
Explore the dangerous life, the accurate historic events and contemporary inventions of the North American/US 19th century. Acquire one of the most legendary steam machines and transform it into a fortress on rails.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, German, French, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rating: This game is NOT intend to let you win, Good idea, poorly designed, mechanics and considered YOU'RE THE PREY. Everything is hunting you down and want you broke. 90% of random events are bad things.(if you don't trans weapons and alcohol, 80%) The background is Civil War, just background; your story is NOT RELATED with Civil War, FOCUS AT YOUR F__KING SHARE WAR. Some mission is intend to fail, or in the far place. You've saved 30k for new train? Toll stations and share events will drain your dollars dry; what a F__KING nice, you need earn money, but the game will try to put you at the edge of broken, Annoying random negative events to keep player busying at FARMING reputations, BUT rumor attacks ruined your reputation, more and more reputation damage. The Share War campaign, would force you win at 51% vs 49%, that's why many events are always against you and AI could have it shares with only rumor warfare, so F__KING FAIR! The battles are even more s__ts and unreasonable. Real railroad bandits are so kind, they didn't lead a platoon of troopers encircle you and made a lot of FIELD WORKS near railroad and counted where your turrets are hard to hit. AI build strong roadblocks and let your locomotive crashed at it, restrict your firepower. (because there is only 1 man at locomotive) Even your train could run through, dozens of curves awaits, speed limit is 10-30, consider you're driving a light rail train. In any battle, AI fire 1st, even you've aim artillery 1st, AI could give you 1 or 2 precise strike before their gun been destroyed. The 1st battle, have 7 enemies, 1 vs 7, in late game, 5 vs 25+, enemies have unlimited dynamites. All mail events you have to accept, if you ignore them, you'll lose share war very SOON. When you have around 10k money, toll stations will open everywhere, pay 4 broke or fight many armies, your squad have to deal with many platoons. Hidden events(most are toll stations) was fixed by table of random numbers The only kind in the game, is when you're the MOST WANTED and been busted, 60 days in jail, whoa that's really kind like Dem judges; not sent to shot or hang, what kind of this most wanted?? I'd happy to fight CS army(weaker than bandits) when entering their city, use their blood to build up my way.(The game is still friendly with Northern, it's almost unplayable if you want to side with Southern) Most of music tracks are playing at the title screen, but only 2 tracks in game, WTF! 簡評: 這遊戲不打算讓你贏. 什麼鐵路大航海時代? 根本是海盜船上拉出來的屎, 最近讓我罵最多髒話的"遊戲". 點子很好, 但是設計, 節奏跟機制亂七八糟; 而且把你當"獵物"對待, 每件事都要搞死你, 讓你破產. 90%隨機事件都是壞事, 如果你從不運酒或武器, 80%. 背景是美國南北戰爭時期, 你的故事與南北戰爭幾無關聯, 操他媽的"股權戰爭"才是你要注意的事. 當你存了三萬塊想買新火車? 放心,收費站和事件會馬上把你的錢搶光,因為遊戲試著要把你維持在破產邊緣. 電腦隨時可以用事件壓你的城市聲望, 想要怎麼打壓就怎麼打壓, 你只能忙著農聲望, 不能反擊. 當你手上超過一萬, 隨機收費站會四處都是, 你付錢等破產, 戰鬥是一團大便, 沒有合理性可言, 只是要整你而已, 海盜船砲戰絕對碾壓. 大部份的攻擊只是拼骰子, 但老樣子, 你的手下, 命中率永遠比帳面上要低, 我看過炸藥丟到敵人身上還會miss 真正的火車大盜比這個遊戲仁慈的多, 牠們不會"帶一個排的軍隊來包圍你", 敵人會在鐵路沿線上做滿野戰工事, 工事還會算你的砲塔死角(吃相真他媽的難看) 路障擋住火車, 你沒機會逃(路障維持時間30分鐘,事實上,3分鐘內你沒取得優勢,滅團就是時間問題), 只有打到全體陣亡或敵全滅. 就算沒有路障, 除了開場就給你一個煞不住的急彎, 後面路段也充斥著輕軌級的急轉彎(速限10-30). 跟強盜硬打,就是"軍隊戰",動輒一個班打一個排.(你最多5個人, 敵最多25人,加上工事保護) 敵方炸藥無限, 你可以看到敵人丟出來的炸藥比裝備欄位還多. 電腦有絕對先攻權; 砲兵可以立即瞄準並射擊, 無論你摧毀敵砲兵的速度有多快, 至少能準確砲擊你1-2次. 遊戲裡最仁慈的, 是當你被登上懸賞名單時被抓的時候, 禾斗禾斗, 只要關六十天耶, 不是被抓去槍斃或是吊死(讓你重來), 好棒棒, 真是感恩民主黨的司法; 這是那門子的"懸賞"啦?? 遊戲設計還是友好於北方(美國), 如果你想站在南方(邦聯), 遊戲會幾乎無法進行. 音樂安排可笑至極,標題畫面有很多曲目, 但遊戲中卻只有兩條曲目. 標題有(都是曲,不要問我為什麼認的出來): 美國國歌 英國國歌/My Country, 'Tis of Thee Battle hymn of the Republic Yankee Doodle,
Works for me.
