No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
If you let the balls drop you won't want to stop! Dive into the most hypnotic game of this year. Drag your finger to aim, release to shoot. Destroy the obstacles at the bottom of the screen; if they reach the top, it's game over. And of course, if balls with same number touch, they'll merge and become more powerful.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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If you let the balls drop you won't want to stop! Dive into the most hypnotic game of this year. Drag your finger to aim, release to shoot. Destroy the obstacles at the bottom of the screen; if they reach the top, it's game over. And of course, if balls with same number touch, they'll merge and become more powerful.
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Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.