it's not good by any means, but I love fmv in general, except it keeps playing if you bring up the menu and it's unskippable, which I wanted to do the second time. needless to say, [b]I highly recommend NEVER touching this... thing[/b]. it'd be awful even as baby's first video game offered for free, but they have the audacity to ask money for it. what a joke...
It’s been 21 years since the last Bubsy game, and time has not been kind to the little fella. The first two titles were actually pretty well received, and the third one was quite popular with the twelve people who bought an Atari Jaguar. The fourth title, Bubsy 3D, received generally positive reviews at the time, with reviewers being initially enthusiastic about the character’s first foray into the third dimension. The problem was that Super Mario 64 came out, and people changed their mind about him quicker than a diner who’s just spotted the chef jerking off into the clam chowder. The game is now lauded as being one of the worst games of all time and later reviews have been highly critical. Regardless of how you feel about Eidetic’s debut title, it’s been over two decades now, so it’s time for Bubsy to get a clean slate in his fifth outing, created by Giana Sisters revivers Black Forest Games. There’s a few things that have been kept from the previous games, including the ability to glide over larger gaps and Bubsy’s “attitude”. This means that he makes snide remarks every 30 seconds, which is amusing initially, but after you’ve heard him proclaim “What could paw-ssibly go wrong” or ‘I LOVE this new ability” for the umpteenth time, it’s not funny any more. Back in the days of the Mega Drive, having sampled speech was a pretty big deal, nowadays with full voice casts present even in many indie titles, it’s just not necessary other than for a retro feel. It’s not possible to turn it off so you’ll probably just end up muting the sound entirely. The repetitive voice of our titular hero isn’t the only thing that will have you reaching for the volume control as the music, whilst nicely composed, is very grating. There’s only a small number of different tunes in the game, with different levels sharing the same music. It’s nice music, but if you’ve heard it a few times too many, you’re unlikely to be adding it to your latest Spotify playlist. As in the original title, you’re collecting yarn balls in order to... Well actually, you’re collecting yarn balls for no particular reason at all, just because they’re there. You can complete the game without collecting any of them if you want, they serve no purpose other than increasing your score. They make a nice little popping sound as you run over them though, so there’s that. With all the negatives that I’ve aired here, it’d be easy to assume that I didn’t really enjoy Bubsy: The Woolies Strike Back, but actually that’s not the case. Whilst this isn’t the best platform game I’ve played, I still enjoyed it a lot more than I expected to. In a year where I had Sonic Mania, Yooka Laylee, Cuphead, and the Crash Bandicoot remake, it was never going to be an award winner, but I’m glad that the little dude got taken out of retirement for this. Let’s talk positives then. Fall damage is no longer present as it was in the early titles. Seriously, whoever decided fall damage should be a thing in a platform game needs to consider their life choices. There’s still plenty of things to kill you though, with sand sharks, aliens and spiky balls being among the most common. The good thing though is that you get nine lives at the start of each level (naturally) and checkpoints are scattered liberally throughout the levels. There are a number of times that the game is probably more easy than it ought to be, but at least it means that you’ll be able to achieve progression. When you get to boss battles however (of which there are only three in the game) things get a little bit harder, with Cuphead style multi-phase bosses that require timing and precision to defeat. It’s an incredibly uneven difficult curve as a result, but the fact that you have nine lives, combined with the fact that the boss starts with the health it had when you died after a loss of one of those lives means that it’s not up there with the hardest games in the genre. Overall, whilst the latest Bubsy isn’t going to go down in history as one of the greatest platformers ever, it’s also not going to become as infamous as that PS1 installment. If you’ve completed all the other big platformers of 2017 and you’re looking for another cute game to keep you occupied, then this one’s worth a look.
Very fun and very weird. This game saved my marriage
Yes, much fun. Well - up until the gravity mountain arcade portion. But overall good game. Now I may return to work feeling refreshed.
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