Bounty Train is an ambitious genre-blending title that combines train management, economic simulation, tactical encounters, and light narrative role-playing into a single experience set in 19th-century America. Developed by Corbie Games and published by Daedalic Entertainment, the game is less about pure rail simulation and more about life on the rails, where commerce, danger, and historical upheaval intersect. It aims to capture the romance and hardship of the expanding railroad era while giving players a surprising amount of freedom in how they survive and prosper. The story frames the experience through the eyes of Walter Reed, who arrives in America following the death of his father and inherits a stake in a struggling railroad company. What begins as a personal matter quickly expands into a broader struggle involving rival corporations, shifting political alliances, and the looming shadow of the American Civil War. While the narrative is not heavily scripted or cinematic, it provides a steady backdrop that contextualizes the player’s actions and gives purpose to the constant movement across the map. Historical tension seeps into the experience gradually, making the setting feel grounded even when the focus remains on trade and survival. At the heart of the game is the management of your train as both a business and a mobile base. You must carefully plan routes between cities, purchase fuel, manage limited cargo space, and decide which goods or passengers are worth transporting. Markets fluctuate depending on location and timing, encouraging players to learn trade routes and exploit regional demand. Money can be earned through legitimate trade, passenger transport, or riskier ventures like smuggling, each carrying different levels of profit and danger. These systems create a steady push-and-pull between efficiency and risk, where greed can just as easily lead to disaster as success. The world map serves as a strategic layer where nearly every decision has consequences. Cities respond to your reputation, affecting prices, mission availability, and how characters interact with you. Detours may lead to better profits but cost precious fuel and time, while staying on safer routes can limit growth. Random events frequently interrupt travel, presenting moral choices, ambushes, or unexpected opportunities that add texture to long journeys. This constant uncertainty keeps travel engaging, preventing the experience from becoming a purely mechanical loop. Combat and tactical encounters introduce a change of pace that reinforces the danger of frontier life. Bandit attacks and hostile encounters force players to defend their train using hired crew members, each with different skills and combat roles. These encounters are relatively simple but meaningful, as losing crew or taking heavy damage can cripple progress for hours afterward. Crew management becomes an important secondary system, requiring players to recruit, equip, and maintain personnel who are essential not only for combat but also for operating the train efficiently. Visually, Bounty Train adopts a stylized, illustrated presentation that prioritizes clarity and usability over realism. Menus, maps, and train components are easy to read, which is essential given the number of systems players must monitor simultaneously. While environments are not highly detailed, the art direction successfully conveys a sense of place and era, supported by atmospheric sound design and music that reinforces the feeling of constant motion and looming danger. The interface, though occasionally dense, generally succeeds in communicating complex information without overwhelming the player. One of the game’s strengths is its ability to generate emergent stories. A routine delivery can spiral into a desperate struggle after a poorly timed ambush, while a risky trade decision might fund a major upgrade that changes your entire strategy. However, this ambition also exposes some rough edges. Pacing can feel uneven, particularly in longer sessions, and certain mechanics may appear underdeveloped or unbalanced. The narrative, while thematically strong, often remains in the background and may feel thin to players expecting a more character-driven story. Additional content expands the experience, offering new missions, resources, and equipment that deepen the sandbox for players who want more complexity. These additions enhance longevity and provide more opportunities to experiment with different playstyles, though they do not fundamentally change the game’s core structure. As with the base experience, enjoyment depends largely on the player’s tolerance for hybrid systems and occasional friction between mechanics. Ultimately, Bounty Train is a game defined by its willingness to take risks. It does not fit neatly into a single genre, instead offering a layered experience where economic planning, tactical survival, and historical atmosphere coexist. While it may not fully satisfy purists of strategy, simulation, or narrative RPGs, it offers something distinctive for players who enjoy systems-driven gameplay and emergent storytelling. For those drawn to the idea of carving out a living on the rails during a turbulent period of history, it provides a challenging, sometimes uneven, but often rewarding journey through the heart of the Wild West. Rating: 7/10
弹出的太频繁了,有时候存档的时候弹出会存档丢失
值得推荐
游戏本身质量还不错,如果不做哪全游戏跑1000000公里的成就的话
Отличная игра !!!
游戏很难玩各种招罪,很多东西非常紧缺,买了只建议体验一下。
5+5
thrully cool game, with fine gameplay and economy, quest and missions but this % of CONFLICT. Say why i could not reload my save and get another result? When i get % of CONFLICT example is smuggling GAME is already know im ♥♥♥♥♥♥
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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